At press time 11,624 servers37,278 players101 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 15,443

Rust Devblog Server

Offline 94.229.16.35:28015 checked 15d ago

Rust Devblog Server is a Rust server. It was offline at the last count. It stands at No. 15,443 of the ranked servers, the top 71%. It last wiped 15d ago. Its own tags class it as modded, carbon.

§ 1Attendance

No hourly history yet.

Hourly average and peak, UTC.

§ 2Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduletoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The rhythm
Wipe-day peak0

players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 22:14 UTC15d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 ShockRust | Blue | NoLimit91/500 no group limit · 157 on average
  2. 2 МИНИ-КАРТА 2Х | STORM | FPS+ 24.10135/100 EU · groups of 8+ · weekly · 128 on average
  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.1093/225 EU · groups of 16+ · weekly · 115 on average
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1037/700 EU · groups of 16+ · monthly · 88 on average
  5. 5 RustSpain.com | EU Main4/200 EU · groups of 12+ · weekly · 87 on average
  6. 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1014/1000 EU · groups of 16+ · monthly · 83 on average

§ 7Questions answeredfrom the figures in this entry

The record

The Rust version for Rust Devblog Server: which one?

The server Rust Devblog Server is on Rust network protocol 2362, hosted on Windows. Steam updates your game for you, and it has to be on the same protocol to join.

How reliable is Rust Devblog Server, and is it online now?

Rust Devblog Server shows offline as of the latest refresh, last seen 15 days 8 hours ago. The records show 0% uptime over the last 7 full days: 0 of 168 hours up. Its earliest entry at Rust Server Stats is dated 12 October 2026.

What is the location of Rust Devblog Server?

The server publishes no region: Rust Devblog Server. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. 94.229.16.35:28015 — that is the address.

Rules, settings, map

What map does Rust Devblog Server put players on?

Generation by the game gives Rust Devblog Server its procedural map.

The rules and settings of Rust Devblog Server: what are they?

The name of Rust Devblog Server states no rate for gathering. No group limit is published. survival is the game mode, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. Plugins or settings change the game; it appears under Modded in the browser. Carbon plugins are in use. The VAC anti-cheat from Valve is inactive.

The players

What are the player numbers on Rust Devblog Server?

Rust Devblog Server is offline at present; the last response came 15 days 8 hours ago.

What position does Rust Devblog Server hold among Rust servers?

Ranked by player hours over the last seven days, Rust Devblog Server stands at #15,443, in the top 71% overall.

Tag and list record

Rust Devblog Server sits in which Rust Server Stats lists and filters?

The Rust Server Stats lists Rust Devblog Server fits: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y.

How should the tags on Rust Devblog Server be read?

These tags are Rust Devblog Server's, and the game's browser reads them: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server holds 50 slots; v2362 (Protocol): The game version must match protocol 2362 to join; ptrak (Networking): The network layer is RakNet, Rust's standard; ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded; ^y (Carbon): Plugin framework: Carbon; hil2cpp (Custom tag): Not a standard Rust tag. A plugin or the owner is responsible; stok (Custom tag): Not a standard Rust tag. A plugin or the owner is responsible. The tags include current players, queue and the time the world was made; the top of this page shows them.

Wipe schedule

What happens on Rust Devblog Server when wipe day arrives?

Across its recent wipes, the busiest point averaged 0 players. 0 hours after the latest wipe, the crowd peaked.

When does Rust Devblog Server wipe?

Too few wipes of Rust Devblog Server are on record to establish its rhythm. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. The present world dates from 15 days 8 hours.

Joining the server

How does one connect to Rust Devblog Server?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 94.229.16.35:28015.

§ 8Key to the tagswhat each one means

Published as mp50,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players The server holds 50 slots.
v2362
Protocol The game version must match protocol 2362 to join.
ptrak
Networking The network layer is RakNet, Rust's standard.

Mods and access

^z
Modded The game is changed by plugins or settings; the browser lists it as Modded.
^y
Carbon Plugin framework: Carbon.

Other

hil2cpp
Custom tag Not a standard Rust tag. A plugin or the owner is responsible.
stok
Custom tag Not a standard Rust tag. A plugin or the owner is responsible.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.