An entry in the registerNo. 15,399
LOCAL raid difficulty validation
Offline 89.106.72.63:28125 checked 1d ago
LOCAL raid difficulty validation is a Rust server. It was offline at the last count. It stands at No. 15,399 of the ranked servers, the top 69%. It last wiped 1d ago. Its own tags class it as modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ShockRust | Blue | NoLimit170/500 no group limit · 155 on average
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 24.10122/100 EU · groups of 8+ · weekly · 128 on average
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10190/225 EU · groups of 16+ · weekly · 115 on average
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10125/700 EU · groups of 16+ · monthly · 88 on average
- 5 RustSpain.com | EU Main12/200 EU · groups of 12+ · weekly · 87 on average
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1052/1000 EU · groups of 16+ · monthly · 84 on average
§ 7Questions answeredfrom the figures in this entry
The record
On which Rust version does LOCAL raid difficulty validation operate?
Rust network protocol 2635 and build 168909 on Windows is what LOCAL raid difficulty validation runs. To join, your game must be on the same protocol; Steam handles the update.
Is LOCAL raid difficulty validation up, and how steady is its uptime?
The records show LOCAL raid difficulty validation offline, last answering 36 hours ago. In the last 1 full day it was up for 0 of 24 hours, 0% of the time. The first sighting at Rust Server Stats was on 26 October 2026.
In which location does LOCAL raid difficulty validation sit?
The server publishes no region: LOCAL raid difficulty validation. Rust Server Stats records the stated location of a server, not the location of the machine. 89.106.72.63:28125 — that is the address.
Settings and map
The rules and settings of LOCAL raid difficulty validation: what are they?
No gather rate appears in the name of LOCAL raid difficulty validation. Groups are capped at 8 players, the standard default. survival is the game mode, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. The server browser lists it under Modded, where plugins or settings alter the game. The plugin set is Oxide. VAC, Valve's anti-cheat, is enabled.
Player record
How full does LOCAL raid difficulty validation get?
No answer from LOCAL raid difficulty validation at the latest refresh; it was last seen 36 hours ago. Across the last seven days the mean population stands at 0.
What position does LOCAL raid difficulty validation hold among Rust servers?
On player hours over seven days LOCAL raid difficulty validation ranks #15,399, inside the top 69% of all ranked servers.
Tags, lists
LOCAL raid difficulty validation sits in which Rust Server Stats lists and filters?
These are the Rust Server Stats lists that include LOCAL raid difficulty validation: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Which meanings attach to the tags on LOCAL raid difficulty validation?
These tags are LOCAL raid difficulty validation's, and the game's browser reads them: gmrust (Game mode): Standard survival, as Rust plays it; mp1 (Max players): 1 is the number of slots; ts8 (Group limit): 8 to a team, which is the default; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168909 (Build): The build number is 168909; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded. At the top of this page are its current players, queue and world creation time, all taken from the tags.
Wipe schedule
When does LOCAL raid difficulty validation wipe?
Too few wipes of LOCAL raid difficulty validation are on record to establish its rhythm. A force wipe comes to all Rust servers each month; the next is due Thursday 5 November at 19:00 UTC. The world now in play was generated 36 hours ago.
How to join
Which steps join LOCAL raid difficulty validation?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 89.106.72.63:28125.