An entry in the registerNo. 15,828
Rust Devblog Server
Offline 94.229.18.11:28015 checked 18d ago
Rust Devblog Server is a Rust server. It was offline at the last count. It stands at No. 15,828 of the ranked servers, the top 72%. It last wiped 31d ago. Its own tags class it as modded, carbon.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ShockRust | Blue | NoLimit41/500 no group limit · 152 on average
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10124/100 EU · groups of 8+ · weekly · 128 on average
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.100/225 EU · groups of 16+ · weekly · 117 on average
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1016/700 EU · groups of 16+ · monthly · 93 on average
- 5 RustSpain.com | EU Main2/200 EU · groups of 12+ · weekly · 88 on average
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.103/1000 EU · groups of 16+ · monthly · 84 on average
§ 7Questions answeredfrom the figures in this entry
The record
What Rust version is Rust Devblog Server on?
Rust network protocol 2362 on Windows is what Rust Devblog Server runs. Steam updates your game for you, and it has to be on the same protocol to join.
What does uptime look like on Rust Devblog Server, and is it up?
Rust Devblog Server shows offline as of the latest refresh, last seen 18 days 18 hours ago. Of note: 0 of 168 hours up in the last 7 full days, or 0% of the time. Rust Server Stats records a first sighting on 10 October 2026.
Where does Rust Devblog Server operate from?
No region appears for Rust Devblog Server. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. At 94.229.18.11:28015 stands the address.
Rules, settings, map
What map does Rust Devblog Server put players on?
Generation by the game gives Rust Devblog Server its procedural map.
The rules and settings of Rust Devblog Server: what are they?
Nothing in the name of Rust Devblog Server gives a gather rate. The group limit is not stated. survival is the game mode, gather, build and raid: the standard game. Combat and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings alter the game. Plugins run here: Carbon. The VAC anti-cheat from Valve is inactive.
Player record
What are the player numbers on Rust Devblog Server?
No answer from Rust Devblog Server at the latest refresh; it was last seen 18 days 18 hours ago.
Where does Rust Devblog Server sit in the rankings?
On player hours over seven days Rust Devblog Server ranks #15,828, inside the top 72% of all ranked servers.
The tags and lists
Rust Devblog Server sits in which Rust Server Stats lists and filters?
On Rust Server Stats, Rust Devblog Server is placed in these lists: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Which meanings attach to the tags on Rust Devblog Server?
gmrust (Game mode): Standard survival, as Rust plays it; mp10 (Max players): Slot count: 10; v2362 (Protocol): Join only on protocol 2362; other versions cannot connect; ptrak (Networking): RakNet carries it, the standard layer for the game; ^z (Modded): Modded: settings or plugins have changed the game; ^y (Carbon): The plugin framework is Carbon; hil2cpp (Custom tag): A plugin or the owner set this tag; it is not standard Rust; stok (Custom tag): A plugin or the owner set this tag; it is not standard Rust — that is the set of tags Rust Devblog Server publishes for the game's browser. At the top of this page are its current players, queue and world creation time, all taken from the tags.
The wipes
The wipe timetable for Rust Devblog Server: what does it show?
The record of Rust Devblog Server holds too few wipes to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server, without exception. The present world dates from 31 days 4 hours.
Connection
Which steps join Rust Devblog Server?
To connect, open the console with F1 in Rust and enter client.connect 94.229.18.11:28015. The Launch Rust and join button on this page does the same through Steam.