At press time 11,663 servers33,677 players84 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 8,930

ALLIANT GAMES - DEVELOPMENT

Online NA · us5 91.229.114.221:28004 checked 8m ago

ALLIANT GAMES - DEVELOPMENT is a Rust server in North America (us5), one of the alliant.gg servers. At the last count it had 0 players of a possible 1; over the past week it averaged 0, with a peak of 2. It stands at No. 8,930 of the ranked servers, the top 40%, and No. 1224 in North America. It last wiped 8d ago. Its own tags class it as vanilla, modded, carbon.

§ 1Attendance

AveragePeak
0123404:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

§ 2Performance

01020304004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 40% of all ranked servers, top 66% in NA. Ranked on player hours over the last seven days.

§ 4The wipe scheduleno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

The rhythm
Usual gap13.9 days

between real wipes

On rhythm33%

of its recent wipes

Wipe-day peak1

players, last three wipes

Crowd held0%

else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctThu 1 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 45 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 22:53 UTC8d ago 2 – running 0
Thu 1 Oct, 21:00 UTC FW27d ago 0 – 19.1 days 0
Wed 30 Sep, 22:50 UTC28d ago 1 – 0.9 days 0
Thu 17 Sep, 02:00 UTC42d ago 1 halved by day 1 13.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6In its own wordsas the server describes itself

Join the Discord at https://discord.gg/alliant Welcome to Alliant Games Development Rust Server! You must be whitelisted to join.

§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 Friendly Seattle: No KOS | Chill | Noob Friendly44/100 NA · groups of 8+ · biweekly · 41 on average
  2. 2 [US] Enardo - Random Farming - Small One Grid | OneGrid41/60 NA · groups of 8+ · 29 on average
  3. 3 [NA] Willjum's Solo Only | Thursday Wipes14/100 NA · groups of 8+ · weekly · 26 on average
  4. 4 Rust Degens - US Vanilla | Fridays2/150 NA · groups of 8+ · weekly · 15 on average
  5. 5 [NA] Willjum's Casual Solo/Duo Monthly9/175 NA · groups of 8+ · monthly · 15 on average
  6. 6 Hempville 420 No Kos Low Decay / Limited PvP13/90 NA · groups of 8+ · monthly · 7 on average

§ 8Questions answeredfrom the figures in this entry

Server details

What Rust version is ALLIANT GAMES - DEVELOPMENT on?

Rust network protocol 2635 and build 168909 on Linux is what ALLIANT GAMES - DEVELOPMENT runs. Steam updates your game for you, and it has to be on the same protocol to join.

How reliable is ALLIANT GAMES - DEVELOPMENT, and is it online now?

Online: ALLIANT GAMES - DEVELOPMENT is up as of the latest refresh. Of note: the reported uptime places the last restart about 11 hours ago. In the last 7 full days it was up for 167 of 168 hours, 99% of the time. The first sighting at Rust Server Stats was on 13 September 2026.

How does ALLIANT GAMES - DEVELOPMENT perform?

The records show an average of 30 server fps over 48 hours, never below 30. Buildings, deployables and the rest brought the entity count to a high of 88,615. Of note: memory use reached 2,865 MB. What players feel as lag: fps running low and entities climbing.

Where does ALLIANT GAMES - DEVELOPMENT operate from?

The NA tag places ALLIANT GAMES - DEVELOPMENT in North America; the region code is us5. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. 91.229.114.221:28004 — that is the address.

Settings and map

What map is in use on ALLIANT GAMES - DEVELOPMENT?

ALLIANT GAMES - DEVELOPMENT runs a procedural map, generated by the game, of size 4,096 with seed 1337. RustMaps can display it from this page, since equal size and seed yield the same map. The name of the map is: Custom Map.

The rules and settings of ALLIANT GAMES - DEVELOPMENT: what are they?

No gather rate appears in the name of ALLIANT GAMES - DEVELOPMENT. Groups are capped at 8 players, the standard default. survival is the game mode, gather, build and raid: the standard game. Raiding and fighting other players are allowed. The server browser lists it under Modded, where plugins or settings alter the game. Plugins run here: Carbon. By its own account it is vanilla: rust as Facepunch ships it: rates, kits and rules unchanged. The VAC anti-cheat from Valve is active.

Player record

What population does ALLIANT GAMES - DEVELOPMENT carry?

The record for ALLIANT GAMES - DEVELOPMENT shows 0 players, against a capacity of 1. Averaged across seven days, 0 players; the peak reached 2.

Where does ALLIANT GAMES - DEVELOPMENT sit in the rankings?

The player-hour table over seven days puts ALLIANT GAMES - DEVELOPMENT at #8,930, and #1,224 for North America, within the top 40% of all ranked servers.

Tags, lists

Where does ALLIANT GAMES - DEVELOPMENT appear among the Rust Server Stats lists and filters?

These are the Rust Server Stats lists that include ALLIANT GAMES - DEVELOPMENT: Modded Rust servers and North America: server records. On the server list it comes up under these filters: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings attach to the tags on ALLIANT GAMES - DEVELOPMENT?

The game's server browser reads the tags ALLIANT GAMES - DEVELOPMENT publishes: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): 1 is the number of slots; ts8 (Group limit): The default applies: 8 per team; v2635 (Protocol): Protocol 2635: joining needs the same game version; cs168909 (Build): Game build: 168909; ptrak (Networking): Standard network layer: RakNet; $rus5 (Region code): us5 is the region code; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^z (Modded): Under Modded, because settings or plugins alter the game; ^y (Carbon): Carbon, a framework for plugins, runs here; NA (North America): In the browser it appears under North America. The tags include current players, queue and the time the world was made; the top of this page shows them.

Which operator stands behind ALLIANT GAMES - DEVELOPMENT?

The alliant.gg hostname of ALLIANT GAMES - DEVELOPMENT is also published by 1 other server we track; most likely the same operator runs them.

Wipe record

What is the shape of wipe day on ALLIANT GAMES - DEVELOPMENT?

The average peak across recent wipes was 1 players. 45 hours after the latest wipe, the crowd peaked. Above half that peak until the next wipe: the crowd held in 0% of recent wipes. The fall below half came by day 1 where the crowd did not hold.

On what schedule does ALLIANT GAMES - DEVELOPMENT wipe?

There is no next wipe to predict: ALLIANT GAMES - DEVELOPMENT wipes irregularly. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server, without exception. The present world dates from 8 days 5 hours.

Joining the server

What is the way to join ALLIANT GAMES - DEVELOPMENT?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 91.229.114.221:28004. https://discord.com/invite/alliant carries the server's website.

§ 9Key to the tagswhat each one means

Published as mp1,ptrak,$rus5,v2635,^z,^y,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp1
Max players 1 is the number of slots.
ts8
Group limit The default applies: 8 per team.
v2635
Protocol Protocol 2635: joining needs the same game version.
cs168909
Build Game build: 168909.
ptrak
Networking Standard network layer: RakNet.
$rus5
Region code us5 is the region code.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^z
Modded Under Modded, because settings or plugins alter the game.
^y
Carbon Carbon, a framework for plugins, runs here.

Region

NA
North America In the browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.