At press time 11,789 servers78,653 players243 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 8,466

[ESP/Ñ] DEV

Online EU 89.222.104.137:22619 checked 14m ago

[ESP/Ñ] DEV is a Rust server in Europe. At the last count it had 0 players of a possible 40; over the past week it averaged 0, with a peak of 1. It stands at No. 8,466 of the ranked servers, the top 38%, and No. 2127 in Europe. It last wiped 1d ago, on a biweekly schedule, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as modded, carbon, pve.

§ 1Attendance

AveragePeakWipe
0123423:0008:0017:0003:0012:0021:00Wiped Wed 28 Oct, 17:36 UTCWIPE

Hourly average and peak, UTC.

§ 2Performance

Server fpsWipe
01020304023:0008:0017:0003:0012:0021:00Wiped Wed 28 Oct, 17:36 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 38% of all ranked servers, top 73% in EU. Ranked on player hours over the last seven days.

§ 4The wipe schedulefrom its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence

The rhythm
Usual gap10.8 days

between real wipes

On rhythm40%

of its recent wipes

Wipe-day peak1

players, last three wipes

Crowd held20%

else halves by day 2

Coming wipes
Date, UTCHence
Thu 5 Nov, 19:00 FW6d 20h
Wed 11 Nov, 17:3612d 19h
Wed 25 Nov, 17:3626d 19h
Thu 3 Dec, 19:00 FW34d 20h
Wed 9 Dec, 17:3640d 19h

The first 48 hours of its last wipes

Sat 24 OctMon 12 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 17:36 UTC1d ago – – running 0
Sat 24 Oct, 22:04 UTC5d ago 1 halved by day 1 3.8 days 0
Mon 12 Oct, 15:04 UTC17d ago 1 halved by day 2 12.3 days 0
Thu 1 Oct, 19:09 UTC FW28d ago 1 halved by day 2 10.8 days 0
Tue 29 Sep, 17:22 UTC30d ago 1 held half 2.1 days 0
Wed 16 Sep, 16:55 UTC43d ago 1 halved by day 2 13 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo229/2000 EU · no group limit · biweekly · 243 on average
  2. 2 TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.1018/100 EU · groups of 30+ · biweekly · 49 on average
  3. 3 RustAria#4 [Мирный / PVE / SKINDROPS]10/200 EU · groups of 100+ · biweekly · 26 on average
  4. 4 [EU/US] RustyWasteland PVE | Fun Week | Zombies | RaidBases55/100 EU · groups of 10+ · biweekly · 26 on average
  5. 5 [ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOME96/150 EU · groups of 8+ · biweekly · 25 on average
  6. 6 PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events26/100 EU · groups of 8+ · biweekly · 24 on average

§ 7Questions answeredfrom the figures in this entry

Server details

What Rust version is [ESP/Ñ] DEV on?

Rust network protocol 2635 and build 168909 on Linux is what [ESP/Ñ] DEV runs. To join, your game must be on the same protocol; Steam handles the update.

How reliable is [ESP/Ñ] DEV, and is it online now?

[ESP/Ñ] DEV currently answers as online. A restart came about 16 hours ago, by the server's own uptime figure. Of note: 167 of 168 hours up in the last 7 full days, or 99% of the time. Rust Server Stats records a first sighting on 15 September 2026.

Does [ESP/Ñ] DEV hold a steady frame?

The records show an average of 30 server fps over 48 hours, never below 22. Of note: 71,396 entities at the peak, counting buildings, deployables and the rest. The memory peak was 4,021 MB. An entity count climbing and fps running low are felt in-game as lag.

In which location does [ESP/Ñ] DEV sit?

Under the EU tag, [ESP/Ñ] DEV lists itself in Europe. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. At 89.222.104.137:22619 stands the address.

The rules and map

The map for [ESP/Ñ] DEV: which one is it?

[ESP/Ñ] DEV runs a procedural map, generated by the game, of size 3,500 with seed 1337. The map repeats with the same size and seed; this page links to it on RustMaps. Map name, as listed: Bots y eventos en todo el mapa.

What does [ESP/Ñ] DEV set down in the way of rules and settings?

Nothing in the name of [ESP/Ñ] DEV gives a gather rate. The limit for a group is 12 players. Play is pve, no combat against other players. It sits in the Modded section, with plugins or settings that change play. Carbon plugins are in use. VAC, Valve's anti-cheat, is enabled.

The players

What population does [ESP/Ñ] DEV carry?

The record for [ESP/Ñ] DEV shows 0 players, against a capacity of 40. The seven-day record: an average of 0 players and a peak of 1.

Where does [ESP/Ñ] DEV sit in the rankings?

Ranked on seven-day player hours, [ESP/Ñ] DEV holds #8,466, with #2,127 in Europe; the top 38% of ranked servers includes it.

Tags, lists

[ESP/Ñ] DEV sits in which Rust Server Stats lists and filters?

On Rust Server Stats, [ESP/Ñ] DEV is placed in these lists: EU Rust servers: the records, Modded Rust servers and Rust PvE servers. On the server list it comes up under these filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

The tags on [ESP/Ñ] DEV: what do they signify?

These tags are [ESP/Ñ] DEV's, and the game's browser reads them: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): The server holds 40 slots; ts12 (Group limit): 12 is the ceiling per team; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): Region code absent; ^b (Biweekly): Two weeks between wipes; ^p (PvE): No fighting between players; the world is the threat; ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded; ^y (Carbon): Plugin framework: Carbon; EU (Europe): In the browser it appears under Europe. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.

Wipe schedule

Wipe day on [ESP/Ñ] DEV: what should be expected?

Across its recent wipes, the busiest point averaged 1 players. 0 hours after the latest wipe, the crowd peaked. Above half that peak until the next wipe: the crowd held in 20% of recent wipes. In those cases the crowd dropped below half by day 2.

On what schedule does [ESP/Ñ] DEV wipe?

With the schedule unconfirmed by too few recorded wipes, the prediction on [ESP/Ñ] DEV follows its tag. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe shared by every Rust server. The present world dates from 28 hours. A wipe every two weeks is published in its tags.

Joining the server

What is the way to join [ESP/Ñ] DEV?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 89.222.104.137:22619.

§ 8Key to the tagswhat each one means

Published as mp40,ptrak,$r?,v2635,^z,^y,^b,EU,^p,gmrust,cs168909,ts12

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players The server holds 40 slots.
ts12
Group limit 12 is the ceiling per team.
v2635
Protocol Join only on protocol 2635; other versions cannot connect.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet carries it, the standard layer for the game.
$r?
Region code Region code absent.

Wipe schedule

^b
Biweekly Two weeks between wipes.

Gameplay

^p
PvE No fighting between players; the world is the threat.

Mods and access

^z
Modded The game is changed by plugins or settings; the browser lists it as Modded.
^y
Carbon Plugin framework: Carbon.

Region

EU
Europe In the browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.