At press time 11,832 servers65,657 players129 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 13,533

ServerDevServer

Offline 91.245.44.75:28017 checked 5d ago

ServerDevServer is a Rust server. It was offline at the last count; over the past week it averaged 0, with a peak of 1. It stands at No. 13,533 of the ranked servers, the top 61%. It last wiped 6d ago. Its own tags class it as modded, oxide.

§ 1Attendance

No hourly history yet.

Hourly average and peak, UTC.

§ 2Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduleno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

The rhythm
Usual gap1.5 days

between real wipes

On rhythm0%

of its recent wipes

Wipe-day peak1

players, last three wipes

The first 48 hours of its last wipes

Wed 21 OctMon 19 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 21:09 UTC6d ago 1 – running 1
Mon 19 Oct, 14:41 UTC8d ago 1 – 2.3 days 1
Fri 16 Oct, 18:50 UTC11d ago 1 – 2.8 days 1
Thu 15 Oct, 15:23 UTC12d ago 1 – 1.1 days 1
Sun 11 Oct, 05:19 UTC16d ago 1 – 4.4 days 1
Sat 10 Oct, 09:28 UTC17d ago 1 – 0.8 days 1
Fri 9 Oct, 21:27 UTC18d ago 1 – 0.5 days 2
Thu 8 Oct, 00:11 UTC19d ago 2 – 1.9 days 0
Wed 7 Oct, 00:14 UTC20d ago 3 – 1 days 1
Mon 5 Oct, 23:13 UTC21d ago 3 – 1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 ShockRust | Blue | NoLimit99/500 no group limit · 164 on average
  2. 2 МИНИ-КАРТА 2Х | STORM | FPS+ 24.10133/100 EU · groups of 8+ · weekly · 128 on average
  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10105/225 EU · groups of 16+ · weekly · 112 on average
  4. 4 RustSpain.com | EU Main30/200 EU · groups of 12+ · weekly · 87 on average
  5. 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1091/700 EU · groups of 16+ · monthly · 86 on average
  6. 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1029/1000 EU · groups of 16+ · monthly · 83 on average

§ 7Questions answeredfrom the figures in this entry

The record

The Rust version for ServerDevServer: which one?

Rust network protocol 2634 and build 167781 on Windows is what ServerDevServer runs. The protocol must match on your game to join; the update comes through Steam.

What does uptime look like on ServerDevServer, and is it up?

The records show ServerDevServer offline, last answering 5 days 22 hours ago. Of note: 3 of 168 hours up in the last 7 full days, or 2% of the time. The first sighting at Rust Server Stats was on 13 September 2026.

Where does ServerDevServer operate from?

No region is published by ServerDevServer. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. At 91.245.44.75:28017 stands the address.

Settings and map

What map does ServerDevServer put players on?

ServerDevServer runs a procedural map, generated by the game, of size 5,000 with seed 543625. RustMaps can display it from this page, since equal size and seed yield the same map. Map name, as listed: discord.gg/atlasrust.

What does ServerDevServer set down in the way of rules and settings?

No gather rate appears in the name of ServerDevServer. Group size does not exceed 30 players. Play is survival, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. Plugins or settings change the game; it appears under Modded in the browser. Oxide plugins are in use. VAC, Valve's anti-cheat, is disabled.

Player record

How full does ServerDevServer get?

ServerDevServer is offline at present; the last response came 5 days 22 hours ago. Averaged across seven days, 0 players; the peak reached 1.

Where does ServerDevServer sit in the rankings?

On player hours over seven days ServerDevServer ranks #13,533, inside the top 61% of all ranked servers.

Tags, lists

Where does ServerDevServer appear among the Rust Server Stats lists and filters?

On Rust Server Stats, ServerDevServer is placed in these lists: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Which meanings attach to the tags on ServerDevServer?

The game's server browser reads the tags ServerDevServer publishes: gmrust (Game mode): Standard survival, as Rust plays it; mp100 (Max players): 100 is the number of slots; ts30 (Group limit): Team size is capped at 30; v2634 (Protocol): The game version must match protocol 2634 to join; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): Region code absent; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: settings or plugins have changed the game. At the top of this page are its current players, queue and world creation time, all taken from the tags.

Wipe record

What happens on ServerDevServer when wipe day arrives?

Across its recent wipes, the busiest point averaged 1 players. 1 hours after the latest wipe, the crowd peaked.

The wipe timetable for ServerDevServer: what does it show?

Wipes on ServerDevServer follow no fixed times, so no next wipe is forecast. A force wipe comes to all Rust servers each month; the next is due Thursday 5 November at 19:00 UTC. The world now in play was generated 6 days ago.

Joining the server

How does one connect to ServerDevServer?

To connect, open the console with F1 in Rust and enter client.connect 91.245.44.75:28017. The Launch Rust and join button on this page does the same through Steam.

§ 8Key to the tagswhat each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts30,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays it.
mp100
Max players 100 is the number of slots.
ts30
Group limit Team size is capped at 30.
v2634
Protocol The game version must match protocol 2634 to join.
cs167781
Build Build 167781.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code Region code absent.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded: settings or plugins have changed the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.