An entry in the registerNo. 10,205
Chrayntopia-dev
Offline 98.142.0.118:28015 checked 2d ago
Chrayntopia-dev is a Rust server. It was offline at the last count; over the past week it averaged 0, with a peak of 2. It stands at No. 10,205 of the ranked servers, the top 46%. It last wiped 8d ago, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as modded, carbon.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe schedulea steady gap
Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence
between real wipes
of its recent wipes
players, last three wipes
else halves by day 1
| Date, UTC | Hence |
|---|---|
| Thu 5 Nov, 19:00 FW | 6d 21h |
| Thu 12 Nov, 12:34 | 13d 15h |
| Thu 19 Nov, 23:28 | 21d 2h |
| Fri 27 Nov, 10:22 | 28d 13h |
| Thu 3 Dec, 19:00 FW | 34d 21h |
| Fri 4 Dec, 21:17 | 36d 0h |
| Sat 12 Dec, 08:11 | 43d 10h |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in, with 1 in the queue.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 03:51 UTC8d ago | 3+1 queue | – | running | 0 |
| Tue 13 Oct, 05:07 UTC16d ago | 2 | halved by day 1 | 7.9 days | 0 |
| Mon 5 Oct, 18:12 UTC24d ago | 0 | – | 7.5 days | 0 |
| Tue 29 Sep, 04:44 UTC30d ago | 1 | halved by day 1 | 6.6 days | 0 |
| Mon 28 Sep, 04:50 UTC31d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ShockRust | Blue | NoLimit71/500 no group limit · 150 on average
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10126/100 EU · groups of 8+ · weekly · 128 on average
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10118/225 EU · groups of 16+ · weekly · 119 on average
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1040/700 EU · groups of 16+ · monthly · 96 on average
- 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10127/700 EU · groups of 16+ · monthly · 92 on average
- 6 RustSpain.com | EU Main348/350 EU · groups of 12+ · weekly · 85 on average
§ 7Questions answeredfrom the figures in this entry
Server record
The Rust version for Chrayntopia-dev: which one?
Rust network protocol 2635 and build 168909 on Linux is what Chrayntopia-dev runs. The protocol must match on your game to join; the update comes through Steam.
Is Chrayntopia-dev up, and how steady is its uptime?
Chrayntopia-dev shows offline as of the latest refresh, last seen 2 days 11 hours ago. Of note: 131 of 168 hours up in the last 7 full days, or 78% of the time. The first sighting at Rust Server Stats was on 25 September 2026.
Where does Chrayntopia-dev operate from?
The server publishes no region: Chrayntopia-dev. Rust Server Stats records the stated location of a server, not the location of the machine. At 98.142.0.118:28015 stands the address.
The rules and map
What map is in use on Chrayntopia-dev?
Chrayntopia-dev runs a procedural map, generated by the game, of size 4,250 with seed 50000. The map repeats with the same size and seed; this page links to it on RustMaps. Map name, as listed: Custom Map.
The rules and settings of Chrayntopia-dev: what are they?
Nothing in the name of Chrayntopia-dev gives a gather rate. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. It sits in the Modded section, with plugins or settings that change play. The plugin set is Carbon. VAC, Valve's anti-cheat, is enabled.
Population
How full does Chrayntopia-dev get?
Chrayntopia-dev is offline at present; the last response came 2 days 11 hours ago. Over seven days the mean is 0 players, with a peak of 2.
What position does Chrayntopia-dev hold among Rust servers?
The seven-day player-hour table places Chrayntopia-dev at #10,205, within the top 46% of ranked servers.
Tags, lists
Chrayntopia-dev sits in which Rust Server Stats lists and filters?
On Rust Server Stats, Chrayntopia-dev is placed in these lists: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings attach to the tags on Chrayntopia-dev?
gmrust (Game mode): The standard survival game; mp0 (Max players): Slot count: 0; ts8 (Group limit): Set at the game default of 8 per team; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): Region code absent; ^z (Modded): Modded: settings or plugins have changed the game; ^y (Carbon): Plugin framework: Carbon — that is the set of tags Chrayntopia-dev publishes for the game's browser. The tags include current players, queue and the time the world was made; the top of this page shows them.
Wipe record
What is the shape of wipe day on Chrayntopia-dev?
Averaged over recent wipes, the crowd reached 2 at its busiest. The latest wipe drew its peak 23 hours after the wipe, with a queue of 1 more. The crowd held above half the peak until the next wipe in 0% of recent wipes. By day 1, in the wipes that did not, the crowd fell below half.
When does Chrayntopia-dev wipe?
The recent rhythm on Chrayntopia-dev is a wipe about every 7 days. On Thursday 5 November at 19:00 UTC comes its next wipe, the force wipe that takes every Rust server. The present world dates from 8 days 17 hours.
Joining the server
How does one connect to Chrayntopia-dev?
To connect, open the console with F1 in Rust and enter client.connect 98.142.0.118:28015. The Launch Rust and join button on this page does the same through Steam.