An entry in the registerNo. 15,323
Rust Devblog Server
Offline 94.229.17.158:28015 checked 7d ago
Rust Devblog Server is a Rust server. It was offline at the last count. It stands at No. 15,323 of the ranked servers, the top 69%. It last wiped 31d ago. Its own tags class it as modded, carbon.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ShockRust | Blue | NoLimit43/500 no group limit · 152 on average
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10135/100 EU · groups of 8+ · weekly · 128 on average
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.1048/225 EU · groups of 16+ · weekly · 117 on average
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1017/700 EU · groups of 16+ · monthly · 93 on average
- 5 RustSpain.com | EU Main1/200 EU · groups of 12+ · weekly · 88 on average
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.104/1000 EU · groups of 16+ · monthly · 84 on average
§ 7Questions answeredfrom the figures in this entry
The record
The Rust version for Rust Devblog Server: which one?
The server Rust Devblog Server is on Rust network protocol 2362, hosted on Windows. Steam updates your game for you, and it has to be on the same protocol to join.
Is Rust Devblog Server up, and how steady is its uptime?
Rust Devblog Server shows offline as of the latest refresh, last seen 7 days 9 hours ago. In the last 7 full days it was up for 0 of 168 hours, 0% of the time. Rust Server Stats records a first sighting on 21 October 2026.
Where does Rust Devblog Server operate from?
No region is published by Rust Devblog Server. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. At 94.229.17.158:28015 stands the address.
Rules, settings, map
The map for Rust Devblog Server: which one is it?
Rust Devblog Server plays on a map the game generates, procedural in kind.
What does Rust Devblog Server set down in the way of rules and settings?
No gather rate appears in the name of Rust Devblog Server. The group limit is not stated. survival is the game mode, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. It sits in the Modded section, with plugins or settings that change play. Carbon plugins are in use. VAC is disabled: Valve's anti-cheat.
Player record
What are the player numbers on Rust Devblog Server?
Rust Devblog Server is offline at present; the last response came 7 days 9 hours ago.
Against other Rust servers, how is Rust Devblog Server ranked?
The seven-day player-hour table places Rust Devblog Server at #15,323, within the top 69% of ranked servers.
Tags, lists
Rust Devblog Server sits in which Rust Server Stats lists and filters?
The Rust Server Stats lists Rust Devblog Server fits: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Which meanings attach to the tags on Rust Devblog Server?
gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the number of slots; v2362 (Protocol): Protocol 2362: joining needs the same game version; ptrak (Networking): The network layer is RakNet, Rust's standard; ^z (Modded): Modded: settings or plugins have changed the game; ^y (Carbon): The plugin framework is Carbon; hil2cpp (Custom tag): Not a standard Rust tag. A plugin or the owner is responsible; stok (Custom tag): Not a standard Rust tag. A plugin or the owner is responsible — that is the set of tags Rust Devblog Server publishes for the game's browser. The tags include current players, queue and the time the world was made; the top of this page shows them.
Wipe record
The wipe timetable for Rust Devblog Server: what does it show?
Rust Devblog Server's rhythm cannot be told yet: too few of its wipes are on record. A force wipe comes to all Rust servers each month; the next is due Thursday 5 November at 19:00 UTC. Of note: the current world is 31 days 4 hours old.
Connection
Which steps join Rust Devblog Server?
To connect, open the console with F1 in Rust and enter client.connect 94.229.17.158:28015. The Launch Rust and join button on this page does the same through Steam.