At press time 11,886 servers93,191 players167 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 9,782

INTFO Rust | Procedural

Online 91.240.74.124:28015 checked 11m ago

INTFO Rust | Procedural is a Rust server. At the last count it had 0 players of a possible 10; over the past week it averaged 0, with a peak of 2. It stands at No. 9,782 of the ranked servers, the top 44%. It last wiped 24d ago. Its own tags class it as modded, carbon.

§ 1Attendance

AveragePeak
00.511.5220:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

§ 2Performance

02040608020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduleno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

The rhythm
Usual gap1.4 days

between real wipes

On rhythm20%

of its recent wipes

Wipe-day peak1

players, last three wipes

Crowd held0%

else halves by day 2.5

The first 48 hours of its last wipes

Sat 3 OctThu 1 OctSun 20 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 33 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 08:19 UTC24d ago 2 – running 0
Thu 1 Oct, 22:32 UTC FW25d ago 1 – 1.4 days 0
Sun 20 Sep, 11:26 UTC37d ago 1 halved by day 4 11.5 days 0
Fri 18 Sep, 11:05 UTC39d ago 1 halved by day 1 2 days 0
Thu 17 Sep, 20:42 UTC39d ago 1 – 0.6 days 0
Wed 16 Sep, 22:44 UTC40d ago 1 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 ShockRust | Blue | NoLimit205/500 no group limit · 163 on average
  2. 2 МИНИ-КАРТА 2Х | STORM | FPS+ 24.10130/100 EU · groups of 8+ · weekly · 127 on average
  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10189/225 EU · groups of 16+ · weekly · 111 on average
  4. 4 RustSpain.com | EU Main31/200 EU · groups of 12+ · weekly · 87 on average
  5. 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10170/700 EU · groups of 16+ · monthly · 85 on average
  6. 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1059/1000 EU · groups of 16+ · monthly · 83 on average

§ 7Questions answeredfrom the figures in this entry

Server record

What Rust version is INTFO Rust | Procedural on?

Rust network protocol 2635 and build 168909 on Linux is what INTFO Rust | Procedural runs. The protocol must match on your game to join; the update comes through Steam.

Is INTFO Rust | Procedural up, and how steady is its uptime?

INTFO Rust | Procedural currently answers as online. Of note: the reported uptime places the last restart about 21 hours ago. The records show 100% uptime over the last 7 full days: 168 of 168 hours up. Its earliest entry at Rust Server Stats is dated 16 September 2026.

Does INTFO Rust | Procedural hold a steady frame?

For the last 48 hours the average was 46 server fps, with a low of 2. The entity count reached 79,836: buildings, deployables and all else in the world. Of note: memory use reached 5,031 MB. An entity count climbing and fps running low are felt in-game as lag.

In which location does INTFO Rust | Procedural sit?

No region appears for INTFO Rust | Procedural, and its region code is pol. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. 91.240.74.124:28015 — that is the address.

The rules and map

The map for INTFO Rust | Procedural: which one is it?

INTFO Rust | Procedural runs a procedural map, generated by the game, of size 3,500 with seed 1573025114. Because size and seed fix the map, it can be viewed on RustMaps from here.

What settings and rules does INTFO Rust | Procedural run?

The name of INTFO Rust | Procedural states no rate for gathering. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. It sits in the Modded section, with plugins or settings that change play. The plugin set is Carbon. VAC is enabled: Valve's anti-cheat.

The players

What population does INTFO Rust | Procedural carry?

The record for INTFO Rust | Procedural shows 0 players, against a capacity of 10. Averaged across seven days, 0 players; the peak reached 2. The busiest hour of the last 48 was 22:00 UTC, averaging 2 players.

Where does INTFO Rust | Procedural sit in the rankings?

Ranked by player hours over the last seven days, INTFO Rust | Procedural stands at #9,782, in the top 44% overall.

Tags, lists

Where does INTFO Rust | Procedural appear among the Rust Server Stats lists and filters?

On Rust Server Stats, INTFO Rust | Procedural is placed in these lists: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meanings attach to the tags on INTFO Rust | Procedural?

These tags are INTFO Rust | Procedural's, and the game's browser reads them: gmrust (Game mode): Standard survival, as Rust plays it; mp10 (Max players): 10 is the number of slots; ts8 (Group limit): The default applies: 8 per team; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168909 (Build): The build number is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $rpol (Region code): The region code reads pol; ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded; ^y (Carbon): The plugin framework is Carbon. At the top of this page are its current players, queue and world creation time, all taken from the tags.

Wipe schedule

What is the shape of wipe day on INTFO Rust | Procedural?

The average peak across recent wipes was 1 players. 33 hours into the latest wipe the crowd reached its peak. Above half that peak until the next wipe: the crowd held in 0% of recent wipes. The fall below half came by day 2.5 where the crowd did not hold.

On what schedule does INTFO Rust | Procedural wipe?

Wipes on INTFO Rust | Procedural follow no fixed times, so no next wipe is forecast. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server, without exception. The present world dates from 24 days 11 hours.

Joining the server

What is the way to join INTFO Rust | Procedural?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 91.240.74.124:28015. A website is listed for the server: https://rust.intfo.ru.

§ 8Key to the tagswhat each one means

Published as mp10,ptrak,$rpol,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays it.
mp10
Max players 10 is the number of slots.
ts8
Group limit The default applies: 8 per team.
v2635
Protocol Join only on protocol 2635; other versions cannot connect.
cs168909
Build The build number is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$rpol
Region code The region code reads pol.

Mods and access

^z
Modded The game is changed by plugins or settings; the browser lists it as Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.