At press time 11,637 servers32,155 players71 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 6,898

Savage Sands

Offline 89.43.208.247:28015 checked 4h ago

Savage Sands is a Rust server. It was offline at the last count; over the past week it averaged 0, with a peak of 2. It stands at No. 6,898 of the ranked servers, the top 31%. It last wiped 14d ago. Its own tags class it as modded, oxide.

§ 1Attendance

AveragePeak
00.511.5205:0009:0014:0018:0023:0000:00

Hourly average and peak, UTC.

§ 2Performance

05010015020005:0009:0014:0018:0023:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduleno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

The rhythm
Usual gap6.6 days

between real wipes

On rhythm0%

of its recent wipes

Wipe-day peak1

players, last three wipes

Crowd held100%

of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 14 OctTue 13 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 22:32 UTC14d ago 1 – running 0
Tue 13 Oct, 18:08 UTC15d ago 1 – 1.2 days 0
Thu 1 Oct, 18:09 UTC FW27d ago 2 held half 12 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 ShockRust | Blue | NoLimit36/500 no group limit · 153 on average
  2. 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10127/100 EU · groups of 8+ · weekly · 128 on average
  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.1056/225 EU · groups of 16+ · weekly · 117 on average
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1013/700 EU · groups of 16+ · monthly · 93 on average
  5. 5 RustSpain.com | EU Main2/200 EU · groups of 12+ · weekly · 88 on average
  6. 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.103/1000 EU · groups of 16+ · monthly · 84 on average

§ 7Questions answeredfrom the figures in this entry

Server details

The Rust version for Savage Sands: which one?

The server Savage Sands is on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must be on the same protocol; Steam handles the update.

How reliable is Savage Sands, and is it online now?

Offline at present: Savage Sands, last seen 4 hours ago. Of note: the reported uptime places the last restart about 1 hours ago. The records show 88% uptime over the last 7 full days: 147 of 168 hours up. Rust Server Stats records a first sighting on 13 September 2026.

How does Savage Sands perform?

For the last 48 hours the average was 114 server fps, with a low of 96. Buildings, deployables and the rest brought the entity count to a high of 155,456. Up to 4,128 MB of memory was used. An entity count climbing and fps running low are felt in-game as lag.

Where does Savage Sands operate from?

No region appears for Savage Sands. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. At 89.43.208.247:28015 stands the address.

The rules and map

What map is in use on Savage Sands?

Savage Sands runs a procedural map, generated by the game, of size 5,000 with seed 1411653045. RustMaps can display it from this page, since equal size and seed yield the same map. The name of the map is: Custom Map.

The rules and settings of Savage Sands: what are they?

No gather rate appears in the name of Savage Sands. Groups are capped at 8 players, the standard default. survival is the game mode, gather, build and raid: the standard game. Raiding and fighting other players are allowed. It sits in the Modded section, with plugins or settings that change play. The plugin set is Oxide. VAC, Valve's anti-cheat, is enabled.

Player record

What population does Savage Sands carry?

The last sighting of Savage Sands was 4 hours ago, and it is offline now. The seven-day record: an average of 0 players and a peak of 2. The busiest hour of the last 48 was 21:00 UTC, averaging 2 players.

Against other Rust servers, how is Savage Sands ranked?

The seven-day player-hour table places Savage Sands at #6,898, within the top 31% of ranked servers.

The tags and lists

Where does Savage Sands appear among the Rust Server Stats lists and filters?

The Rust Server Stats lists Savage Sands fits: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The tags on Savage Sands: what do they signify?

gmrust (Game mode): The standard survival game; mp50 (Max players): Slot count: 50; ts8 (Group limit): Set at the game default of 8 per team; v2635 (Protocol): Protocol 2635: joining needs the same game version; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded — that is the set of tags Savage Sands publishes for the game's browser. The tags include current players, queue and the time the world was made; the top of this page shows them.

The wipes

What happens on Savage Sands when wipe day arrives?

The average peak across recent wipes was 1 players. 0 hours into the latest wipe the crowd reached its peak. Above half that peak until the next wipe: the crowd held in 100% of recent wipes.

On what schedule does Savage Sands wipe?

There is no next wipe to predict: Savage Sands wipes irregularly. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server, without exception. The world now in play was generated 14 days 6 hours ago.

Connection

Which steps join Savage Sands?

To connect, open the console with F1 in Rust and enter client.connect 89.43.208.247:28015. The Launch Rust and join button on this page does the same through Steam.

§ 8Key to the tagswhat each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The standard survival game.
mp50
Max players Slot count: 50.
ts8
Group limit Set at the game default of 8 per team.
v2635
Protocol Protocol 2635: joining needs the same game version.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the browser lists it as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.