An entry in the registerNo. 15,602
Rust Devblog Server
Offline 94.229.24.69:28015 checked 16d ago
Rust Devblog Server is a Rust server. It was offline at the last count. It stands at No. 15,602 of the ranked servers, the top 71%. It last wiped 30d ago. Its own tags class it as modded, carbon.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ShockRust | Blue | NoLimit86/500 no group limit · 157 on average
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10121/100 EU · groups of 8+ · weekly · 128 on average
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.1079/225 EU · groups of 16+ · weekly · 116 on average
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1070/700 EU · groups of 16+ · monthly · 91 on average
- 5 RustSpain.com | EU Main23/200 EU · groups of 12+ · weekly · 88 on average
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1012/1000 EU · groups of 16+ · monthly · 84 on average
§ 7Questions answeredfrom the figures in this entry
Server details
On which Rust version does Rust Devblog Server operate?
Rust network protocol 2362 on Windows is what Rust Devblog Server runs. To join, your game must be on the same protocol; Steam handles the update.
How reliable is Rust Devblog Server, and is it online now?
Rust Devblog Server shows offline as of the latest refresh, last seen 16 days 17 hours ago. The records show 0% uptime over the last 7 full days: 0 of 168 hours up. The first sighting at Rust Server Stats was on 12 October 2026.
What is the location of Rust Devblog Server?
No region appears for Rust Devblog Server. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. At 94.229.24.69:28015 stands the address.
Settings and map
The map for Rust Devblog Server: which one is it?
Rust Devblog Server plays on a map the game generates, procedural in kind.
What does Rust Devblog Server set down in the way of rules and settings?
Nothing in the name of Rust Devblog Server gives a gather rate. Nothing on group size is published. Play is survival, gather, build and raid: the standard game. Combat and raiding between players are permitted. It sits in the Modded section, with plugins or settings that change play. Plugins run here: Carbon. VAC is disabled: Valve's anti-cheat.
The players
How full does Rust Devblog Server get?
No answer from Rust Devblog Server at the latest refresh; it was last seen 16 days 17 hours ago.
Where does Rust Devblog Server sit in the rankings?
On player hours over seven days Rust Devblog Server ranks #15,602, inside the top 71% of all ranked servers.
Tag and list record
Rust Devblog Server sits in which Rust Server Stats lists and filters?
The Rust Server Stats lists Rust Devblog Server fits: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y.
The tags on Rust Devblog Server: what do they signify?
The game's server browser reads the tags Rust Devblog Server publishes: gmrust (Game mode): The standard survival game; mp10 (Max players): Slot count: 10; v2362 (Protocol): Protocol 2362: joining needs the same game version; ptrak (Networking): The network layer is RakNet, Rust's standard; ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded; ^y (Carbon): Plugin framework: Carbon; hil2cpp (Custom tag): Set by a plugin or by the owner, and outside Rust's standard tags; stok (Custom tag): Set by a plugin or by the owner, and outside Rust's standard tags. At the top of this page are its current players, queue and world creation time, all taken from the tags.
Wipe record
When does Rust Devblog Server wipe?
Rust Devblog Server's rhythm cannot be told yet: too few of its wipes are on record. A force wipe comes to all Rust servers each month; the next is due Thursday 5 November at 19:00 UTC. The world now in play was generated 30 days 21 hours ago.
Joining the server
How does one connect to Rust Devblog Server?
To connect, open the console with F1 in Rust and enter client.connect 94.229.24.69:28015. The Launch Rust and join button on this page does the same through Steam.