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An entry in the registerNo. 5,214

DeepSeaRusWorld

Online 92.118.11.17:28438 checked 9m ago

DeepSeaRusWorld is a Rust server. At the last count it had 0 players of a possible 100; over the past week it averaged 0, with a peak of 3. It stands at No. 5,214 of the ranked servers, the top 23%. It last wiped 10d ago, on a monthly schedule, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as vanilla, modded, oxide.

§ 1Attendance

AveragePeak
0123412:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

§ 2Performance

05010015020012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduleforce wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence

The rhythm
Usual gap8.4 days

between real wipes

On rhythm100%

of its recent wipes

Wipe-day peak3

players, last three wipes

Crowd held50%

else halves by day 3

Coming wipes
Date, UTCHence
Thu 5 Nov, 19:00 FW7d 7h
Thu 3 Dec, 19:00 FW35d 7h

The first 48 hours of its last wipes

Sun 18 OctSun 11 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 17 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 17:15 UTC10d ago 4 – running 0
Sun 11 Oct, 12:11 UTC17d ago 2 held half 7.2 days 1
Thu 1 Oct, 20:29 UTC FW27d ago 3 halved by day 3 9.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1068/700 EU · groups of 16+ · monthly · 93 on average
  2. 2 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1018/1000 EU · groups of 16+ · monthly · 84 on average
  3. 3 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10239/700 EU · groups of 16+ · monthly · 82 on average
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10113/1000 EU · groups of 16+ · monthly · 72 on average
  5. 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.108/1000 EU · groups of 16+ · monthly · 66 on average
  6. 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10361/1000 EU · groups of 16+ · monthly · 65 on average

§ 7Questions answeredfrom the figures in this entry

Server record

What Rust version is DeepSeaRusWorld on?

Rust network protocol 2635 and build 168909 on Linux is what DeepSeaRusWorld runs. Steam updates your game for you, and it has to be on the same protocol to join.

How reliable is DeepSeaRusWorld, and is it online now?

The records show DeepSeaRusWorld online at the time of this check. Of note: the reported uptime places the last restart about 3 days 17 hours ago. In the last 7 full days it was up for 167 of 168 hours, 99% of the time. Rust Server Stats records a first sighting on 13 September 2026.

How does DeepSeaRusWorld perform?

Server fps averaged 89 over the last 48 hours; the low was 75. Buildings, deployables and the rest brought the entity count to a high of 109,747. The memory peak was 4,176 MB. What players feel as lag: fps running low and entities climbing.

In which location does DeepSeaRusWorld sit?

No region appears for DeepSeaRusWorld. Rust Server Stats records the stated location of a server, not the location of the machine. 92.118.11.17:28438 — that is the address.

The rules and map

What map does DeepSeaRusWorld put players on?

DeepSeaRusWorld runs a procedural map, generated by the game, of size 4,250 with seed 1652930283. RustMaps can display it from this page, since equal size and seed yield the same map.

What settings and rules does DeepSeaRusWorld run?

The name of DeepSeaRusWorld states no rate for gathering. The maximum group is 10 players. Play is survival, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. It sits in the Modded section, with plugins or settings that change play. Oxide plugins are in use. By its own account it is vanilla: rust as Facepunch ships it: rates, kits and rules unchanged. VAC is enabled: Valve's anti-cheat.

Population

What population does DeepSeaRusWorld carry?

At the latest count DeepSeaRusWorld has 0 players, with 100 slots in total. Averaged across seven days, 0 players; the peak reached 3. Of the last 48 hours, 19:00 UTC drew the highest average: 2 players.

Where does DeepSeaRusWorld sit in the rankings?

Ranked by player hours over the last seven days, DeepSeaRusWorld stands at #5,214, in the top 23% overall.

Tags, lists

DeepSeaRusWorld sits in which Rust Server Stats lists and filters?

On Rust Server Stats, DeepSeaRusWorld is placed in these lists: Modded Rust servers. On the server list it comes up under these filters: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

How should the tags on DeepSeaRusWorld be read?

gmvanilla (Game mode): Survival on vanilla settings; mp100 (Max players): Slot count: 100; ts10 (Group limit): 10 is the ceiling per team; v2635 (Protocol): The game version must match protocol 2635 to join; cs168909 (Build): The build number is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is not set; ^m (Monthly): One wipe a month, alongside the force wipe from Facepunch; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): Modded: settings or plugins have changed the game — that is the set of tags DeepSeaRusWorld publishes for the game's browser. At the top of this page are its current players, queue and world creation time, all taken from the tags.

The wipes

What happens on DeepSeaRusWorld when wipe day arrives?

Averaged over recent wipes, the crowd reached 3 at its busiest. 17 hours after the latest wipe, the crowd peaked. The crowd held above half the peak until the next wipe in 50% of recent wipes. The fall below half came by day 3 where the crowd did not hold.

On what schedule does DeepSeaRusWorld wipe?

The force wipe is the only wipe for DeepSeaRusWorld, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers are wiped. Of note: the current world is 10 days 18 hours old. The tags list wipes as monthly.

How to join

What is the way to join DeepSeaRusWorld?

To connect, open the console with F1 in Rust and enter client.connect 92.118.11.17:28438. The Launch Rust and join button on this page does the same through Steam. The server's website is recorded as https://site.xyz/.

§ 8Key to the tagswhat each one means

Published as mp100,ptrak,$r?,v2635,^m,^v,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp100
Max players Slot count: 100.
ts10
Group limit 10 is the ceiling per team.
v2635
Protocol The game version must match protocol 2635 to join.
cs168909
Build The build number is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code is not set.

Wipe schedule

^m
Monthly One wipe a month, alongside the force wipe from Facepunch.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^o
Oxide Oxide (uMod), a framework for plugins, runs here.
^z
Modded Modded: settings or plugins have changed the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.