An entry in the registerNo. 15,323
Project Paradox Test Server
Online NA · us5 91.229.114.24:28047 checked 3h ago
Project Paradox Test Server is a Rust server in North America (us5). At the last count it had 0 players of a possible 20. It stands at No. 15,323 of the ranked servers, the top 69%, and No. 1529 in North America. It last wiped 9d ago. Its own tags class it as vanilla, modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
§ 4The wipe scheduleno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
between real wipes
of its recent wipes
players, last three wipes
else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 13:30 UTC9d ago | 0 | – | running | 0 |
| Thu 1 Oct, 13:52 UTC27d ago | 1 | halved by day 1 | 18 days | 0 |
| Tue 29 Sep, 20:56 UTC28d ago | 1 | – | 1.7 days | 0 |
| Mon 21 Sep, 14:51 UTC37d ago | 1 | halved by day 1 | 8.3 days | 0 |
| Sun 20 Sep, 22:43 UTC37d ago | 2 | – | 0.7 days | 0 |
| Fri 18 Sep, 00:34 UTC40d ago | 2 | halved by day 1 | 2.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 Friendly Seattle: No KOS | Chill | Noob Friendly31/100 NA · groups of 8+ · biweekly · 39 on average
- 2 [US] Enardo - Random Farming - Small One Grid | OneGrid11/50 NA · groups of 8+ · 28 on average
- 3 [NA] Willjum's Solo Only | Thursday Wipes5/100 NA · groups of 8+ · weekly · 26 on average
- 4 [NA] Willjum's Casual Solo/Duo Monthly8/175 NA · groups of 8+ · monthly · 15 on average
- 5 Rust Degens - US Vanilla | Fridays12/150 NA · groups of 8+ · weekly · 14 on average
- 6 Hempville 420 No Kos Low Decay / Limited PvP6/90 NA · groups of 8+ · monthly · 7 on average
§ 7Questions answeredfrom the figures in this entry
Server record
What Rust version is Project Paradox Test Server on?
Rust network protocol 2634 and build 167781 on Linux is what Project Paradox Test Server runs. Steam updates your game for you, and it has to be on the same protocol to join.
What does uptime look like on Project Paradox Test Server, and is it up?
The records show Project Paradox Test Server online at the time of this check. A restart came about 9 days 2 hours ago, by the server's own uptime figure. In the last 7 full days it was up for 168 of 168 hours, 100% of the time. Rust Server Stats records a first sighting on 13 September 2026.
How does Project Paradox Test Server perform?
Server fps averaged 48 over the last 48 hours; the low was 48. The entity count reached 112,944: buildings, deployables and all else in the world. The memory peak was 4,413 MB. Lag, as players meet it, comes from low fps and an entity count on the rise.
What is the location of Project Paradox Test Server?
The NA tag places Project Paradox Test Server in North America; the region code is us5. Rust Server Stats records the stated location of a server, not the location of the machine. At 91.229.114.24:28047 stands the address.
The rules and map
What map does Project Paradox Test Server put players on?
Project Paradox Test Server runs a procedural map, generated by the game, of size 4,000 with seed 1337. The map repeats with the same size and seed; this page links to it on RustMaps. Map name, as listed: Custom Map.
What does Project Paradox Test Server set down in the way of rules and settings?
No gather rate appears in the name of Project Paradox Test Server. Groups are capped at 8 players, the standard default. survival is the game mode, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. The server browser lists it under Modded, where plugins or settings alter the game. Oxide plugins are in use. By its own account it is vanilla: unchanged rates, kits and rules: Facepunch's own game. The VAC anti-cheat from Valve is active.
The players
What population does Project Paradox Test Server carry?
At the latest count Project Paradox Test Server has 0 players, with 20 slots in total. The record shows an average of 0 players over the past seven days.
Against other Rust servers, how is Project Paradox Test Server ranked?
For seven-day player hours Project Paradox Test Server is #15,323 overall and #1,529 in North America, in the top 69% of ranked servers.
Tag and list record
Where does Project Paradox Test Server appear among the Rust Server Stats lists and filters?
The Rust Server Stats lists Project Paradox Test Server fits: Modded Rust servers and North America: server records. On the server list it comes up under these filters: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings attach to the tags on Project Paradox Test Server?
gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): 8 to a team, which is the default; v2634 (Protocol): Join only on protocol 2634; other versions cannot connect; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $rus5 (Region code): Region code: us5; ^v (Vanilla): Unchanged rates, kits and rules: Facepunch's own game; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): Modded: settings or plugins have changed the game; NA (North America): The server browser files it under North America — that is the set of tags Project Paradox Test Server publishes for the game's browser. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.
The wipes
Wipe day on Project Paradox Test Server: what should be expected?
Averaged over recent wipes, the crowd reached 1 at its busiest. 0 hours into the latest wipe the crowd reached its peak. Above half that peak until the next wipe: the crowd held in 0% of recent wipes. In those cases the crowd dropped below half by day 1.
The wipe timetable for Project Paradox Test Server: what does it show?
There is no next wipe to predict: Project Paradox Test Server wipes irregularly. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. Of note: the current world is 9 days 6 hours old.
How to join
Which steps join Project Paradox Test Server?
To connect, open the console with F1 in Rust and enter client.connect 91.229.114.24:28047. The Launch Rust and join button on this page does the same through Steam.