An entry in the registerNo. 15,960
<SERVER_NAME>
Offline 98.97.8.170:28015 checked 5d ago
<SERVER_NAME> is a Rust server. It was offline at the last count. It stands at No. 15,960 of the ranked servers, the top 70%. It last wiped 33d ago.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 Rustoria.co - EU East Medium382/425 EU · groups of 12+ · biweekly · 398 on average
- 2 Rusty Moose |EU Biweekly|153/200 EU · groups of 12+ · biweekly · 323 on average
- 3 Rusty Moose |US Biweekly|93/200 NA · groups of 12+ · biweekly · 313 on average
- 4 Rustoria.co - EU Mondays372/400 EU · groups of 12+ · weekly · 267 on average
- 5 Rustafied.com - EU Medium - Large213/275 EU · groups of 16+ · biweekly · 263 on average
- 6 Rustafied.com - EU Friday110/150 EU · groups of 16+ · weekly · 234 on average
§ 7Questions answeredfrom the figures in this entry
Server record
On which Rust version does <SERVER_NAME> operate?
The server <SERVER_NAME> is on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, and it has to be on the same protocol to join.
Is <SERVER_NAME> up, and how steady is its uptime?
Offline at present: <SERVER_NAME>, last seen 5 days 6 hours ago. Of note: 7 of 120 hours up in the last 5 full days, or 6% of the time. Rust Server Stats records a first sighting on 29 October 2026.
Where does <SERVER_NAME> operate from?
No region appears for <SERVER_NAME>. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. At 98.97.8.170:28015 stands the address.
Settings and map
The map for <SERVER_NAME>: which one is it?
Generation by the game gives <SERVER_NAME> its procedural map.
What does <SERVER_NAME> set down in the way of rules and settings?
The name of <SERVER_NAME> states no rate for gathering. Eight players per group is the default and the limit here. Play is survival, gather, build and raid: the standard game. Combat and raiding between players are permitted. It appears under Community in the server browser and is a community server. VAC, Valve's anti-cheat, is enabled.
The players
How full does <SERVER_NAME> get?
<SERVER_NAME> is offline at present; the last response came 5 days 6 hours ago. The record shows an average of 0 players over the past seven days.
Against other Rust servers, how is <SERVER_NAME> ranked?
The seven-day player-hour table places <SERVER_NAME> at #15,960, within the top 70% of ranked servers.
The tags and lists
<SERVER_NAME> sits in which Rust Server Stats lists and filters?
These are the Rust Server Stats lists that include <SERVER_NAME>: Best Rust community servers. On the server list it comes up under these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The tags on <SERVER_NAME>: what do they signify?
These tags are <SERVER_NAME>'s, and the game's browser reads them: gmrust (Game mode): The standard survival game; mp0 (Max players): Slot count: 0; ts8 (Group limit): Set at the game default of 8 per team; v2635 (Protocol): The game version must match protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): The region code is not set. The tags include current players, queue and the time the world was made; the top of this page shows them.
The wipes
When does <SERVER_NAME> wipe?
<SERVER_NAME>'s rhythm cannot be told yet: too few of its wipes are on record. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. The world now in play was generated 33 days 16 hours ago.
Joining the server
Which steps join <SERVER_NAME>?
To connect, open the console with F1 in Rust and enter client.connect 98.97.8.170:28015. The Launch Rust and join button on this page does the same through Steam.