At press time 11,596 servers34,270 players61 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 7,957

[DEV] Server

Offline 89.93.3.136:12015 checked 2d ago

[DEV] Server is a Rust server. It was offline at the last count; over the past week it averaged 0, with a peak of 2. It stands at No. 7,957 of the ranked servers, the top 36%. It last wiped 8d ago. Its own tags class it as modded, carbon.

§ 1Attendance

No hourly history yet.

Hourly average and peak, UTC.

§ 2Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduleno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

The rhythm
Usual gap2.5 days

between real wipes

On rhythm14%

of its recent wipes

Wipe-day peak1

players, last three wipes

Crowd held33%

else halves by day 2.5

The first 48 hours of its last wipes

Mon 19 OctSat 17 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 19:49 UTC8d ago 0 – running 0
Sat 17 Oct, 08:31 UTC10d ago 1 held half 2.5 days 0
Sun 4 Oct, 14:00 UTC23d ago 1 halved by day 1 12.8 days 0
Sat 3 Oct, 22:21 UTC24d ago 1 – 0.7 days 0
Fri 2 Oct, 22:01 UTC25d ago 1 – 1 days 0
Sun 27 Sep, 18:55 UTC30d ago 2 halved by day 4 5.1 days 1
Thu 24 Sep, 21:58 UTC33d ago 1 held half 2.9 days 1
Wed 23 Sep, 20:25 UTC34d ago 1 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 ShockRust | Blue | NoLimit51/500 no group limit · 158 on average
  2. 2 МИНИ-КАРТА 2Х | STORM | FPS+ 24.10120/100 EU · groups of 8+ · weekly · 128 on average
  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.100/225 EU · groups of 16+ · weekly · 114 on average
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1028/700 EU · groups of 16+ · monthly · 88 on average
  5. 5 RustSpain.com | EU Main5/200 EU · groups of 12+ · weekly · 87 on average
  6. 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1012/1000 EU · groups of 16+ · monthly · 83 on average

§ 7Questions answeredfrom the figures in this entry

The record

What Rust version is [DEV] Server on?

Rust network protocol 2635 and build 168909 on Windows is what [DEV] Server runs. Steam updates your game for you, and it has to be on the same protocol to join.

Is [DEV] Server up, and how steady is its uptime?

Offline at present: [DEV] Server, last seen 2 days 9 hours ago. The records show 19% uptime over the last 7 full days: 32 of 168 hours up. Rust Server Stats records a first sighting on 13 September 2026.

What is the location of [DEV] Server?

No region appears for [DEV] Server. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. 89.93.3.136:12015 — that is the address.

Settings and map

The map for [DEV] Server: which one is it?

[DEV] Server plays on a map the game generates, procedural in kind.

What settings and rules does [DEV] Server run?

The name of [DEV] Server states no rate for gathering. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. The server browser lists it under Modded, where plugins or settings alter the game. Plugins run here: Carbon. The VAC anti-cheat from Valve is active.

Population

What population does [DEV] Server carry?

[DEV] Server is offline at present; the last response came 2 days 9 hours ago. Over seven days the mean is 0 players, with a peak of 2.

Against other Rust servers, how is [DEV] Server ranked?

The seven-day player-hour table places [DEV] Server at #7,957, within the top 36% of ranked servers.

Tag and list record

[DEV] Server sits in which Rust Server Stats lists and filters?

These are the Rust Server Stats lists that include [DEV] Server: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings attach to the tags on [DEV] Server?

These tags are [DEV] Server's, and the game's browser reads them: gmrust (Game mode): Standard survival, as Rust plays it; mp2 (Max players): Slot count: 2; ts8 (Group limit): The default applies: 8 per team; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): Region code absent; ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded; ^y (Carbon): Plugin framework: Carbon. At the top of this page are its current players, queue and world creation time, all taken from the tags.

The wipes

Wipe day on [DEV] Server: what should be expected?

Across its recent wipes, the busiest point averaged 1 players. 0 hours after the latest wipe, the crowd peaked. Above half that peak until the next wipe: the crowd held in 33% of recent wipes. The fall below half came by day 2.5 where the crowd did not hold.

On what schedule does [DEV] Server wipe?

Wipes on [DEV] Server follow no fixed times, so no next wipe is forecast. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. The world now in play was generated 8 days 9 hours ago.

How to join

How does one connect to [DEV] Server?

To connect, open the console with F1 in Rust and enter client.connect 89.93.3.136:12015. The Launch Rust and join button on this page does the same through Steam.

§ 8Key to the tagswhat each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays it.
mp2
Max players Slot count: 2.
ts8
Group limit The default applies: 8 per team.
v2635
Protocol Join only on protocol 2635; other versions cannot connect.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code Region code absent.

Mods and access

^z
Modded The game is changed by plugins or settings; the browser lists it as Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.