An entry in the registerNo. 15,411
Rust Devblog 299 [No-Steam / Oxide]
Offline 91.235.145.236:28015 checked 1d ago
Rust Devblog 299 [No-Steam / Oxide] is a Rust server. It was offline at the last count. It stands at No. 15,411 of the ranked servers, the top 69%. It last wiped 2d ago. Its own tags class it as modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ShockRust | Blue | NoLimit171/500 no group limit · 155 on average
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 24.10124/100 EU · groups of 8+ · weekly · 128 on average
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10186/225 EU · groups of 16+ · weekly · 116 on average
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10136/700 EU · groups of 16+ · monthly · 88 on average
- 5 RustSpain.com | EU Main14/200 EU · groups of 12+ · weekly · 87 on average
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1053/1000 EU · groups of 16+ · monthly · 84 on average
§ 7Questions answeredfrom the figures in this entry
The record
The Rust version for Rust Devblog 299 [No-Steam / Oxide]: which one?
Rust network protocol 2594 and build 128111 on Windows is what Rust Devblog 299 [No-Steam / Oxide] runs. To join, your game must be on the same protocol; Steam handles the update.
What does uptime look like on Rust Devblog 299 [No-Steam / Oxide], and is it up?
Rust Devblog 299 [No-Steam / Oxide] shows offline as of the latest refresh, last seen 35 hours ago. The records show 0% uptime over the last 1 full day: 0 of 24 hours up. Its earliest entry at Rust Server Stats is dated 26 October 2026.
What is the location of Rust Devblog 299 [No-Steam / Oxide]?
No region is published by Rust Devblog 299 [No-Steam / Oxide]; its region code is eu2. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. 91.235.145.236:28015 — that is the address.
Rules, settings, map
What map does Rust Devblog 299 [No-Steam / Oxide] put players on?
Generation by the game gives Rust Devblog 299 [No-Steam / Oxide] its procedural map.
What does Rust Devblog 299 [No-Steam / Oxide] set down in the way of rules and settings?
Nothing in the name of Rust Devblog 299 [No-Steam / Oxide] gives a gather rate. Groups are capped at 8 players, the standard default. Play is survival, gather, build and raid: the standard game. Combat and raiding between players are permitted. It sits in the Modded section, with plugins or settings that change play. Oxide plugins are in use. VAC, Valve's anti-cheat, is disabled.
Population
How full does Rust Devblog 299 [No-Steam / Oxide] get?
No answer from Rust Devblog 299 [No-Steam / Oxide] at the latest refresh; it was last seen 35 hours ago. The record shows an average of 0 players over the past seven days.
Against other Rust servers, how is Rust Devblog 299 [No-Steam / Oxide] ranked?
Ranked by player hours over the last seven days, Rust Devblog 299 [No-Steam / Oxide] stands at #15,411, in the top 69% overall.
The tags and lists
Where does Rust Devblog 299 [No-Steam / Oxide] appear among the Rust Server Stats lists and filters?
On Rust Server Stats, Rust Devblog 299 [No-Steam / Oxide] is placed in these lists: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
How should the tags on Rust Devblog 299 [No-Steam / Oxide] be read?
These tags are Rust Devblog 299 [No-Steam / Oxide]'s, and the game's browser reads them: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 is the number of slots; ts8 (Group limit): 8 to a team, which is the default; v2594 (Protocol): The game version must match protocol 2594 to join; cs128111 (Build): Game build: 128111; ptrak (Networking): RakNet carries it, the standard layer for the game; $reu2 (Region code): The region code reads eu2; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): Under Modded, because settings or plugins alter the game. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.
The wipes
When does Rust Devblog 299 [No-Steam / Oxide] wipe?
Rust Devblog 299 [No-Steam / Oxide]'s rhythm cannot be told yet: too few of its wipes are on record. A force wipe comes to all Rust servers each month; the next is due Thursday 5 November at 19:00 UTC. Of note: the current world is 2 days old.
Joining the server
Which steps join Rust Devblog 299 [No-Steam / Oxide]?
To connect, open the console with F1 in Rust and enter client.connect 91.235.145.236:28015. The Launch Rust and join button on this page does the same through Steam.