At press time 11,614 servers34,171 players69 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 7,618

RedMoon (In Development)

Online NA · us5 91.229.114.221:28023 checked 8m ago

RedMoon (In Development) is a Rust server in North America (us5). At the last count it had 0 players of a possible 100; over the past week it averaged 0, with a peak of 2. It stands at No. 7,618 of the ranked servers, the top 34%, and No. 1127 in North America. It last wiped 10d ago. Its own tags class it as vanilla, modded, oxide.

§ 1Attendance

AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

§ 2Performance

01020304007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 34% of all ranked servers, top 60% in NA. Ranked on player hours over the last seven days.

§ 4The wipe scheduleno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

The rhythm
Usual gap0.7 days

between real wipes

On rhythm0%

of its recent wipes

Wipe-day peak2

players, last three wipes

The first 48 hours of its last wipes

Mon 19 OctSun 18 OctSat 17 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 02:02 UTC10d ago 2 – running 1
Sun 18 Oct, 04:53 UTC11d ago 2 – 0.9 days 0
Sat 17 Oct, 15:47 UTC11d ago 2 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6In its own wordsas the server describes itself

Welcome to RedMoon! Currently In Development Server Features • Custom Map & Merged Outpost • Active Admins • Next Wipe: TBA Join our Discord for rules and updates!

§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 Friendly Seattle: No KOS | Chill | Noob Friendly38/100 NA · groups of 8+ · biweekly · 41 on average
  2. 2 [US] Enardo - Random Farming - Small One Grid | OneGrid17/50 NA · groups of 8+ · 29 on average
  3. 3 [NA] Willjum's Solo Only | Thursday Wipes7/100 NA · groups of 8+ · weekly · 27 on average
  4. 4 Rust Degens - US Vanilla | Fridays1/150 NA · groups of 8+ · weekly · 15 on average
  5. 5 [NA] Willjum's Casual Solo/Duo Monthly8/175 NA · groups of 8+ · monthly · 15 on average
  6. 6 Hempville 420 No Kos Low Decay / Limited PvP7/90 NA · groups of 8+ · monthly · 7 on average

§ 8Questions answeredfrom the figures in this entry

The record

The Rust version for RedMoon (In Development): which one?

The server RedMoon (In Development) is on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must be on the same protocol; Steam handles the update.

Is RedMoon (In Development) up, and how steady is its uptime?

Online: RedMoon (In Development) is up as of the latest refresh. A restart came about 22 hours ago, by the server's own uptime figure. The records show 99% uptime over the last 7 full days: 167 of 168 hours up. The first sighting at Rust Server Stats was on 17 October 2026.

What is the performance of RedMoon (In Development) like?

For the last 48 hours the average was 30 server fps, with a low of 30. The entity count reached 98,455: buildings, deployables and all else in the world. The memory peak was 2,599 MB. An entity count climbing and fps running low are felt in-game as lag.

What is the location of RedMoon (In Development)?

The NA tag places RedMoon (In Development) in North America; the region code is us5. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. At 91.229.114.221:28023 stands the address.

Settings and map

The map for RedMoon (In Development): which one is it?

RedMoon (In Development) runs a procedural map, generated by the game, of size 4,000 with seed 1337. RustMaps can display it from this page, since equal size and seed yield the same map. The name of the map is: Custom Map.

What settings and rules does RedMoon (In Development) run?

The name of RedMoon (In Development) states no rate for gathering. The group limit is 8 players, the game's default. Play is survival, gather, build and raid: the standard game. Raiding and fighting other players are allowed. The server browser lists it under Modded, where plugins or settings alter the game. Plugins run here: Oxide. Vanilla is its own description: no changed rates, kits or rules: the game as Facepunch ships it. The VAC anti-cheat from Valve is active.

Population

How full does RedMoon (In Development) get?

The record for RedMoon (In Development) shows 0 players, against a capacity of 100. The seven-day record: an average of 0 players and a peak of 2.

Against other Rust servers, how is RedMoon (In Development) ranked?

Ranked on seven-day player hours, RedMoon (In Development) holds #7,618, with #1,127 in North America; the top 34% of ranked servers includes it.

Tag and list record

RedMoon (In Development) sits in which Rust Server Stats lists and filters?

The Rust Server Stats lists RedMoon (In Development) fits: Modded Rust servers and North America: server records. On the server list it comes up under these filters: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings attach to the tags on RedMoon (In Development)?

These tags are RedMoon (In Development)'s, and the game's browser reads them: gmrust (Game mode): Standard survival, as Rust plays it; mp100 (Max players): Slot count: 100; ts8 (Group limit): 8 to a team, which is the default; v2635 (Protocol): Protocol 2635: joining needs the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Standard network layer: RakNet; $rus5 (Region code): Region code: us5; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: settings or plugins have changed the game; NA (North America): In the browser it appears under North America. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.

The wipes

What happens on RedMoon (In Development) when wipe day arrives?

Averaged over recent wipes, the crowd reached 2 at its busiest. 1 hours into the latest wipe the crowd reached its peak.

The wipe timetable for RedMoon (In Development): what does it show?

There is no next wipe to predict: RedMoon (In Development) wipes irregularly. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server, without exception. The present world dates from 10 days 3 hours.

Joining the server

What is the way to join RedMoon (In Development)?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 91.229.114.221:28023.

§ 9Key to the tagswhat each one means

Published as mp100,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays it.
mp100
Max players Slot count: 100.
ts8
Group limit 8 to a team, which is the default.
v2635
Protocol Protocol 2635: joining needs the same game version.
cs168909
Build Build 168909.
ptrak
Networking Standard network layer: RakNet.
$rus5
Region code Region code: us5.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded: settings or plugins have changed the game.

Region

NA
North America In the browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.