An entry in the registerNo. 15,960
Rust Devblog 297 | Private
Offline 95.189.244.110:28015 checked 2d ago
Rust Devblog 297 | Private is a Rust server. It was offline at the last count. It stands at No. 15,960 of the ranked servers, the top 70%. It last wiped 2d ago. Its own tags class it as modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe scheduletoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 1 Nov, 18:50 UTC2d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 My Carbon Test Server0/50 groups of 8+ · 381 on average
- 2 ShockRust | Blue | NoLimit214/500 no group limit · 156 on average
- 3 МИНИ-КАРТА 2Х | STORM | FPS+ 04.11121/100 EU · groups of 8+ · weekly · 127 on average
- 4 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 3.11193/225 EU · groups of 16+ · weekly · 122 on average
- 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 3.11463/700 EU · groups of 16+ · monthly · 116 on average
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 1.11106/700 EU · groups of 16+ · monthly · 116 on average
§ 7Questions answeredfrom the figures in this entry
The record
On which Rust version does Rust Devblog 297 | Private operate?
The server Rust Devblog 297 | Private is on Rust network protocol 2592 and build 124991, hosted on Linux. Steam updates your game for you, and it has to be on the same protocol to join.
How reliable is Rust Devblog 297 | Private, and is it online now?
Rust Devblog 297 | Private shows offline as of the latest refresh, last seen 2 days 19 hours ago. The records show 0% uptime over the last 2 full days: 0 of 48 hours up. Its earliest entry at Rust Server Stats is dated 1 November 2026.
Where does Rust Devblog 297 | Private operate from?
The server publishes no region: Rust Devblog 297 | Private. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. At 95.189.244.110:28015 stands the address.
Settings and map
What map does Rust Devblog 297 | Private put players on?
Generation by the game gives Rust Devblog 297 | Private its procedural map.
What settings and rules does Rust Devblog 297 | Private run?
Nothing in the name of Rust Devblog 297 | Private gives a gather rate. The group limit is not stated. survival is the game mode, gather, build and raid: the standard game. Raiding and fighting other players are allowed. It sits in the Modded section, with plugins or settings that change play. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
Population
What are the player numbers on Rust Devblog 297 | Private?
The last sighting of Rust Devblog 297 | Private was 2 days 19 hours ago, and it is offline now. Averaged over the last seven days, the population is 0 players.
What position does Rust Devblog 297 | Private hold among Rust servers?
On player hours over seven days Rust Devblog 297 | Private ranks #15,960, inside the top 70% of all ranked servers.
Tags, lists
Where does Rust Devblog 297 | Private appear among the Rust Server Stats lists and filters?
On Rust Server Stats, Rust Devblog 297 | Private is placed in these lists: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last 3 days.
The tags on Rust Devblog 297 | Private: what do they signify?
gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server holds 10 slots; v2592 (Protocol): Join only on protocol 2592; other versions cannot connect; cs124991 (Build): Build 124991; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): Region code absent; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded — that is the set of tags Rust Devblog 297 | Private publishes for the game's browser. The tags include current players, queue and the time the world was made; the top of this page shows them.
Wipe record
What is the shape of wipe day on Rust Devblog 297 | Private?
Across its recent wipes, the busiest point averaged 0 players. 1 hours after the latest wipe, the crowd peaked.
The wipe timetable for Rust Devblog 297 | Private: what does it show?
Rust Devblog 297 | Private's rhythm cannot be told yet: too few of its wipes are on record. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. Of note: the current world is 2 days 20 hours old.
How to join
How does one connect to Rust Devblog 297 | Private?
To connect, open the console with F1 in Rust and enter client.connect 95.189.244.110:28015. The Launch Rust and join button on this page does the same through Steam.