At press time 11,801 servers69,381 players186 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 7,095

Local Server1 MAIN

Online 86.146.176.163:28015 checked 11m ago

Local Server1 MAIN is a Rust server. At the last count it had 0 players of a possible 10; over the past week it averaged 1, with a peak of 1. It stands at No. 7,095 of the ranked servers, the top 32%. It last wiped 13d ago. Its own tags class it as modded, oxide.

§ 1Attendance

AveragePeak
00.250.50.75114:0017:0019:0010:0012:0015:00

Hourly average and peak, UTC.

§ 2Performance

010020030040014:0017:0019:0010:0012:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduleno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

The rhythm
Usual gap9 days

between real wipes

On rhythm67%

of its recent wipes

Wipe-day peak1

players, last three wipes

Crowd held50%

else halves by day 8

The first 48 hours of its last wipes

Thu 15 OctTue 6 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 20:12 UTC13d ago 1 – running 0
Tue 6 Oct, 12:20 UTC23d ago 1 halved by day 8 9.3 days 0
Wed 30 Sep, 17:39 UTC28d ago 0 – 5.8 days 1
Mon 21 Sep, 17:07 UTC37d ago 1 held half 9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 ShockRust | Blue | NoLimit164/500 no group limit · 149 on average
  2. 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10131/100 EU · groups of 8+ · weekly · 128 on average
  3. 3 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1072/700 EU · groups of 16+ · monthly · 94 on average
  4. 4 RustSpain.com | EU Main17/200 EU · groups of 12+ · weekly · 88 on average
  5. 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1027/1000 EU · groups of 16+ · monthly · 84 on average
  6. 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10251/700 EU · groups of 16+ · monthly · 84 on average

§ 7Questions answeredfrom the figures in this entry

The record

On which Rust version does Local Server1 MAIN operate?

The server Local Server1 MAIN is on Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you, and it has to be on the same protocol to join.

Is Local Server1 MAIN up, and how steady is its uptime?

Local Server1 MAIN currently answers as online. Of note: the reported uptime places the last restart about 5 hours ago. The records show 12% uptime over the last 7 full days: 21 of 168 hours up. Rust Server Stats records a first sighting on 17 September 2026.

Does Local Server1 MAIN hold a steady frame?

For the last 48 hours the average was 240 server fps, with a low of 235. Of note: 7,993 entities at the peak, counting buildings, deployables and the rest. The memory peak was 1,411 MB. An entity count climbing and fps running low are felt in-game as lag.

Where does Local Server1 MAIN operate from?

No region appears for Local Server1 MAIN. Rust Server Stats records the stated location of a server, not the location of the machine. At 86.146.176.163:28015 stands the address.

The rules and map

What map does Local Server1 MAIN put players on?

Local Server1 MAIN runs a procedural map, generated by the game, of size 1,500 with seed 9876513. RustMaps can display it from this page, since equal size and seed yield the same map.

What does Local Server1 MAIN set down in the way of rules and settings?

No gather rate appears in the name of Local Server1 MAIN. The group limit is 8 players, the game's default. Play is survival, gather, build and raid: the standard game. Combat and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings alter the game. The plugin set is Oxide. The VAC anti-cheat from Valve is active.

Population

How full does Local Server1 MAIN get?

At the latest count Local Server1 MAIN has 0 players, with 10 slots in total. The seven-day record: an average of 1 players and a peak of 1. The busiest hour of the last 48 was 14:00 UTC, averaging 1 players.

What position does Local Server1 MAIN hold among Rust servers?

Ranked by player hours over the last seven days, Local Server1 MAIN stands at #7,095, in the top 32% overall.

The tags and lists

Where does Local Server1 MAIN appear among the Rust Server Stats lists and filters?

These are the Rust Server Stats lists that include Local Server1 MAIN: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should the tags on Local Server1 MAIN be read?

gmrust (Game mode): Standard survival, as Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Set at the game default of 8 per team; v2635 (Protocol): Protocol 2635: joining needs the same game version; cs168909 (Build): The build number is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code absent; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): Modded: settings or plugins have changed the game — that is the set of tags Local Server1 MAIN publishes for the game's browser. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.

Wipe schedule

What happens on Local Server1 MAIN when wipe day arrives?

Averaged over recent wipes, the crowd reached 1 at its busiest. 0 hours into the latest wipe the crowd reached its peak. The crowd held above half the peak until the next wipe in 50% of recent wipes. In those cases the crowd dropped below half by day 8.

When does Local Server1 MAIN wipe?

Wipes on Local Server1 MAIN follow no fixed times, so no next wipe is forecast. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server, without exception. Of note: the current world is 13 days 16 hours old.

How to join

How does one connect to Local Server1 MAIN?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 86.146.176.163:28015.

§ 8Key to the tagswhat each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays it.
mp10
Max players The server holds 10 slots.
ts8
Group limit Set at the game default of 8 per team.
v2635
Protocol Protocol 2635: joining needs the same game version.
cs168909
Build The build number is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code absent.

Mods and access

^o
Oxide Oxide (uMod), a framework for plugins, runs here.
^z
Modded Modded: settings or plugins have changed the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.