An entry in the registerNo. 13,821
TEAM PROJECT
Offline EU 87.117.33.33:28015 checked 17h ago
TEAM PROJECT is a Rust server in Europe. It was offline at the last count; over the past week it averaged 0, with a peak of 1. It stands at No. 13,821 of the ranked servers, the top 62%, and No. 2421 in Europe. It last wiped 6d ago, on a weekly schedule, and the next wipe is expected on Friday 30 October. Its own tags class it as vanilla, modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 62% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.
§ 4The wipe schedulefrom its schedule tag
Next wipe Friday 30 October, 18:11 UTC, in 13h. Its weekly schedule tag · low confidence
between real wipes
of its recent wipes
players, last three wipes
else halves by day 3
| Date, UTC | Hence |
|---|---|
| Fri 30 Oct, 18:11 | 13h |
| Thu 5 Nov, 19:00 FW | 6d 14h |
| Fri 6 Nov, 18:11 | 7d 13h |
| Fri 13 Nov, 18:11 | 14d 13h |
| Fri 20 Nov, 18:11 | 21d 13h |
| Fri 27 Nov, 18:11 | 28d 13h |
| Thu 3 Dec, 19:00 FW | 34d 14h |
| Fri 4 Dec, 18:11 | 35d 13h |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 18:11 UTC6d ago | 1 | – | running | 0 |
| Wed 14 Oct, 16:46 UTC15d ago | 1 | held half | 9.1 days | 1 |
| Sun 4 Oct, 16:50 UTC25d ago | 0 | – | 10 days | 1 |
| Tue 22 Sep, 18:39 UTC37d ago | 1 | halved by day 3 | 11.9 days | 0 |
| Sun 20 Sep, 08:43 UTC39d ago | 0 | – | 2.4 days | 1 |
| Sun 13 Sep, 19:56 UTC46d ago | 0 | – | 6.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ADRENALIN Rust RU 2X [ лутай СКИНЫ ] Loot+0/100 EU · groups of 60+ · 2x · weekly · 4 on average
- 2 RUSTBURG.GG #1〔X5/X10|NO LIMIT|LOOT+|FPS+|KITS|TP〕27.1032/100 EU · groups of 50+ · 5x · weekly · 187 on average
- 3 CoolingLine #1 - x1000 | NOLIMIT | FAST | LOOT+ | FPS |CLANS26/50 EU · groups of 100+ · 1000x · weekly · 67 on average
- 4 X1000000|ONLYPVP|X1000000000000000000|FUN|FPS++6/200 EU · groups of 8+ · 1e+06x · weekly · 11 on average
- 5 KRISTALIX RUST - X50 | NOLIMIT | 27.101/150 EU · groups of 30+ · 50x · weekly · 8 on average
- 6 EU|AndysolAM 20x No BPs|PVP|Shop|Loot+|Kits|Raid+|MyMini|Skinbo4/200 EU · groups of 10+ · 20x · weekly · 7 on average
§ 7Questions answeredfrom the figures in this entry
Server details
The Rust version for TEAM PROJECT: which one?
The server TEAM PROJECT is on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must be on the same protocol; Steam handles the update.
How reliable is TEAM PROJECT, and is it online now?
Offline at present: TEAM PROJECT, last seen 17 hours ago. In the last 7 full days it was up for 6 of 168 hours, 4% of the time. Its earliest entry at Rust Server Stats is dated 13 September 2026.
Where does TEAM PROJECT operate from?
Under the EU tag, TEAM PROJECT lists itself in Europe. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. 87.117.33.33:28015 — that is the address.
Settings and map
What map does TEAM PROJECT put players on?
TEAM PROJECT runs a procedural map, generated by the game, of size 1,750 with seed 1337. RustMaps can display it from this page, since equal size and seed yield the same map. Map name, as listed: Custom Map.
What does TEAM PROJECT set down in the way of rules and settings?
The name of TEAM PROJECT states no rate for gathering. Eight players per group is the default and the limit here. Play is battlefield, kits and high rates for fast PvP. Plugins or settings change the game; it appears under Modded in the browser. The plugin set is Oxide. Vanilla is its own description: rust as Facepunch ships it: rates, kits and rules unchanged. VAC, Valve's anti-cheat, is enabled.
Population
What population does TEAM PROJECT carry?
TEAM PROJECT is offline at present; the last response came 17 hours ago. Over seven days the mean is 0 players, with a peak of 1. The busiest hour of the last 48 was 08:00 UTC, averaging 0 players.
Against other Rust servers, how is TEAM PROJECT ranked?
Ranked on seven-day player hours, TEAM PROJECT holds #13,821, with #2,421 in Europe; the top 62% of ranked servers includes it.
Tags, lists
TEAM PROJECT sits in which Rust Server Stats lists and filters?
On Rust Server Stats, TEAM PROJECT is placed in these lists: EU Rust servers: the records, Modded Rust servers and Rust battlefield servers. On the server list it comes up under these filters: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
The tags on TEAM PROJECT: what do they signify?
The game's server browser reads the tags TEAM PROJECT publishes: gmvanilla (Game mode): Vanilla rules, survival play; mp150 (Max players): Slot count: 150; ts8 (Group limit): 8 to a team, which is the default; v2635 (Protocol): The game version must match protocol 2635 to join; cs168909 (Build): The build number is 168909; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): The region code is not set; ^w (Weekly): Wipes once a week; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^i (Battlefield): High rates and kits for fast PvP; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): Modded: settings or plugins have changed the game; EU (Europe): In the browser it appears under Europe. The tags include current players, queue and the time the world was made; the top of this page shows them.
Wipe record
What happens on TEAM PROJECT when wipe day arrives?
Averaged over recent wipes, the crowd reached 1 at its busiest. 0 hours into the latest wipe the crowd reached its peak. Above half that peak until the next wipe: the crowd held in 50% of recent wipes. The fall below half came by day 3 where the crowd did not hold.
When does TEAM PROJECT wipe?
With the schedule unconfirmed by too few recorded wipes, the prediction on TEAM PROJECT follows its tag. The records show the next wipe due on Friday 30 October at 18:11 UTC. Of note: the current world is 6 days 10 hours old. The tags list wipes as weekly.
How to join
How does one connect to TEAM PROJECT?
To connect, open the console with F1 in Rust and enter client.connect 87.117.33.33:28015. The Launch Rust and join button on this page does the same through Steam.