At press time 11,705 servers41,937 players101 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 5,645

Hurricane • Dev

Online NA · us5 91.229.114.221:28047 checked 9m ago

Hurricane • Dev is a Rust server in North America (us5). At the last count it had 2 players of a possible 8; over the past week it averaged 2, with a peak of 6. It stands at No. 5,645 of the ranked servers, the top 25%, and No. 937 in North America. It last wiped 24d ago, on a monthly schedule, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as vanilla, carbon.

§ 1Attendance

AveragePeak
0246819:0022:0001:0003:0021:0000:00

Hourly average and peak, UTC.

§ 2Performance

01020304019:0022:0001:0003:0021:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep6 Oct11 Oct29 Oct

Top 25% of all ranked servers, top 50% in NA. Ranked on player hours over the last seven days.

§ 4The wipe scheduleforce wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence

The rhythm
Wipe-day peak0

players, last three wipes

Coming wipes
Date, UTCHence
Thu 5 Nov, 19:00 FW7d 17h
Thu 3 Dec, 19:00 FW35d 17h

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 21:58 UTC24d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6In its own wordsas the server describes itself

This is a development server operated by Hurricane Testing may interrupt gameplay and progress could be lost at any time

§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 Rustopia.gg - US Large148/200 NA · groups of 16+ · monthly · 133 on average
  2. 2 Rusty Moose |US Monthly|139/200 NA · groups of 12+ · monthly · 113 on average
  3. 3 [US East] Facepunch Premium 199/400 NA · groups of 8+ · monthly · 76 on average
  4. 4 RustLands | Monthly Large | No BP Wipe | NOOB FRIENDLY68/225 NA · groups of 50+ · monthly · 63 on average
  5. 5 PICKLE DUO MONTHLY | No BP Wipe | Low Upkeep | Duo Solo28/200 NA · groups of 20+ · monthly · 37 on average
  6. 6 Rusticated.com - US Premium Long31/150 NA · groups of 16+ · monthly · 34 on average

§ 8Questions answeredfrom the figures in this entry

The record

On which Rust version does Hurricane • Dev operate?

Rust network protocol 2635 and build 168909 on Linux is what Hurricane • Dev runs. To join, your game must be on the same protocol; Steam handles the update.

Is Hurricane • Dev up, and how steady is its uptime?

Hurricane • Dev currently answers as online. The uptime it reports puts the last restart at about 5 hours ago. Of note: 14 of 168 hours up in the last 7 full days, or 8% of the time. Rust Server Stats records a first sighting on 14 September 2026.

What is the performance of Hurricane • Dev like?

Server fps averaged 28 over the last 48 hours; the low was 7. Of note: 111,695 entities at the peak, counting buildings, deployables and the rest. Of note: memory use reached 3,461 MB. An entity count climbing and fps running low are felt in-game as lag.

In which location does Hurricane • Dev sit?

Hurricane • Dev is filed in North America under the NA tag, with us5 as its region code. Rust Server Stats records the stated location of a server, not the location of the machine. 91.229.114.221:28047 — that is the address.

The rules and map

What map does Hurricane • Dev put players on?

Hurricane • Dev runs a procedural map, generated by the game, of size 4,500 with seed 1337. Because size and seed fix the map, it can be viewed on RustMaps from here. The name of the map is: Cat5.gg.

What settings and rules does Hurricane • Dev run?

The name of Hurricane • Dev states no rate for gathering. The group limit is 8 players, the game's default. Play is survival, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. It appears under Community in the server browser and is a community server. The plugin set is Carbon. Vanilla is its own description: rust as Facepunch ships it: rates, kits and rules unchanged. VAC, Valve's anti-cheat, is enabled.

Player record

What are the player numbers on Hurricane • Dev?

The record for Hurricane • Dev shows 2 players, against a capacity of 8. Averaged across seven days, 2 players; the peak reached 6. At 21:00 UTC, over the last 48 hours, the mean was 6 players, the highest of any hour.

Against other Rust servers, how is Hurricane • Dev ranked?

For seven-day player hours Hurricane • Dev is #5,645 overall and #937 in North America, in the top 25% of ranked servers.

The tags and lists

Where does Hurricane • Dev appear among the Rust Server Stats lists and filters?

These are the Rust Server Stats lists that include Hurricane • Dev: Best Rust community servers, North America: server records and Best vanilla Rust servers. On the server list it comes up under these filters: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

How should the tags on Hurricane • Dev be read?

The game's server browser reads the tags Hurricane • Dev publishes: gmrust (Game mode): The standard survival game; mp8 (Max players): 8 is the number of slots; ts8 (Group limit): 8 to a team, which is the default; v2635 (Protocol): Protocol 2635: joining needs the same game version; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $rus5 (Region code): us5 is the region code; ^m (Monthly): One wipe a month, alongside the force wipe from Facepunch; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^y (Carbon): The plugin framework is Carbon; NA (North America): The server browser files it under North America. At the top of this page are its current players, queue and world creation time, all taken from the tags.

Wipe record

What is the shape of wipe day on Hurricane • Dev?

Averaged over recent wipes, the crowd reached 0 at its busiest. 1 hours into the latest wipe the crowd reached its peak.

When does Hurricane • Dev wipe?

Once a month, with the force wipe, Hurricane • Dev wipes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers are wiped. The world now in play was generated 24 days 3 hours ago. A monthly wipe schedule is published in its tags.

Joining the server

Which steps join Hurricane • Dev?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 91.229.114.221:28047. https://discord.com/invite/AG58PsFGGd carries the server's website.

§ 9Key to the tagswhat each one means

Published as mp8,ptrak,$rus5,v2635,^y,^m,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode The standard survival game.
mp8
Max players 8 is the number of slots.
ts8
Group limit 8 to a team, which is the default.
v2635
Protocol Protocol 2635: joining needs the same game version.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$rus5
Region code us5 is the region code.

Wipe schedule

^m
Monthly One wipe a month, alongside the force wipe from Facepunch.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^y
Carbon The plugin framework is Carbon.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.