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An entry in the registerNo. 7,160

Test server Neon Rust

Online EU 95.217.192.152:20530 checked 9m ago

Test server Neon Rust is a Rust server in Europe. At the last count it had 0 players of a possible 50; over the past week it averaged 0, with a peak of 3. It stands at No. 7,160 of the ranked servers, the top 32%, and No. 2011 in Europe. It last wiped 12d ago. Its own tags class it as modded, oxide.

§ 1Attendance

AveragePeak
00.250.50.75106:0015:0000:0010:0019:0004:00

Hourly average and peak, UTC.

§ 2Performance

01020304006:0015:0000:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 32% of all ranked servers, top 69% in EU. Ranked on player hours over the last seven days.

§ 4The wipe scheduleno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

The rhythm
Usual gap3.4 days

between real wipes

On rhythm0%

of its recent wipes

Wipe-day peak2

players, last three wipes

Crowd held0%

else halves by day 2

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 9 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 09:21 UTC12d ago 5 – running 1
Thu 1 Oct, 18:14 UTC FW26d ago 1 halved by day 2 13.6 days 0
Thu 1 Oct, 00:55 UTC27d ago 1 – 0.7 days 0
Wed 30 Sep, 14:20 UTC27d ago 1 – 0.4 days 1
Mon 21 Sep, 19:18 UTC36d ago 1 halved by day 4 8.8 days 0
Tue 15 Sep, 18:29 UTC42d ago 1 halved by day 1 6 days 0
Tue 15 Sep, 12:28 UTC42d ago 1 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 МИНИ-КАРТА 2Х | STORM | FPS+ 24.10121/100 EU · groups of 8+ · weekly · 128 on average
  2. 2 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.1057/225 EU · groups of 16+ · weekly · 114 on average
  3. 3 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1029/700 EU · groups of 16+ · monthly · 88 on average
  4. 4 RustSpain.com | EU Main4/200 EU · groups of 12+ · weekly · 87 on average
  5. 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.108/1000 EU · groups of 16+ · monthly · 83 on average
  6. 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.107/1000 EU · groups of 16+ · monthly · 67 on average

§ 7Questions answeredfrom the figures in this entry

Server record

The Rust version for Test server Neon Rust: which one?

Rust network protocol 2635 and build 168909 on Linux is what Test server Neon Rust runs. To join, your game must be on the same protocol; Steam handles the update.

What does uptime look like on Test server Neon Rust, and is it up?

The records show Test server Neon Rust online at the time of this check. Of note: the reported uptime places the last restart about 4 days 9 hours ago. The records show 100% uptime over the last 7 full days: 168 of 168 hours up. The first sighting at Rust Server Stats was on 13 September 2026.

What is the performance of Test server Neon Rust like?

For the last 48 hours the average was 30 server fps, with a low of 26. Buildings, deployables and the rest brought the entity count to a high of 31,394. The memory peak was 2,136 MB. An entity count climbing and fps running low are felt in-game as lag.

Where does Test server Neon Rust operate from?

Under the EU tag, Test server Neon Rust lists itself in Europe. Rust Server Stats records the stated location of a server, not the location of the machine. At 95.217.192.152:20530 stands the address.

The rules and map

The map for Test server Neon Rust: which one is it?

Test server Neon Rust runs a procedural map, generated by the game, of size 2,500 with seed 9302025. The map repeats with the same size and seed; this page links to it on RustMaps.

What settings and rules does Test server Neon Rust run?

Nothing in the name of Test server Neon Rust gives a gather rate. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid: the standard game. Raiding and fighting other players are allowed. The server browser lists it under Modded, where plugins or settings alter the game. The plugin set is Oxide. VAC is enabled: Valve's anti-cheat.

Population

What population does Test server Neon Rust carry?

The record for Test server Neon Rust shows 0 players, against a capacity of 50. Over seven days the mean is 0 players, with a peak of 3. At 10:00 UTC, over the last 48 hours, the mean was 0 players, the highest of any hour.

Where does Test server Neon Rust sit in the rankings?

The player-hour table over seven days puts Test server Neon Rust at #7,160, and #2,011 for Europe, within the top 32% of all ranked servers.

Tag and list record

Where does Test server Neon Rust appear among the Rust Server Stats lists and filters?

The Rust Server Stats lists Test server Neon Rust fits: EU Rust servers: the records and Modded Rust servers. On the server list it comes up under these filters: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings attach to the tags on Test server Neon Rust?

gmrust (Game mode): Standard survival, as Rust plays it; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default applies: 8 per team; v2635 (Protocol): The game version must match protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): Region code absent; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): Under Modded, because settings or plugins alter the game; EU (Europe): In the browser it appears under Europe — that is the set of tags Test server Neon Rust publishes for the game's browser. The tags include current players, queue and the time the world was made; the top of this page shows them.

The wipes

What happens on Test server Neon Rust when wipe day arrives?

Across its recent wipes, the busiest point averaged 2 players. 9 hours after the latest wipe, the crowd peaked. The crowd held above half the peak until the next wipe in 0% of recent wipes. By day 2, in the wipes that did not, the crowd fell below half.

When does Test server Neon Rust wipe?

No next wipe can be predicted for Test server Neon Rust, whose wipes fall at irregular times. A force wipe comes to all Rust servers each month; the next is due Thursday 5 November at 19:00 UTC. The world now in play was generated 12 days 20 hours ago.

Connection

How does one connect to Test server Neon Rust?

To connect, open the console with F1 in Rust and enter client.connect 95.217.192.152:20530. The Launch Rust and join button on this page does the same through Steam. https://hosting.alkad.org/ carries the server's website.

§ 8Key to the tagswhat each one means

Published as mp50,ptrak,$r?,v2635,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays it.
mp50
Max players Slot count: 50.
ts8
Group limit The default applies: 8 per team.
v2635
Protocol The game version must match protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code Region code absent.

Mods and access

^o
Oxide Oxide (uMod), a framework for plugins, runs here.
^z
Modded Under Modded, because settings or plugins alter the game.

Region

EU
Europe In the browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.