An entry in the registerNo. 9,983
Development Server
Offline 86.238.105.0:28015 checked 3d ago
Development Server is a Rust server. It was offline at the last count; over the past week it averaged 0, with a peak of 1. It stands at No. 9,983 of the ranked servers, the top 45%. It last wiped 3d ago. Its own tags class it as modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 45% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe scheduleno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
between real wipes
of its recent wipes
players, last three wipes
of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 21:41 UTC3d ago | 1 | – | running | 0 |
| Tue 20 Oct, 19:07 UTC8d ago | 1 | held half | 5.1 days | 1 |
| Sun 18 Oct, 16:45 UTC10d ago | 1 | – | 2.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ShockRust | Blue | NoLimit55/500 no group limit · 151 on average
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10124/100 EU · groups of 8+ · weekly · 128 on average
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.1081/225 EU · groups of 16+ · weekly · 117 on average
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1029/700 EU · groups of 16+ · monthly · 93 on average
- 5 RustSpain.com | EU Main3/200 EU · groups of 12+ · weekly · 88 on average
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.106/1000 EU · groups of 16+ · monthly · 84 on average
§ 7Questions answeredfrom the figures in this entry
Server details
On which Rust version does Development Server operate?
Rust network protocol 2635 and build 168909 on Windows is what Development Server runs. To join, your game must be on the same protocol; Steam handles the update.
Is Development Server up, and how steady is its uptime?
The records show Development Server offline, last answering 3 days 7 hours ago. In the last 7 full days it was up for 9 of 168 hours, 5% of the time. The first sighting at Rust Server Stats was on 18 October 2026.
In which location does Development Server sit?
No region is published by Development Server. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. 86.238.105.0:28015 — that is the address.
Rules, settings, map
The map for Development Server: which one is it?
Generation by the game gives Development Server its procedural map.
What settings and rules does Development Server run?
No gather rate appears in the name of Development Server. Eight players per group is the default and the limit here. survival is the game mode, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. The server browser lists it under Modded, where plugins or settings alter the game. The plugin set is Oxide. VAC, Valve's anti-cheat, is enabled.
Player record
How full does Development Server get?
Development Server is offline at present; the last response came 3 days 7 hours ago. Over seven days the mean is 0 players, with a peak of 1.
Where does Development Server sit in the rankings?
Ranked by player hours over the last seven days, Development Server stands at #9,983, in the top 45% overall.
Tag and list record
Where does Development Server appear among the Rust Server Stats lists and filters?
The Rust Server Stats lists Development Server fits: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should the tags on Development Server be read?
These tags are Development Server's, and the game's browser reads them: gmrust (Game mode): Standard survival, as Rust plays it; mp50 (Max players): 50 is the number of slots; ts8 (Group limit): The default applies: 8 per team; v2635 (Protocol): The game version must match protocol 2635 to join; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): Region code absent; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded. The tags include current players, queue and the time the world was made; the top of this page shows them.
Wipe schedule
What is the shape of wipe day on Development Server?
Across its recent wipes, the busiest point averaged 1 players. 1 hours after the latest wipe, the crowd peaked. The crowd held above half the peak until the next wipe in 100% of recent wipes.
On what schedule does Development Server wipe?
There is no next wipe to predict: Development Server wipes irregularly. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server, without exception. Of note: the current world is 3 days 8 hours old.
Joining the server
How does one connect to Development Server?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 86.238.105.0:28015.