An entry in the registerNo. 16,013
testserver
Offline 95.27.214.81:28015 checked 26d ago
testserver is a Rust server. It was offline at the last count. It stands at No. 16,013 of the ranked servers, the top 70%. It last wiped 26d ago.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 Rusty Moose |EU Mondays|84/250 EU · groups of 12+ · weekly · 495 on average
- 2 Rustoria.co - EU East Long115/200 EU · groups of 12+ · monthly · 319 on average
- 3 Rusty Moose |EU Main|397/450 EU · groups of 12+ · weekly · 283 on average
- 4 Rustafied.com - EU Friday21/100 EU · groups of 16+ · weekly · 277 on average
- 5 Rustoria.co - EU Main476/525 EU · groups of 16+ · weekly · 266 on average
- 6 Rustoria.co - EU East Medium362/425 EU · groups of 12+ · biweekly · 251 on average
§ 7Questions answeredfrom the figures in this entry
Server details
On which Rust version does testserver operate?
Rust network protocol 2633 and build 163207 on Windows is what testserver runs. The protocol must match on your game to join; the update comes through Steam.
Is testserver up, and how steady is its uptime?
The records show testserver offline, last answering 26 days 6 hours ago. Of note: 0 of 168 hours up in the last 7 full days, or 0% of the time. Its earliest entry at Rust Server Stats is dated 3 October 2026.
Where does testserver operate from?
No region is published by testserver. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. 95.27.214.81:28015 — that is the address.
Settings and map
What map does testserver put players on?
testserver plays on a map the game generates, procedural in kind.
The rules and settings of testserver: what are they?
No gather rate appears in the name of testserver. The group limit is 8 players, the game's default. Play is survival, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. It appears under Community in the server browser and is a community server. VAC, Valve's anti-cheat, is enabled.
Player record
How full does testserver get?
The last sighting of testserver was 26 days 6 hours ago, and it is offline now.
Against other Rust servers, how is testserver ranked?
On player hours over seven days testserver ranks #16,013, inside the top 70% of all ranked servers.
Tags, lists
testserver sits in which Rust Server Stats lists and filters?
The Rust Server Stats lists testserver fits: Best Rust community servers. On the server list it comes up under these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should the tags on testserver be read?
gmrust (Game mode): Standard survival, as Rust plays it; mp2 (Max players): 2 is the number of slots; ts8 (Group limit): 8 to a team, which is the default; v2633 (Protocol): The game version must match protocol 2633 to join; cs163207 (Build): Game build: 163207; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): No region code is set — that is the set of tags testserver publishes for the game's browser. At the top of this page are its current players, queue and world creation time, all taken from the tags.
Wipe schedule
The wipe timetable for testserver: what does it show?
testserver's rhythm cannot be told yet: too few of its wipes are on record. A force wipe comes to all Rust servers each month; the next is due Thursday 5 November at 19:00 UTC. The world now in play was generated 26 days 9 hours ago.
How to join
Which steps join testserver?
To connect, open the console with F1 in Rust and enter client.connect 95.27.214.81:28015. The Launch Rust and join button on this page does the same through Steam.