At press time 11,644 servers43,541 players97 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 13,018

[ITA] Server di CagottoMan

Online 94.126.59.191:28015 checked 10m ago

[ITA] Server di CagottoMan is a Rust server. At the last count it had 0 players of a possible 200; over the past week it averaged 0, with a peak of 1. It stands at No. 13,018 of the ranked servers, the top 58%. It last wiped 27d ago. Its own tags class it as vanilla, modded, oxide.

§ 1Attendance

AveragePeak
00.250.50.75109:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

§ 2Performance

05010015020009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduletoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The rhythm
Usual gap5.3 days

between real wipes

Wipe-day peak2

players, last three wipes

Crowd held100%

of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 28 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:34 UTC FW27d ago 2 – running 0
Sat 26 Sep, 12:28 UTC32d ago 1 held half 5.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 ShockRust | Blue | NoLimit103/500 no group limit · 150 on average
  2. 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10134/100 EU · groups of 8+ · weekly · 128 on average
  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10151/225 EU · groups of 16+ · weekly · 118 on average
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1045/700 EU · groups of 16+ · monthly · 93 on average
  5. 5 RustSpain.com | EU Main5/200 EU · groups of 12+ · weekly · 88 on average
  6. 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1019/1000 EU · groups of 16+ · monthly · 84 on average

§ 7Questions answeredfrom the figures in this entry

Server details

The Rust version for [ITA] Server di CagottoMan: which one?

Rust network protocol 2635 and build 168909 on Linux is what [ITA] Server di CagottoMan runs. The protocol must match on your game to join; the update comes through Steam.

Is [ITA] Server di CagottoMan up, and how steady is its uptime?

Online: [ITA] Server di CagottoMan is up as of the latest refresh. The uptime it reports puts the last restart at about 44 minutes ago. The records show 99% uptime over the last 7 full days: 167 of 168 hours up. The first sighting at Rust Server Stats was on 13 September 2026.

How does [ITA] Server di CagottoMan perform?

The records show an average of 121 server fps over 48 hours, never below 92. The entity count reached 69,927: buildings, deployables and all else in the world. Of note: memory use reached 2,579 MB. What players feel as lag: fps running low and entities climbing.

Where does [ITA] Server di CagottoMan operate from?

No region appears for [ITA] Server di CagottoMan. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. 94.126.59.191:28015 — that is the address.

The rules and map

What map is in use on [ITA] Server di CagottoMan?

[ITA] Server di CagottoMan runs a procedural map, generated by the game, of size 3,500 with seed 12345. Because size and seed fix the map, it can be viewed on RustMaps from here.

What settings and rules does [ITA] Server di CagottoMan run?

The name of [ITA] Server di CagottoMan states no rate for gathering. Eight players per group is the default and the limit here. survival is the game mode, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. It sits in the Modded section, with plugins or settings that change play. Plugins run here: Oxide. Vanilla is its own description: rust as Facepunch ships it: rates, kits and rules unchanged. VAC is enabled: Valve's anti-cheat.

The players

How full does [ITA] Server di CagottoMan get?

0 players are on [ITA] Server di CagottoMan at present; the slot count is 200. The seven-day record: an average of 0 players and a peak of 1. Of the last 48 hours, 17:00 UTC drew the highest average: 1 players.

What position does [ITA] Server di CagottoMan hold among Rust servers?

Ranked by player hours over the last seven days, [ITA] Server di CagottoMan stands at #13,018, in the top 58% overall.

Tags, lists

[ITA] Server di CagottoMan sits in which Rust Server Stats lists and filters?

The Rust Server Stats lists [ITA] Server di CagottoMan fits: Modded Rust servers. On the server list it comes up under these filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings attach to the tags on [ITA] Server di CagottoMan?

gmrust (Game mode): Standard survival, as Rust plays it; mp200 (Max players): 200 is the number of slots; ts8 (Group limit): 8 to a team, which is the default; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): No region code is set; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: settings or plugins have changed the game — that is the set of tags [ITA] Server di CagottoMan publishes for the game's browser. At the top of this page are its current players, queue and world creation time, all taken from the tags.

The wipes

Wipe day on [ITA] Server di CagottoMan: what should be expected?

Across its recent wipes, the busiest point averaged 2 players. 28 hours after the latest wipe, the crowd peaked. The crowd held above half the peak until the next wipe in 100% of recent wipes.

On what schedule does [ITA] Server di CagottoMan wipe?

Too few wipes of [ITA] Server di CagottoMan are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server, without exception. The world now in play was generated 27 days 13 hours ago.

How to join

Which steps join [ITA] Server di CagottoMan?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 94.126.59.191:28015.

§ 8Key to the tagswhat each one means

Published as mp200,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays it.
mp200
Max players 200 is the number of slots.
ts8
Group limit 8 to a team, which is the default.
v2635
Protocol Join only on protocol 2635; other versions cannot connect.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet carries it, the standard layer for the game.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded: settings or plugins have changed the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.