An entry in the registerNo. 15,404
Rust Devblog Server
Offline 94.229.19.238:28015 checked 8d ago
Rust Devblog Server is a Rust server. It was offline at the last count. It stands at No. 15,404 of the ranked servers, the top 69%. It last wiped 31d ago. Its own tags class it as modded, carbon.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ShockRust | Blue | NoLimit33/500 no group limit · 153 on average
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10134/100 EU · groups of 8+ · weekly · 128 on average
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.1049/225 EU · groups of 16+ · weekly · 117 on average
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1013/700 EU · groups of 16+ · monthly · 93 on average
- 5 RustSpain.com | EU Main2/200 EU · groups of 12+ · weekly · 88 on average
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.103/1000 EU · groups of 16+ · monthly · 84 on average
§ 7Questions answeredfrom the figures in this entry
Server record
The Rust version for Rust Devblog Server: which one?
Rust network protocol 2362 on Windows is what Rust Devblog Server runs. Steam updates your game for you, and it has to be on the same protocol to join.
How reliable is Rust Devblog Server, and is it online now?
Offline at present: Rust Devblog Server, last seen 8 days 6 hours ago. The records show 0% uptime over the last 7 full days: 0 of 168 hours up. Its earliest entry at Rust Server Stats is dated 20 October 2026.
In which location does Rust Devblog Server sit?
No region is published by Rust Devblog Server. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. At 94.229.19.238:28015 stands the address.
The rules and map
The map for Rust Devblog Server: which one is it?
Rust Devblog Server plays on a map the game generates, procedural in kind.
What does Rust Devblog Server set down in the way of rules and settings?
No gather rate appears in the name of Rust Devblog Server. No group limit is published. Play is survival, gather, build and raid: the standard game. Raiding and fighting other players are allowed. The server browser lists it under Modded, where plugins or settings alter the game. The plugin set is Carbon. VAC is disabled: Valve's anti-cheat.
Population
What population does Rust Devblog Server carry?
Rust Devblog Server is offline at present; the last response came 8 days 6 hours ago.
Where does Rust Devblog Server sit in the rankings?
The seven-day player-hour table places Rust Devblog Server at #15,404, within the top 69% of ranked servers.
Tag and list record
Rust Devblog Server sits in which Rust Server Stats lists and filters?
These are the Rust Server Stats lists that include Rust Devblog Server: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y.
The tags on Rust Devblog Server: what do they signify?
The game's server browser reads the tags Rust Devblog Server publishes: gmrust (Game mode): Standard survival, as Rust plays it; mp10 (Max players): Slot count: 10; v2362 (Protocol): Join only on protocol 2362; other versions cannot connect; ptrak (Networking): RakNet carries it, the standard layer for the game; ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded; ^y (Carbon): Carbon, a framework for plugins, runs here; hil2cpp (Custom tag): Set by a plugin or by the owner, and outside Rust's standard tags; stok (Custom tag): Set by a plugin or by the owner, and outside Rust's standard tags. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.
Wipe record
When does Rust Devblog Server wipe?
The record of Rust Devblog Server holds too few wipes to show its rhythm. A force wipe comes to all Rust servers each month; the next is due Thursday 5 November at 19:00 UTC. The world now in play was generated 31 days 4 hours ago.
How to join
How does one connect to Rust Devblog Server?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 94.229.19.238:28015.