At press time 11,658 servers48,164 players112 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 3,480

24HG | Rust | Main #1

Online 91.99.37.118:28103 checked 6m ago

24HG | Rust | Main #1 is a Rust server. At the last count it had 1 players of a possible 200; over the past week it averaged 1, with a peak of 5. It stands at No. 3,480 of the ranked servers, the top 16%. It last wiped 3d ago. Its own tags class it as modded, oxide.

§ 1Attendance

AveragePeak
0246810:0019:0004:0012:0022:0007:00

Hourly average and peak, UTC.

§ 2Performance

02040608010:0019:0004:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduleno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

The rhythm
Usual gap9.2 days

between real wipes

On rhythm75%

of its recent wipes

Wipe-day peak4

players, last three wipes

Crowd held33%

else halves by day 4

The first 48 hours of its last wipes

Sun 25 OctThu 15 OctWed 14 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 4 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 15:14 UTC3d ago 3 – running 0
Thu 15 Oct, 19:14 UTC13d ago 4 held half 9.8 days 0
Wed 14 Oct, 19:01 UTC14d ago 4 – 1 days 0
Sun 4 Oct, 07:36 UTC25d ago 3 halved by day 2 10.5 days 0
Fri 25 Sep, 18:20 UTC33d ago 2 halved by day 6 8.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 ShockRust | Blue | NoLimit108/500 no group limit · 149 on average
  2. 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10134/100 EU · groups of 8+ · weekly · 128 on average
  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10168/225 EU · groups of 16+ · weekly · 118 on average
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1049/700 EU · groups of 16+ · monthly · 93 on average
  5. 5 RustSpain.com | EU Main3/200 EU · groups of 12+ · weekly · 88 on average
  6. 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1024/1000 EU · groups of 16+ · monthly · 84 on average

§ 7Questions answeredfrom the figures in this entry

Server record

The Rust version for 24HG | Rust | Main #1: which one?

Rust network protocol 2635 and build 168909 on Linux is what 24HG | Rust | Main #1 runs. Steam updates your game for you, and it has to be on the same protocol to join.

How reliable is 24HG | Rust | Main #1, and is it online now?

The records show 24HG | Rust | Main #1 online at the time of this check. Of note: the reported uptime places the last restart about 3 days 10 hours ago. Of note: 167 of 168 hours up in the last 7 full days, or 99% of the time. The first sighting at Rust Server Stats was on 13 September 2026.

Does 24HG | Rust | Main #1 hold a steady frame?

The records show an average of 60 server fps over 48 hours, never below 60. Of note: 18,990 entities at the peak, counting buildings, deployables and the rest. The memory peak was 3,111 MB. Lag, as players meet it, comes from low fps and an entity count on the rise.

What is the location of 24HG | Rust | Main #1?

The server publishes no region: 24HG | Rust | Main #1. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. At 91.99.37.118:28103 stands the address.

Settings and map

What map does 24HG | Rust | Main #1 put players on?

24HG | Rust | Main #1 runs a procedural map, generated by the game, of size 4,000 with seed 1337. Because size and seed fix the map, it can be viewed on RustMaps from here. The name of the map is: Custom Map.

What settings and rules does 24HG | Rust | Main #1 run?

Nothing in the name of 24HG | Rust | Main #1 gives a gather rate. The group limit is 8 players, the game's default. Play is survival, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. The server browser lists it under Modded, where plugins or settings alter the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.

Player record

What are the player numbers on 24HG | Rust | Main #1?

The record for 24HG | Rust | Main #1 shows 1 players, against a capacity of 200. The seven-day record: an average of 1 players and a peak of 5. The busiest hour of the last 48 was 21:00 UTC, averaging 5 players.

What position does 24HG | Rust | Main #1 hold among Rust servers?

Ranked by player hours over the last seven days, 24HG | Rust | Main #1 stands at #3,480, in the top 16% overall.

Tag and list record

Where does 24HG | Rust | Main #1 appear among the Rust Server Stats lists and filters?

On Rust Server Stats, 24HG | Rust | Main #1 is placed in these lists: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

The tags on 24HG | Rust | Main #1: what do they signify?

gmvanilla (Game mode): Survival on vanilla settings; mp200 (Max players): 200 is the number of slots; ts8 (Group limit): The default applies: 8 per team; v2635 (Protocol): The game version must match protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): Region code absent; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): Modded: settings or plugins have changed the game — that is the set of tags 24HG | Rust | Main #1 publishes for the game's browser. The tags include current players, queue and the time the world was made; the top of this page shows them.

Wipe schedule

Wipe day on 24HG | Rust | Main #1: what should be expected?

The average peak across recent wipes was 4 players. 4 hours into the latest wipe the crowd reached its peak. Above half that peak until the next wipe: the crowd held in 33% of recent wipes. The fall below half came by day 4 where the crowd did not hold.

When does 24HG | Rust | Main #1 wipe?

There is no next wipe to predict: 24HG | Rust | Main #1 wipes irregularly. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. Of note: the current world is 3 days 12 hours old.

How to join

Which steps join 24HG | Rust | Main #1?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 91.99.37.118:28103. A website is listed for the server: https://alpha.24hgaming.com/.

§ 8Key to the tagswhat each one means

Published as mp200,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp200
Max players 200 is the number of slots.
ts8
Group limit The default applies: 8 per team.
v2635
Protocol The game version must match protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code Region code absent.

Mods and access

^o
Oxide Oxide (uMod), a framework for plugins, runs here.
^z
Modded Modded: settings or plugins have changed the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.