An entry in the registerNo. 13,783
Build System Dev
Offline 93.2.254.19:28015 checked 23d ago
Build System Dev is a Rust server. It was offline at the last count. It stands at No. 13,783 of the ranked servers, the top 61%. It last wiped 24d ago. Its own tags class it as modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe scheduletoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
between real wipes
players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 17 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 23:38 UTC24d ago | 2 | – | running | 1 |
| Fri 2 Oct, 11:07 UTC26d ago | 3 | – | 1.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |160/999 EU · groups of 8+ · 112 on average
- 2 [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |39/999 NA · groups of 8+ · 90 on average
- 3 [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes85/150 OC · groups of 8+ · 51 on average
- 4 Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA46/100 EU · groups of 30+ · weekly · 36 on average
- 5 AQRUX RUST BUILD | CREATIVE | SANDBOX40/100 EU · groups of 8+ · monthly · 23 on average
- 6 KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight22/100 groups of 8+ · 23 on average
§ 7Questions answeredfrom the figures in this entry
The record
The Rust version for Build System Dev: which one?
The server Build System Dev is on Rust network protocol 2634 and build 166652, hosted on Windows. Steam updates your game for you, and it has to be on the same protocol to join.
How reliable is Build System Dev, and is it online now?
Offline at present: Build System Dev, last seen 23 days 16 hours ago. The records show 0% uptime over the last 7 full days: 0 of 168 hours up. Rust Server Stats records a first sighting on 1 October 2026.
Where does Build System Dev operate from?
No region appears for Build System Dev. Rust Server Stats records the stated location of a server, not the location of the machine. At 93.2.254.19:28015 stands the address.
Settings and map
The map for Build System Dev: which one is it?
Build System Dev plays on a map the game generates, procedural in kind.
What settings and rules does Build System Dev run?
The name of Build System Dev states no rate for gathering. Eight players per group is the default and the limit here. Play is survival, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. The server browser lists it under Modded, where plugins or settings alter the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
The players
What population does Build System Dev carry?
Build System Dev is offline at present; the last response came 23 days 16 hours ago.
Where does Build System Dev sit in the rankings?
The seven-day player-hour table places Build System Dev at #13,783, within the top 61% of ranked servers.
Tags, lists
Where does Build System Dev appear among the Rust Server Stats lists and filters?
These are the Rust Server Stats lists that include Build System Dev: Modded Rust servers and Rust server stats: build servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should the tags on Build System Dev be read?
The game's server browser reads the tags Build System Dev publishes: gmrust (Game mode): Standard survival, as Rust plays it; mp10 (Max players): Slot count: 10; ts8 (Group limit): Set at the game default of 8 per team; v2634 (Protocol): Protocol 2634: joining needs the same game version; cs166652 (Build): Build 166652; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded, because settings or plugins alter the game. The tags include current players, queue and the time the world was made; the top of this page shows them.
Wipe record
Wipe day on Build System Dev: what should be expected?
Averaged over recent wipes, the crowd reached 2 at its busiest. 17 hours after the latest wipe, the crowd peaked.
The wipe timetable for Build System Dev: what does it show?
Build System Dev's rhythm cannot be told yet: too few of its wipes are on record. A force wipe comes to all Rust servers each month; the next is due Thursday 5 November at 19:00 UTC. Of note: the current world is 24 days 13 hours old.
Joining the server
Which steps join Build System Dev?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 93.2.254.19:28015.