An entry in the registerNo. 5,083
WhyNotRust
Online NA · us5 91.229.114.120:28015 checked 9m ago
WhyNotRust is a Rust server in North America (us5). At the last count it had 0 players of a possible 100; over the past week it averaged 0, with a peak of 2. It stands at No. 5,083 of the ranked servers, the top 23%, and No. 866 in North America. It last wiped 26d ago. Its own tags class it as vanilla.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 23% of all ranked servers, top 47% in NA. Ranked on player hours over the last seven days.
§ 4The wipe scheduletoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
between real wipes
players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 29 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 16:40 UTC26d ago | 1 | – | running | 0 |
| Thu 1 Oct, 18:08 UTC FW28d ago | 1 | – | 1.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6In its own wordsas the server describes itself
WELCOME TO WhyNotRust A relaxed Solo/Duo Rust experience built for players who enjoy vanilla progression without the constant grind. SERVER FEATURES • Solo/Duo – maximum team size: 2 • Monthly map wipes • Blueprint wipes every 6 months • 5× cheaper base upkeep • 2× slower building decay • Apartment Master Key: 10,000 Scrap • Active administration • No kits, teleportation or pay-to-win advantages SERVER RULES 1. Maximum team size is 2. Alliances and coordinated teaming are not allowed. 2. Cheating, scripting, exploiting or using unauthorized third-party software will result in a permanent ban. 3. Racism, homophobia, harassment, threats and excessive abusive language are prohibited. 4. DDoS attacks, doxing and sharing private information are strictly prohibited. 5. Blocking monuments, roads or essential monument access points is not allowed. 6. VPN and proxy connections are not permitted. 7. Use common sense and respect other players. Play fair, build smart and enjoy your wipe.
§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 Rusty Moose |US Main|703/725 NA · groups of 12+ · weekly · 246 on average
- 2 Rustoria.co - US Main791/800 NA · groups of 16+ · weekly · 231 on average
- 3 Rusty Moose |US Mondays|140/250 NA · groups of 12+ · weekly · 208 on average
- 4 Rustoria.co - US Mondays114/200 NA · groups of 12+ · weekly · 162 on average
- 5 Rustafied.com - US Friday11/100 NA · groups of 16+ · weekly · 155 on average
- 6 Rustopia.gg - US Main Premium352/400 NA · groups of 16+ · weekly · 144 on average
§ 8Questions answeredfrom the figures in this entry
Server record
The Rust version for WhyNotRust: which one?
The server WhyNotRust is on Rust network protocol 2635 and build 168909, hosted on Linux. The protocol must match on your game to join; the update comes through Steam.
What does uptime look like on WhyNotRust, and is it up?
Online: WhyNotRust is up as of the latest refresh. A restart came about 12 hours ago, by the server's own uptime figure. The records show 99% uptime over the last 7 full days: 167 of 168 hours up. Rust Server Stats records a first sighting on 13 September 2026.
How does WhyNotRust perform?
The records show an average of 90 server fps over 48 hours, never below 51. The entity count reached 91,862: buildings, deployables and all else in the world. Of note: memory use reached 2,777 MB. What players feel as lag: fps running low and entities climbing.
What is the location of WhyNotRust?
For location, WhyNotRust gives North America with the tag NA, and the region code us5. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. 91.229.114.120:28015 — that is the address.
Settings and map
What map does WhyNotRust put players on?
WhyNotRust runs a procedural map, generated by the game, of size 4,000 with seed 1361231414. RustMaps can display it from this page, since equal size and seed yield the same map.
The rules and settings of WhyNotRust: what are they?
Nothing in the name of WhyNotRust gives a gather rate. Groups are capped at 8 players, the standard default. Play is survival, gather, build and raid: the standard game. Combat and raiding between players are permitted. It appears under Community in the server browser and is a community server. Vanilla is its own description: unchanged rates, kits and rules: Facepunch's own game. VAC, Valve's anti-cheat, is enabled.
The players
How full does WhyNotRust get?
The record for WhyNotRust shows 0 players, against a capacity of 100. Over seven days the mean is 0 players, with a peak of 2. At 23:00 UTC, over the last 48 hours, the mean was 1 players, the highest of any hour.
Where does WhyNotRust sit in the rankings?
For seven-day player hours WhyNotRust is #5,083 overall and #866 in North America, in the top 23% of ranked servers.
The tags and lists
Where does WhyNotRust appear among the Rust Server Stats lists and filters?
These are the Rust Server Stats lists that include WhyNotRust: Best Rust community servers, North America: server records and Best vanilla Rust servers. On the server list it comes up under these filters: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
The tags on WhyNotRust: what do they signify?
gmrust (Game mode): Standard survival, as Rust plays it; mp100 (Max players): 100 is the number of slots; ts8 (Group limit): 8 to a team, which is the default; v2635 (Protocol): Protocol 2635: joining needs the same game version; cs168909 (Build): The build number is 168909; ptrak (Networking): RakNet carries it, the standard layer for the game; $rus5 (Region code): Region code: us5; ^v (Vanilla): Unchanged rates, kits and rules: Facepunch's own game; NA (North America): In the browser it appears under North America — that is the set of tags WhyNotRust publishes for the game's browser. At the top of this page are its current players, queue and world creation time, all taken from the tags.
The wipes
Wipe day on WhyNotRust: what should be expected?
Across its recent wipes, the busiest point averaged 1 players. 29 hours after the latest wipe, the crowd peaked.
When does WhyNotRust wipe?
Too few wipes of WhyNotRust are on record to establish its rhythm. A force wipe comes to all Rust servers each month; the next is due Thursday 5 November at 19:00 UTC. Of note: the current world is 26 days 4 hours old.
Connection
How does one connect to WhyNotRust?
To connect, open the console with F1 in Rust and enter client.connect 91.229.114.120:28015. The Launch Rust and join button on this page does the same through Steam.