At press time 11,922 servers72,149 players195 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 15,960

Rust Devblog 297 | Private

Offline 95.189.244.110:28015 checked 2d ago

Rust Devblog 297 | Private is a Rust server. It was offline at the last count. It stands at No. 15,960 of the ranked servers, the top 70%. It last wiped 2d ago. Its own tags class it as modded, oxide.

§ 1Attendance

No hourly history yet.

Hourly average and peak, UTC.

§ 2Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k1 Nov2 Nov3 Nov4 Nov

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduletoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The rhythm
Wipe-day peak0

players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Sun 1 Nov, 18:50 UTC2d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 My Carbon Test Server0/50 groups of 8+ · 381 on average
  2. 2 ShockRust | Blue | NoLimit214/500 no group limit · 156 on average
  3. 3 МИНИ-КАРТА 2Х | STORM | FPS+ 04.11121/100 EU · groups of 8+ · weekly · 127 on average
  4. 4 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 3.11193/225 EU · groups of 16+ · weekly · 122 on average
  5. 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 3.11463/700 EU · groups of 16+ · monthly · 116 on average
  6. 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 1.11106/700 EU · groups of 16+ · monthly · 116 on average

§ 7Questions answeredfrom the figures in this entry

The record

On which Rust version does Rust Devblog 297 | Private operate?

The server Rust Devblog 297 | Private is on Rust network protocol 2592 and build 124991, hosted on Linux. Steam updates your game for you, and it has to be on the same protocol to join.

How reliable is Rust Devblog 297 | Private, and is it online now?

Rust Devblog 297 | Private shows offline as of the latest refresh, last seen 2 days 19 hours ago. The records show 0% uptime over the last 2 full days: 0 of 48 hours up. Its earliest entry at Rust Server Stats is dated 1 November 2026.

Where does Rust Devblog 297 | Private operate from?

The server publishes no region: Rust Devblog 297 | Private. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. At 95.189.244.110:28015 stands the address.

Settings and map

What map does Rust Devblog 297 | Private put players on?

Generation by the game gives Rust Devblog 297 | Private its procedural map.

What settings and rules does Rust Devblog 297 | Private run?

Nothing in the name of Rust Devblog 297 | Private gives a gather rate. The group limit is not stated. survival is the game mode, gather, build and raid: the standard game. Raiding and fighting other players are allowed. It sits in the Modded section, with plugins or settings that change play. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.

Population

What are the player numbers on Rust Devblog 297 | Private?

The last sighting of Rust Devblog 297 | Private was 2 days 19 hours ago, and it is offline now. Averaged over the last seven days, the population is 0 players.

What position does Rust Devblog 297 | Private hold among Rust servers?

On player hours over seven days Rust Devblog 297 | Private ranks #15,960, inside the top 70% of all ranked servers.

Tags, lists

Where does Rust Devblog 297 | Private appear among the Rust Server Stats lists and filters?

On Rust Server Stats, Rust Devblog 297 | Private is placed in these lists: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last 3 days.

The tags on Rust Devblog 297 | Private: what do they signify?

gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server holds 10 slots; v2592 (Protocol): Join only on protocol 2592; other versions cannot connect; cs124991 (Build): Build 124991; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): Region code absent; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded — that is the set of tags Rust Devblog 297 | Private publishes for the game's browser. The tags include current players, queue and the time the world was made; the top of this page shows them.

Wipe record

What is the shape of wipe day on Rust Devblog 297 | Private?

Across its recent wipes, the busiest point averaged 0 players. 1 hours after the latest wipe, the crowd peaked.

The wipe timetable for Rust Devblog 297 | Private: what does it show?

Rust Devblog 297 | Private's rhythm cannot be told yet: too few of its wipes are on record. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. Of note: the current world is 2 days 20 hours old.

How to join

How does one connect to Rust Devblog 297 | Private?

To connect, open the console with F1 in Rust and enter client.connect 95.189.244.110:28015. The Launch Rust and join button on this page does the same through Steam.

§ 8Key to the tagswhat each one means

Published as mp10,ptrak,$r?,v2592,gmrust,cs124991,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players The server holds 10 slots.
v2592
Protocol Join only on protocol 2592; other versions cannot connect.
cs124991
Build Build 124991.
ptrak
Networking RakNet carries it, the standard layer for the game.
$r?
Region code Region code absent.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the browser lists it as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.