At press time 11,704 servers51,358 players142 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 11,953

DEVELOPMENT SERVER

Offline EU 85.61.52.207:28015 checked 2d ago

DEVELOPMENT SERVER is a Rust server in Europe. It was offline at the last count; over the past week it averaged 1, with a peak of 1. It stands at No. 11,953 of the ranked servers, the top 54%, and No. 2380 in Europe. It last wiped 2d ago, on a biweekly schedule, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as modded, oxide, pve.

§ 1Attendance

No hourly history yet.

Hourly average and peak, UTC.

§ 2Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep2 Oct8 Oct15 Oct21 Oct27 Oct

Top 54% of all ranked servers, top 81% in EU. Ranked on player hours over the last seven days.

§ 4The wipe schedulefrom its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 8d 18h. The force wipe · high confidence

The rhythm
Usual gap5.7 days

between real wipes

On rhythm0%

of its recent wipes

Wipe-day peak1

players, last three wipes

Crowd held100%

of its cycles kept half the crowd

Coming wipes
Date, UTCHence
Thu 5 Nov, 19:00 FW8d 18h
Sun 8 Nov, 15:1611d 14h
Sun 22 Nov, 15:1625d 14h
Thu 3 Dec, 19:00 FW36d 18h
Sun 6 Dec, 15:1639d 14h

The first 48 hours of its last wipes

Sun 25 OctMon 12 OctSat 10 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 15:16 UTC2d ago 1 – running 1
Mon 12 Oct, 09:04 UTC15d ago 1 held half 13.3 days 0
Sat 10 Oct, 19:51 UTC17d ago 2 – 1.6 days 1
Fri 2 Oct, 22:56 UTC25d ago 1 – 7.9 days 1
Wed 30 Sep, 18:36 UTC27d ago 1 – 2.2 days 1
Sun 27 Sep, 07:28 UTC30d ago 1 – 3.5 days 1
Sun 13 Sep, 15:40 UTC44d ago 1 – 13.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo169/2000 EU · no group limit · biweekly · 234 on average
  2. 2 TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.1018/100 EU · groups of 30+ · biweekly · 53 on average
  3. 3 RustAria#4 [Мирный / PVE / SKINDROPS]8/200 EU · groups of 100+ · biweekly · 31 on average
  4. 4 [ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOME26/50 EU · groups of 8+ · biweekly · 28 on average
  5. 5 [EU/US] RustyWasteland PVE | Halloween Contest | Zombies | Raid13/100 EU · groups of 10+ · biweekly · 28 on average
  6. 6 PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events4/100 EU · groups of 8+ · biweekly · 26 on average

§ 7Questions answeredfrom the figures in this entry

The record

The Rust version for DEVELOPMENT SERVER: which one?

The server DEVELOPMENT SERVER is on Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you, and it has to be on the same protocol to join.

Is DEVELOPMENT SERVER up, and how steady is its uptime?

DEVELOPMENT SERVER shows offline as of the latest refresh, last seen 2 days 6 hours ago. In the last 7 full days it was up for 3 of 168 hours, 2% of the time. Its earliest entry at Rust Server Stats is dated 13 September 2026.

What is the location of DEVELOPMENT SERVER?

In Europe, DEVELOPMENT SERVER lists itself with the EU tag. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. At 85.61.52.207:28015 stands the address.

Settings and map

What settings and rules does DEVELOPMENT SERVER run?

No gather rate appears in the name of DEVELOPMENT SERVER. The group limit is 8 players, the game's default. pve is the game mode, no combat against other players. It sits in the Modded section, with plugins or settings that change play. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.

Player record

What are the player numbers on DEVELOPMENT SERVER?

The last sighting of DEVELOPMENT SERVER was 2 days 6 hours ago, and it is offline now. Over seven days the mean is 1 players, with a peak of 1.

What position does DEVELOPMENT SERVER hold among Rust servers?

Ranked on seven-day player hours, DEVELOPMENT SERVER holds #11,953, with #2,380 in Europe; the top 54% of ranked servers includes it.

Tag and list record

DEVELOPMENT SERVER sits in which Rust Server Stats lists and filters?

On Rust Server Stats, DEVELOPMENT SERVER is placed in these lists: EU Rust servers: the records, Modded Rust servers and Rust PvE servers. On the server list it comes up under these filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

Which meanings attach to the tags on DEVELOPMENT SERVER?

gmvanilla (Game mode): Survival on vanilla settings; mp2 (Max players): Slot count: 2; ts8 (Group limit): 8 to a team, which is the default; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): Region code absent; ^b (Biweekly): Two weeks between wipes; ^p (PvE): The danger comes from the world, not other players; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Under Modded, because settings or plugins alter the game; EU (Europe): The server browser files it under Europe — that is the set of tags DEVELOPMENT SERVER publishes for the game's browser. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.

Wipe schedule

What happens on DEVELOPMENT SERVER when wipe day arrives?

Across its recent wipes, the busiest point averaged 1 players. 2 hours after the latest wipe, the crowd peaked. The crowd held above half the peak until the next wipe in 100% of recent wipes.

The wipe timetable for DEVELOPMENT SERVER: what does it show?

The schedule is too thinly recorded on DEVELOPMENT SERVER to confirm, so the prediction follows its tag. On Thursday 5 November at 19:00 UTC comes its next wipe, the force wipe that takes every Rust server. The present world dates from 2 days 9 hours. Its tags set out a fortnightly wipe schedule.

Joining the server

Which steps join DEVELOPMENT SERVER?

To connect, open the console with F1 in Rust and enter client.connect 85.61.52.207:28015. The Launch Rust and join button on this page does the same through Steam.

§ 8Key to the tagswhat each one means

Published as mp2,ptrak,$r?,v2635,^b,EU,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp2
Max players Slot count: 2.
ts8
Group limit 8 to a team, which is the default.
v2635
Protocol Join only on protocol 2635; other versions cannot connect.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code Region code absent.

Wipe schedule

^b
Biweekly Two weeks between wipes.

Gameplay

^p
PvE The danger comes from the world, not other players.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Under Modded, because settings or plugins alter the game.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.