An entry in the registerNo. 5,546
Rust Warlords
Online NA 89.28.237.30:28075 checked 10m ago
Rust Warlords is a Rust server in North America. At the last count it had 0 players of a possible 50; over the past week it averaged 0, with a peak of 2. It stands at No. 5,546 of the ranked servers, the top 25%, and No. 927 in North America. It last wiped 5d ago, on a biweekly schedule, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as modded, oxide, pve.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 25% of all ranked servers, top 49% in NA. Ranked on player hours over the last seven days.
§ 4The wipe schedulefrom its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 8d 19h. The force wipe · high confidence
between real wipes
of its recent wipes
players, last three wipes
else halves by day 7
| Date, UTC | Hence |
|---|---|
| Thu 5 Nov, 19:00 FW | 8d 19h |
| Thu 19 Nov, 17:16 | 22d 18h |
| Thu 3 Dec, 19:00 FW | 36d 19h |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 31 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 17:16 UTC5d ago | 2 | – | running | 0 |
| Thu 15 Oct, 20:22 UTC12d ago | 2 | held half | 6.9 days | 0 |
| Thu 1 Oct, 19:29 UTC FW26d ago | 2 | halved by day 7 | 14 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6In its own wordsas the server describes itself
Welcome to Rust Warlords we are full of events and plugins 2x's sulfur 3x's stone metal wood Rp- Pve- Pvp-areas cooking skill tree - Skill Tree Items airfield event - armored train - convoy event - glass bridge event - Mining Outpost Event - Supermarket Event - Bradley Drops - Heli Signals ""pleas read """ no racist shit no Griffing none no ok no building to close will be destroyed no taking other peoples pve raid
§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo311/2000 NA · no group limit · biweekly · 244 on average
- 2 Chrayntopia ♡ ︎PvE | RP | PvP150/200 NA · groups of 8+ · biweekly · 96 on average
- 3 Orange Dream | Cozy PvE/RP | No KOS35/200 NA · groups of 8+ · biweekly · 39 on average
- 4 LuffyRust Texas USA - 10xPvE|NoBP|Kits|Skins|Backpacks|Purge No23/35 NA · groups of 12+ · biweekly · 15 on average
- 5 ZOMBZ SPOOKY PVE|Hawk Ridge Island|Zombies|Kits|Backpack|No Los17/100 NA · groups of 12+ · biweekly · 11 on average
- 6 [US]Braz20x PvE |LEGENDARY GUNS|LEGENDARY ARMOR|6/100 NA · groups of 8+ · biweekly · 6 on average
§ 8Questions answeredfrom the figures in this entry
The record
On which Rust version does Rust Warlords operate?
Rust network protocol 2635 and build 168909 on Linux is what Rust Warlords runs. Steam updates your game for you, and it has to be on the same protocol to join.
Is Rust Warlords up, and how steady is its uptime?
The records show Rust Warlords online at the time of this check. The uptime it reports puts the last restart at about 2 days 1 hours ago. In the last 7 full days it was up for 168 of 168 hours, 100% of the time. The first sighting at Rust Server Stats was on 13 September 2026.
What is the performance of Rust Warlords like?
Server fps averaged 11 over the last 48 hours; the low was 5. The entity count reached 23,041: buildings, deployables and all else in the world. The memory peak was 1,761 MB. Lag, as players meet it, comes from low fps and an entity count on the rise.
Where does Rust Warlords operate from?
Under the NA tag, Rust Warlords lists itself in North America. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. At 89.28.237.30:28075 stands the address.
Rules, settings, map
What map does Rust Warlords put players on?
Rust Warlords runs a procedural map, generated by the game, of size 1,000 with seed 1337. RustMaps can display it from this page, since equal size and seed yield the same map. The name of the map is: Custom Map.
The rules and settings of Rust Warlords: what are they?
Nothing in the name of Rust Warlords gives a gather rate. Groups are capped at 8 players, the standard default. Play is pve, no player-versus-player fighting. Plugins or settings change the game; it appears under Modded in the browser. The plugin set is Oxide. The VAC anti-cheat from Valve is active.
The players
How full does Rust Warlords get?
0 players are on Rust Warlords at present; the slot count is 50. Averaged across seven days, 0 players; the peak reached 2. At 21:00 UTC, over the last 48 hours, the mean was 2 players, the highest of any hour.
What position does Rust Warlords hold among Rust servers?
Ranked on seven-day player hours, Rust Warlords holds #5,546, with #927 in North America; the top 25% of ranked servers includes it.
Tags, lists
Rust Warlords sits in which Rust Server Stats lists and filters?
On Rust Server Stats, Rust Warlords is placed in these lists: Modded Rust servers, Rust PvE servers and North America: server records. On the server list it comes up under these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.
Which meanings attach to the tags on Rust Warlords?
The game's server browser reads the tags Rust Warlords publishes: gmrust (Game mode): Standard survival, as Rust plays it; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default applies: 8 per team; v2635 (Protocol): The game version must match protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): The region code is not set; ^b (Biweekly): A wipe comes once a fortnight; ^p (PvE): The danger comes from the world, not other players; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): Under Modded, because settings or plugins alter the game; NA (North America): The server browser files it under North America. At the top of this page are its current players, queue and world creation time, all taken from the tags.
The wipes
What is the shape of wipe day on Rust Warlords?
Averaged over recent wipes, the crowd reached 2 at its busiest. 31 hours after the latest wipe, the crowd peaked. The crowd held above half the peak until the next wipe in 50% of recent wipes. In those cases the crowd dropped below half by day 7.
When does Rust Warlords wipe?
The schedule is too thinly recorded on Rust Warlords to confirm, so the prediction follows its tag. On Thursday 5 November at 19:00 UTC comes its next wipe, the force wipe that takes every Rust server. The world now in play was generated 5 days 5 hours ago. Its tags set out a fortnightly wipe schedule.
Connection
What is the way to join Rust Warlords?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 89.28.237.30:28075.