An entry in the registerNo. 14,460
Test
Offline 91.54.251.147:28015 checked 38d ago
Test is a Rust server. It was offline at the last count. It stands at No. 14,460 of the ranked servers. It last wiped 38d ago.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
§ 4The wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 Rusty Moose |EU Mondays|379/500 EU · groups of 12+ · weekly · 553 on average
- 2 Rustoria.co - EU East Long223/300 EU · groups of 12+ · monthly · 319 on average
- 3 Rusty Moose |EU Main|38/250 EU · groups of 12+ · weekly · 294 on average
- 4 Rustoria.co - EU Main31/250 EU · groups of 16+ · weekly · 293 on average
- 5 Rustafied.com - EU Friday67/100 EU · groups of 16+ · weekly · 273 on average
- 6 Rustoria.co - EU East Medium85/200 EU · groups of 12+ · biweekly · 252 on average
§ 7Questions answeredfrom the figures in this entry
Server record
On which Rust version does Test operate?
Rust network protocol 2633 and build 164530 on Windows is what Test runs. Steam updates your game for you, and it has to be on the same protocol to join.
Is Test up, and how steady is its uptime?
Offline at present: Test, last seen 38 days 6 hours ago. The records show 0% uptime over the last 7 full days: 0 of 168 hours up. The first sighting at Rust Server Stats was on 20 September 2026.
Where does Test operate from?
No region appears for Test. Rust Server Stats records the stated location of a server, not the location of the machine. 91.54.251.147:28015 — that is the address.
Settings and map
What map does Test put players on?
Test plays on a map the game generates, procedural in kind.
The rules and settings of Test: what are they?
No gather rate appears in the name of Test. Eight players per group is the default and the limit here. Play is survival, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. The server browser shows it under Community, as a community server. The VAC anti-cheat from Valve is active.
Population
What population does Test carry?
No answer from Test at the latest refresh; it was last seen 38 days 6 hours ago.
What position does Test hold among Rust servers?
Ranked by player hours over the last seven days, Test stands at #14,460, in the top – overall.
Tags, lists
Where does Test appear among the Rust Server Stats lists and filters?
These are the Rust Server Stats lists that include Test: Best Rust community servers. On the server list it comes up under these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The tags on Test: what do they signify?
These tags are Test's, and the game's browser reads them: gmrust (Game mode): The standard survival game; mp10 (Max players): 10 is the number of slots; ts8 (Group limit): 8 to a team, which is the default; v2633 (Protocol): Join only on protocol 2633; other versions cannot connect; cs164530 (Build): The build number is 164530; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is not set. The tags include current players, queue and the time the world was made; the top of this page shows them.
The wipes
On what schedule does Test wipe?
Too few wipes of Test are on record to establish its rhythm. A force wipe comes to all Rust servers each month; the next is due Thursday 5 November at 19:00 UTC. The world now in play was generated 38 days 8 hours ago.
Connection
What is the way to join Test?
To connect, open the console with F1 in Rust and enter client.connect 91.54.251.147:28015. The Launch Rust and join button on this page does the same through Steam.