An entry in the registerNo. 15,490
Tin & Blood
Offline 94.64.104.175:35005 checked 38d ago
Tin & Blood is a Rust server. It was offline at the last count. It stands at No. 15,490 of the ranked servers, the top 70%. It last wiped 46d ago.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 Rusty Moose |EU Mondays|247/275 EU · groups of 12+ · weekly · 534 on average
- 2 Rustoria.co - EU Main20/250 EU · groups of 16+ · weekly · 322 on average
- 3 Rusty Moose |EU Main|17/250 EU · groups of 12+ · weekly · 321 on average
- 4 Rustoria.co - EU East Long163/200 EU · groups of 12+ · monthly · 318 on average
- 5 Rustoria.co - EU East Medium64/200 EU · groups of 12+ · biweekly · 277 on average
- 6 Rustafied.com - EU Friday37/100 EU · groups of 16+ · weekly · 264 on average
§ 7Questions answeredfrom the figures in this entry
The record
The Rust version for Tin & Blood: which one?
The server Tin & Blood is on Rust network protocol 2633 and build 164530, hosted on Linux. Steam updates your game for you, and it has to be on the same protocol to join.
Is Tin & Blood up, and how steady is its uptime?
Tin & Blood shows offline as of the latest refresh, last seen 38 days 15 hours ago. Of note: 0 of 168 hours up in the last 7 full days, or 0% of the time. Its earliest entry at Rust Server Stats is dated 19 September 2026.
What is the location of Tin & Blood?
No region is published by Tin & Blood. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. 94.64.104.175:35005 — that is the address.
The rules and map
What map does Tin & Blood put players on?
Tin & Blood runs a procedural map, generated by the game, of size 6,000 with seed 1789661113. RustMaps can display it from this page, since equal size and seed yield the same map.
The rules and settings of Tin & Blood: what are they?
No gather rate appears in the name of Tin & Blood. The group limit is 8 players, the game's default. Play is survival, gather, build and raid: the standard game. Combat and raiding between players are permitted. It appears under Community in the server browser and is a community server. The VAC anti-cheat from Valve is active.
Population
How full does Tin & Blood get?
Tin & Blood is offline at present; the last response came 38 days 15 hours ago.
What position does Tin & Blood hold among Rust servers?
Ranked by player hours over the last seven days, Tin & Blood stands at #15,490, in the top 70% overall.
The tags and lists
Where does Tin & Blood appear among the Rust Server Stats lists and filters?
These are the Rust Server Stats lists that include Tin & Blood: Best Rust community servers. On the server list it comes up under these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings attach to the tags on Tin & Blood?
gmrust (Game mode): The standard survival game; mp100 (Max players): Slot count: 100; ts8 (Group limit): 8 to a team, which is the default; v2633 (Protocol): Protocol 2633: joining needs the same game version; cs164530 (Build): Build 164530; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is set — that is the set of tags Tin & Blood publishes for the game's browser. At the top of this page are its current players, queue and world creation time, all taken from the tags.
Wipe schedule
The wipe timetable for Tin & Blood: what does it show?
Too few wipes of Tin & Blood are on record to establish its rhythm. A force wipe comes to all Rust servers each month; the next is due Thursday 5 November at 19:00 UTC. The world now in play was generated 46 days 9 hours ago.
Connection
How does one connect to Tin & Blood?
To connect, open the console with F1 in Rust and enter client.connect 94.64.104.175:35005. The Launch Rust and join button on this page does the same through Steam.