An entry in the registerNo. 13,701
Development Server
Online NA · us5 91.229.114.45:28075 checked 9m ago
Development Server is a Rust server in North America (us5). At the last count it had 0 players of a possible 5; over the past week it averaged 0, with a peak of 1. It stands at No. 13,701 of the ranked servers, the top 62%, and No. 1437 in North America. It last wiped 1d ago. Its own tags class it as vanilla, modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 62% of all ranked servers, top 77% in NA. Ranked on player hours over the last seven days.
§ 4The wipe scheduleno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
between real wipes
of its recent wipes
players, last three wipes
else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 17:02 UTC1d ago | – | – | running | 0 |
| Sun 25 Oct, 21:41 UTC2d ago | 1 | – | 0.8 days | 0 |
| Wed 21 Oct, 19:14 UTC6d ago | 1 | halved by day 2 | 4.1 days | 0 |
| Wed 21 Oct, 04:33 UTC7d ago | 1 | – | 0.6 days | 0 |
| Mon 12 Oct, 09:42 UTC16d ago | 1 | halved by day 2 | 8.8 days | 0 |
| Sat 10 Oct, 06:47 UTC18d ago | 1 | halved by day 1 | 2.1 days | 0 |
| Thu 1 Oct, 19:10 UTC FW26d ago | 1 | halved by day 1 | 8.5 days | 0 |
| Wed 30 Sep, 06:48 UTC28d ago | 1 | – | 1.5 days | 0 |
| Sun 27 Sep, 03:17 UTC31d ago | 1 | halved by day 1 | 3.1 days | 0 |
| Fri 25 Sep, 23:47 UTC32d ago | 1 | – | 1.1 days | 0 |
| Wed 23 Sep, 03:40 UTC35d ago | 1 | halved by day 1 | 2.8 days | 0 |
| Mon 21 Sep, 19:42 UTC36d ago | 1 | – | 1.3 days | 0 |
| Mon 21 Sep, 06:19 UTC37d ago | 1 | – | 0.6 days | 0 |
| Tue 15 Sep, 18:47 UTC42d ago | 1 | halved by day 1 | 5.5 days | 0 |
| Mon 14 Sep, 00:26 UTC44d ago | 1 | – | 1.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 Friendly Seattle: No KOS | Chill | Noob Friendly15/100 NA · groups of 8+ · biweekly · 39 on average
- 2 [US] Enardo - Random Farming - Small One Grid | OneGrid5/50 NA · groups of 8+ · 29 on average
- 3 [NA] Willjum's Solo Only | Thursday Wipes8/100 NA · groups of 8+ · weekly · 26 on average
- 4 [NA] Willjum's Casual Solo/Duo Monthly4/175 NA · groups of 8+ · monthly · 16 on average
- 5 Rust Degens - US Vanilla | Fridays5/150 NA · groups of 8+ · weekly · 14 on average
- 6 Hempville 420 No Kos Low Decay / Limited PvP3/90 NA · groups of 8+ · monthly · 7 on average
§ 7Questions answeredfrom the figures in this entry
Server record
On which Rust version does Development Server operate?
The server Development Server is on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must be on the same protocol; Steam handles the update.
How reliable is Development Server, and is it online now?
The records show Development Server online at the time of this check. The uptime it reports puts the last restart at about 41 hours ago. Of note: 168 of 168 hours up in the last 7 full days, or 100% of the time. The first sighting at Rust Server Stats was on 13 September 2026.
How does Development Server perform?
The records show an average of 60 server fps over 48 hours, never below 60. Of note: 36,638 entities at the peak, counting buildings, deployables and the rest. Of note: memory use reached 2,019 MB. Lag, as players meet it, comes from low fps and an entity count on the rise.
In which location does Development Server sit?
For location, Development Server gives North America with the tag NA, and the region code us5. Rust Server Stats records the stated location of a server, not the location of the machine. 91.229.114.45:28075 — that is the address.
The rules and map
What map is in use on Development Server?
Development Server runs a procedural map, generated by the game, of size 2,600 with seed 1337. The map repeats with the same size and seed; this page links to it on RustMaps. The name of the map is: Custom Map.
The rules and settings of Development Server: what are they?
The name of Development Server states no rate for gathering. The group limit is 8 players, the game's default. Play is survival, gather, build and raid: the standard game. Combat and raiding between players are permitted. It sits in the Modded section, with plugins or settings that change play. Plugins run here: Oxide. The server describes itself as vanilla: unchanged rates, kits and rules: Facepunch's own game. VAC is enabled: Valve's anti-cheat.
Population
What population does Development Server carry?
The record for Development Server shows 0 players, against a capacity of 5. The seven-day record: an average of 0 players and a peak of 1. At 17:00 UTC, over the last 48 hours, the mean was 0 players, the highest of any hour.
Where does Development Server sit in the rankings?
Ranked on seven-day player hours, Development Server holds #13,701, with #1,437 in North America; the top 62% of ranked servers includes it.
Tags, lists
Where does Development Server appear among the Rust Server Stats lists and filters?
On Rust Server Stats, Development Server is placed in these lists: Modded Rust servers and North America: server records. On the server list it comes up under these filters: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Which meanings attach to the tags on Development Server?
gmrust (Game mode): Standard survival, as Rust plays it; mp5 (Max players): 5 is the number of slots; ts8 (Group limit): Set at the game default of 8 per team; v2635 (Protocol): Protocol 2635: joining needs the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Standard network layer: RakNet; $rus5 (Region code): The region code reads us5; ^v (Vanilla): Unchanged rates, kits and rules: Facepunch's own game; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded, because settings or plugins alter the game; NA (North America): In the browser it appears under North America — that is the set of tags Development Server publishes for the game's browser. At the top of this page are its current players, queue and world creation time, all taken from the tags.
Wipe record
What is the shape of wipe day on Development Server?
The average peak across recent wipes was 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd held above half the peak until the next wipe in 0% of recent wipes. In those cases the crowd dropped below half by day 2.
On what schedule does Development Server wipe?
There is no next wipe to predict: Development Server wipes irregularly. A force wipe comes to all Rust servers each month; the next is due Thursday 5 November at 19:00 UTC. The world now in play was generated 42 hours ago.
Connection
What is the way to join Development Server?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 91.229.114.45:28075.