At press time 11,829 servers91,985 players459 fresh wipes Revised every five minutes
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An entry in the registerNo. 10,205

Chrayntopia-dev

Offline 98.142.0.118:28015 checked 2d ago

Chrayntopia-dev is a Rust server. It was offline at the last count; over the past week it averaged 0, with a peak of 2. It stands at No. 10,205 of the ranked servers, the top 46%. It last wiped 8d ago, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as modded, carbon.

§ 1Attendance

No hourly history yet.

Hourly average and peak, UTC.

§ 2Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k25 Sep2 Oct9 Oct15 Oct22 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe schedulea steady gap

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

The rhythm
Usual gap7 days

between real wipes

On rhythm75%

of its recent wipes

Wipe-day peak2

players, last three wipes

Crowd held0%

else halves by day 1

Coming wipes
Date, UTCHence
Thu 5 Nov, 19:00 FW6d 21h
Thu 12 Nov, 12:3413d 15h
Thu 19 Nov, 23:2821d 2h
Fri 27 Nov, 10:2228d 13h
Thu 3 Dec, 19:00 FW34d 21h
Fri 4 Dec, 21:1736d 0h
Sat 12 Dec, 08:1143d 10h

The first 48 hours of its last wipes

Wed 21 OctTue 13 OctMon 5 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in, with 1 in the queue.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 03:51 UTC8d ago 3+1 queue – running 0
Tue 13 Oct, 05:07 UTC16d ago 2 halved by day 1 7.9 days 0
Mon 5 Oct, 18:12 UTC24d ago 0 – 7.5 days 0
Tue 29 Sep, 04:44 UTC30d ago 1 halved by day 1 6.6 days 0
Mon 28 Sep, 04:50 UTC31d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 ShockRust | Blue | NoLimit71/500 no group limit · 150 on average
  2. 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10126/100 EU · groups of 8+ · weekly · 128 on average
  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10118/225 EU · groups of 16+ · weekly · 119 on average
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1040/700 EU · groups of 16+ · monthly · 96 on average
  5. 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10127/700 EU · groups of 16+ · monthly · 92 on average
  6. 6 RustSpain.com | EU Main348/350 EU · groups of 12+ · weekly · 85 on average

§ 7Questions answeredfrom the figures in this entry

Server record

The Rust version for Chrayntopia-dev: which one?

Rust network protocol 2635 and build 168909 on Linux is what Chrayntopia-dev runs. The protocol must match on your game to join; the update comes through Steam.

Is Chrayntopia-dev up, and how steady is its uptime?

Chrayntopia-dev shows offline as of the latest refresh, last seen 2 days 11 hours ago. Of note: 131 of 168 hours up in the last 7 full days, or 78% of the time. The first sighting at Rust Server Stats was on 25 September 2026.

Where does Chrayntopia-dev operate from?

The server publishes no region: Chrayntopia-dev. Rust Server Stats records the stated location of a server, not the location of the machine. At 98.142.0.118:28015 stands the address.

The rules and map

What map is in use on Chrayntopia-dev?

Chrayntopia-dev runs a procedural map, generated by the game, of size 4,250 with seed 50000. The map repeats with the same size and seed; this page links to it on RustMaps. Map name, as listed: Custom Map.

The rules and settings of Chrayntopia-dev: what are they?

Nothing in the name of Chrayntopia-dev gives a gather rate. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. It sits in the Modded section, with plugins or settings that change play. The plugin set is Carbon. VAC, Valve's anti-cheat, is enabled.

Population

How full does Chrayntopia-dev get?

Chrayntopia-dev is offline at present; the last response came 2 days 11 hours ago. Over seven days the mean is 0 players, with a peak of 2.

What position does Chrayntopia-dev hold among Rust servers?

The seven-day player-hour table places Chrayntopia-dev at #10,205, within the top 46% of ranked servers.

Tags, lists

Chrayntopia-dev sits in which Rust Server Stats lists and filters?

On Rust Server Stats, Chrayntopia-dev is placed in these lists: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings attach to the tags on Chrayntopia-dev?

gmrust (Game mode): The standard survival game; mp0 (Max players): Slot count: 0; ts8 (Group limit): Set at the game default of 8 per team; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): Region code absent; ^z (Modded): Modded: settings or plugins have changed the game; ^y (Carbon): Plugin framework: Carbon — that is the set of tags Chrayntopia-dev publishes for the game's browser. The tags include current players, queue and the time the world was made; the top of this page shows them.

Wipe record

What is the shape of wipe day on Chrayntopia-dev?

Averaged over recent wipes, the crowd reached 2 at its busiest. The latest wipe drew its peak 23 hours after the wipe, with a queue of 1 more. The crowd held above half the peak until the next wipe in 0% of recent wipes. By day 1, in the wipes that did not, the crowd fell below half.

When does Chrayntopia-dev wipe?

The recent rhythm on Chrayntopia-dev is a wipe about every 7 days. On Thursday 5 November at 19:00 UTC comes its next wipe, the force wipe that takes every Rust server. The present world dates from 8 days 17 hours.

Joining the server

How does one connect to Chrayntopia-dev?

To connect, open the console with F1 in Rust and enter client.connect 98.142.0.118:28015. The Launch Rust and join button on this page does the same through Steam.

§ 8Key to the tagswhat each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The standard survival game.
mp0
Max players Slot count: 0.
ts8
Group limit Set at the game default of 8 per team.
v2635
Protocol Join only on protocol 2635; other versions cannot connect.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code Region code absent.

Mods and access

^z
Modded Modded: settings or plugins have changed the game.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.