An entry in the registerNo. 15,641
Tin & Blood
Offline 94.64.104.177:35005 checked 34d ago
Tin & Blood is a Rust server. It was offline at the last count. It stands at No. 15,641 of the ranked servers, the top 71%. It last wiped 47d ago.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 Rusty Moose |EU Mondays|163/250 EU · groups of 12+ · weekly · 560 on average
- 2 Rustoria.co - EU East Long107/200 EU · groups of 12+ · monthly · 319 on average
- 3 Rusty Moose |EU Main|16/250 EU · groups of 12+ · weekly · 291 on average
- 4 Rustoria.co - EU Main16/250 EU · groups of 16+ · weekly · 288 on average
- 5 Rustafied.com - EU Friday15/100 EU · groups of 16+ · weekly · 274 on average
- 6 Rustoria.co - EU East Medium19/200 EU · groups of 12+ · biweekly · 250 on average
§ 7Questions answeredfrom the figures in this entry
Server details
On which Rust version does Tin & Blood operate?
The server Tin & Blood is on Rust network protocol 2633 and build 165217, hosted on Linux. To join, your game must be on the same protocol; Steam handles the update.
Is Tin & Blood up, and how steady is its uptime?
Offline at present: Tin & Blood, last seen 34 days 15 hours ago. In the last 7 full days it was up for 0 of 168 hours, 0% of the time. The first sighting at Rust Server Stats was on 24 September 2026.
Where does Tin & Blood operate from?
No region is published by Tin & Blood. Rust Server Stats records the stated location of a server, not the location of the machine. At 94.64.104.177:35005 stands the address.
Rules, settings, map
What map does Tin & Blood put players on?
Generation by the game gives Tin & Blood its procedural map.
The rules and settings of Tin & Blood: what are they?
Nothing in the name of Tin & Blood gives a gather rate. Groups are capped at 8 players, the standard default. Play is survival, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. The server browser shows it under Community, as a community server. VAC is enabled: Valve's anti-cheat.
The players
How full does Tin & Blood get?
No answer from Tin & Blood at the latest refresh; it was last seen 34 days 15 hours ago.
Against other Rust servers, how is Tin & Blood ranked?
The seven-day player-hour table places Tin & Blood at #15,641, within the top 71% of ranked servers.
Tag and list record
Where does Tin & Blood appear among the Rust Server Stats lists and filters?
These are the Rust Server Stats lists that include Tin & Blood: Best Rust community servers. On the server list it comes up under these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings attach to the tags on Tin & Blood?
These tags are Tin & Blood's, and the game's browser reads them: gmrust (Game mode): The standard survival game; mp100 (Max players): Slot count: 100; ts8 (Group limit): The default applies: 8 per team; v2633 (Protocol): Join only on protocol 2633; other versions cannot connect; cs165217 (Build): Game build: 165217; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code absent. The tags include current players, queue and the time the world was made; the top of this page shows them.
Wipe record
The wipe timetable for Tin & Blood: what does it show?
Too few wipes of Tin & Blood are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server, without exception. The world now in play was generated 47 days 6 hours ago.
Joining the server
What is the way to join Tin & Blood?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 94.64.104.177:35005.