At press time 11,737 servers72,806 players128 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 8,087

LionForge Vanilla #1

Online 91.122.45.39:28015 checked 13m ago

LionForge Vanilla #1 is a Rust server. At the last count it had 0 players of a possible 50; over the past week it averaged 0, with a peak of 2. It stands at No. 8,087 of the ranked servers, the top 36%. It last wiped 5d ago, on a monthly schedule, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as vanilla, modded, oxide.

§ 1Attendance

AveragePeak
0123414:0023:0008:0017:0002:0011:00

Hourly average and peak, UTC.

§ 2Performance

05010015020014:0023:0008:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduleforce wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 5h. The force wipe · high confidence

The rhythm
Usual gap10.2 days

between real wipes

On rhythm0%

of its recent wipes

Wipe-day peak1

players, last three wipes

Crowd held25%

else halves by day 4

Coming wipes
Date, UTCHence
Thu 5 Nov, 19:00 FW8d 5h
Thu 3 Dec, 19:00 FW36d 5h

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 44 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 15:07 UTC5d ago 1 – running 0
Thu 15 Oct, 15:07 UTC12d ago 1 halved by day 4 7 days 0
Fri 2 Oct, 07:27 UTC26d ago 1 halved by day 3 13.3 days 0
Thu 17 Sep, 23:21 UTC40d ago 2 halved by day 5 14.3 days 0
Sat 12 Sep, 11:57 UTC46d ago 2 held half 5.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10138/700 EU · groups of 16+ · monthly · 88 on average
  2. 2 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1051/1000 EU · groups of 16+ · monthly · 84 on average
  3. 3 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.1019/1000 EU · groups of 16+ · monthly · 67 on average
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10483/700 EU · groups of 16+ · monthly · 65 on average
  5. 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10179/1000 EU · groups of 16+ · monthly · 64 on average
  6. 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 21.1021/1000 EU · groups of 16+ · monthly · 59 on average

§ 7Questions answeredfrom the figures in this entry

Server record

The Rust version for LionForge Vanilla #1: which one?

The server LionForge Vanilla #1 is on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, and it has to be on the same protocol to join.

How reliable is LionForge Vanilla #1, and is it online now?

LionForge Vanilla #1 currently answers as online. Of note: the reported uptime places the last restart about 5 days 16 hours ago. In the last 7 full days it was up for 168 of 168 hours, 100% of the time. The first sighting at Rust Server Stats was on 13 September 2026.

How does LionForge Vanilla #1 perform?

For the last 48 hours the average was 172 server fps, with a low of 129. Buildings, deployables and the rest brought the entity count to a high of 65,847. Of note: memory use reached 4,371 MB. Lag, as players meet it, comes from low fps and an entity count on the rise.

Where does LionForge Vanilla #1 operate from?

No region appears for LionForge Vanilla #1. Rust Server Stats records the stated location of a server, not the location of the machine. At 91.122.45.39:28015 stands the address.

Settings and map

What map is in use on LionForge Vanilla #1?

LionForge Vanilla #1 runs a procedural map, generated by the game, of size 3,500 with seed 426701561. RustMaps can display it from this page, since equal size and seed yield the same map.

The rules and settings of LionForge Vanilla #1: what are they?

Nothing in the name of LionForge Vanilla #1 gives a gather rate. Groups are capped at 8 players, the standard default. Play is survival, gather, build and raid: the standard game. Raiding and fighting other players are allowed. Plugins or settings change the game; it appears under Modded in the browser. Oxide plugins are in use. The server describes itself as vanilla: rust as Facepunch ships it: rates, kits and rules unchanged. VAC is enabled: Valve's anti-cheat.

Player record

What are the player numbers on LionForge Vanilla #1?

At the latest count LionForge Vanilla #1 has 0 players, with 50 slots in total. The seven-day record: an average of 0 players and a peak of 2.

Where does LionForge Vanilla #1 sit in the rankings?

On player hours over seven days LionForge Vanilla #1 ranks #8,087, inside the top 36% of all ranked servers.

The tags and lists

Where does LionForge Vanilla #1 appear among the Rust Server Stats lists and filters?

These are the Rust Server Stats lists that include LionForge Vanilla #1: Modded Rust servers. On the server list it comes up under these filters: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

The tags on LionForge Vanilla #1: what do they signify?

The game's server browser reads the tags LionForge Vanilla #1 publishes: gmrust (Game mode): The standard survival game; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Set at the game default of 8 per team; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168909 (Build): Build 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is set; ^m (Monthly): One wipe a month, alongside the force wipe from Facepunch; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded. At the top of this page are its current players, queue and world creation time, all taken from the tags.

The wipes

What is the shape of wipe day on LionForge Vanilla #1?

The average peak across recent wipes was 1 players. 44 hours into the latest wipe the crowd reached its peak. The crowd held above half the peak until the next wipe in 25% of recent wipes. In those cases the crowd dropped below half by day 4.

On what schedule does LionForge Vanilla #1 wipe?

The force wipe is the only wipe for LionForge Vanilla #1, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers are wiped. Of note: the current world is 5 days 22 hours old. The tags list wipes as monthly.

Joining the server

What is the way to join LionForge Vanilla #1?

To connect, open the console with F1 in Rust and enter client.connect 91.122.45.39:28015. The Launch Rust and join button on this page does the same through Steam. A website is listed for the server: https://rust.lionforge.dev/en/.

§ 8Key to the tagswhat each one means

Published as mp50,ptrak,$r?,v2635,^m,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The standard survival game.
mp50
Max players The server holds 50 slots.
ts8
Group limit Set at the game default of 8 per team.
v2635
Protocol Join only on protocol 2635; other versions cannot connect.
cs168909
Build Build 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly One wipe a month, alongside the force wipe from Facepunch.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the browser lists it as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.