An entry in the registerNo. 15,643
Tin & Blood
Offline 94.64.109.29:35005 checked 34d ago
Tin & Blood is a Rust server. It was offline at the last count. It stands at No. 15,643 of the ranked servers, the top 71%. It last wiped 47d ago.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 Rusty Moose |EU Mondays|395/500 EU · groups of 12+ · weekly · 554 on average
- 2 Rustoria.co - EU East Long242/300 EU · groups of 12+ · monthly · 318 on average
- 3 Rusty Moose |EU Main|41/250 EU · groups of 12+ · weekly · 295 on average
- 4 Rustoria.co - EU Main31/250 EU · groups of 16+ · weekly · 294 on average
- 5 Rustafied.com - EU Friday69/100 EU · groups of 16+ · weekly · 273 on average
- 6 Rustoria.co - EU East Medium80/200 EU · groups of 12+ · biweekly · 252 on average
§ 7Questions answeredfrom the figures in this entry
Server details
The Rust version for Tin & Blood: which one?
Rust network protocol 2633 and build 165217 on Linux is what Tin & Blood runs. To join, your game must be on the same protocol; Steam handles the update.
Is Tin & Blood up, and how steady is its uptime?
Tin & Blood shows offline as of the latest refresh, last seen 34 days 13 hours ago. Of note: 0 of 168 hours up in the last 7 full days, or 0% of the time. The first sighting at Rust Server Stats was on 23 September 2026.
Where does Tin & Blood operate from?
No region is published by Tin & Blood. Rust Server Stats records the stated location of a server, not the location of the machine. At 94.64.109.29:35005 stands the address.
Rules, settings, map
What map is in use on Tin & Blood?
Tin & Blood runs a procedural map, generated by the game, of size 6,000 with seed 1789661113. Because size and seed fix the map, it can be viewed on RustMaps from here.
The rules and settings of Tin & Blood: what are they?
Nothing in the name of Tin & Blood gives a gather rate. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. A community server: the browser lists it under Community. VAC, Valve's anti-cheat, is enabled.
Player record
How full does Tin & Blood get?
No answer from Tin & Blood at the latest refresh; it was last seen 34 days 13 hours ago.
What position does Tin & Blood hold among Rust servers?
The seven-day player-hour table places Tin & Blood at #15,643, within the top 71% of ranked servers.
Tags, lists
Tin & Blood sits in which Rust Server Stats lists and filters?
These are the Rust Server Stats lists that include Tin & Blood: Best Rust community servers. On the server list it comes up under these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should the tags on Tin & Blood be read?
These tags are Tin & Blood's, and the game's browser reads them: gmrust (Game mode): Standard survival, as Rust plays it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): 8 to a team, which is the default; v2633 (Protocol): Protocol 2633: joining needs the same game version; cs165217 (Build): Build 165217; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): No region code is set. The tags include current players, queue and the time the world was made; the top of this page shows them.
The wipes
When does Tin & Blood wipe?
The record of Tin & Blood holds too few wipes to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server, without exception. Of note: the current world is 47 days 2 hours old.
Connection
How does one connect to Tin & Blood?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 94.64.109.29:35005.