An entry in the registerNo. 8,177
Jitters Test Server
Online NA 104.129.132.227:30015 checked 8m ago
Jitters Test Server is a Rust server in North America. At the last count it had 0 players of a possible 10; over the past week it averaged 0, with a peak of 2. It stands at No. 8,177 of the ranked servers, the top 37%, and No. 1174 in North America. It last wiped 15d ago, on a weekly schedule, and the next wipe is expected on Wednesday 4 November. Its own tags class it as modded, carbon, pve.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 37% of all ranked servers, top 63% in NA. Ranked on player hours over the last seven days.
§ 4The wipe schedulefrom its schedule tag
Next wipe Wednesday 4 November, 10:20 UTC, in 5d 7h. Its weekly schedule tag · low confidence
between real wipes
of its recent wipes
players, last three wipes
else halves by day 2.5
| Date, UTC | Hence |
|---|---|
| Wed 4 Nov, 10:20 | 5d 7h |
| Thu 5 Nov, 19:00 FW | 6d 16h |
| Wed 11 Nov, 10:20 | 12d 7h |
| Wed 18 Nov, 10:20 | 19d 7h |
| Wed 25 Nov, 10:20 | 26d 7h |
| Wed 2 Dec, 10:20 | 33d 7h |
| Thu 3 Dec, 19:00 FW | 34d 16h |
| Wed 9 Dec, 10:20 | 40d 7h |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 23 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 10:20 UTC15d ago | 1 | – | running | 0 |
| Thu 8 Oct, 10:56 UTC21d ago | 1 | halved by day 2 | 6 days | 0 |
| Wed 30 Sep, 22:46 UTC29d ago | 3 | halved by day 3 | 7.5 days | 0 |
| Sun 27 Sep, 23:42 UTC32d ago | 2 | held half | 3 days | 1 |
| Sun 27 Sep, 17:39 UTC32d ago | 2 | – | 0.3 days | 1 |
| Sat 26 Sep, 20:43 UTC33d ago | 2 | – | 0.9 days | 0 |
| Fri 25 Sep, 12:51 UTC34d ago | 4 | – | 1.3 days | 0 |
| Thu 24 Sep, 16:28 UTC35d ago | 4 | – | 0.8 days | 0 |
| Thu 24 Sep, 09:50 UTC35d ago | 4 | – | 0.3 days | 1 |
| Thu 24 Sep, 00:14 UTC36d ago | 4 | – | 0.4 days | 2 |
| Tue 22 Sep, 21:05 UTC37d ago | 3 | – | 1.1 days | 0 |
| Tue 22 Sep, 11:26 UTC37d ago | 3 | – | 0.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 RustMode PvE | 10/29 | No Tech Tree | Skills | Raids | Events11/50 NA · groups of 150+ · weekly · 4 on average
- 2 [US] Northnet 1x PVE | Events | Raids | No Tech Tree | Custom W7/75 NA · groups of 8+ · 1x · weekly · 2 on average
- 3 [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo265/2000 NA · no group limit · biweekly · 246 on average
- 4 Chrayntopia ♡ ︎PvE | RP | PvP100/200 NA · groups of 8+ · biweekly · 102 on average
- 5 [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing57/200 NA · groups of 8+ · monthly · 48 on average
- 6 Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet97/125 NA · no group limit · 1x · monthly · 38 on average
§ 7Questions answeredfrom the figures in this entry
Server details
On which Rust version does Jitters Test Server operate?
Rust network protocol 2635 and build 169621 on Linux is what Jitters Test Server runs. Steam updates your game for you, and it has to be on the same protocol to join.
Is Jitters Test Server up, and how steady is its uptime?
Online: Jitters Test Server is up as of the latest refresh. The uptime it reports puts the last restart at about 19 hours ago. The records show 99% uptime over the last 7 full days: 167 of 168 hours up. The first sighting at Rust Server Stats was on 13 September 2026.
How does Jitters Test Server perform?
Server fps averaged 60 over the last 48 hours; the low was 59. The entity count reached 93,000: buildings, deployables and all else in the world. Up to 2,545 MB of memory was used. What players feel as lag: fps running low and entities climbing.
Where does Jitters Test Server operate from?
Under the NA tag, Jitters Test Server lists itself in North America. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. 104.129.132.227:30015 — that is the address.
The rules and map
What map does Jitters Test Server put players on?
Jitters Test Server runs a procedural map, generated by the game, of size 3,500 with seed 2244. RustMaps can display it from this page, since equal size and seed yield the same map.
What settings and rules does Jitters Test Server run?
No gather rate appears in the name of Jitters Test Server. Eight players per group is the default and the limit here. Play is pve, player combat is excluded. The server browser lists it under Modded, where plugins or settings alter the game. Carbon plugins are in use. VAC is enabled: Valve's anti-cheat.
The players
What are the player numbers on Jitters Test Server?
At the latest count Jitters Test Server has 0 players, with 10 slots in total. Over seven days the mean is 0 players, with a peak of 2.
Against other Rust servers, how is Jitters Test Server ranked?
The player-hour table over seven days puts Jitters Test Server at #8,177, and #1,174 for North America, within the top 37% of all ranked servers.
Tags, lists
Where does Jitters Test Server appear among the Rust Server Stats lists and filters?
These are the Rust Server Stats lists that include Jitters Test Server: Modded Rust servers, Rust PvE servers and North America: server records. On the server list it comes up under these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.
Which meanings attach to the tags on Jitters Test Server?
The game's server browser reads the tags Jitters Test Server publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): 8 to a team, which is the default; v2635 (Protocol): The game version must match protocol 2635 to join; cs169621 (Build): Game build: 169621; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is not set; ^w (Weekly): Wipes once a week; ^p (PvE): The danger comes from the world, not other players; ^z (Modded): Modded: settings or plugins have changed the game; ^y (Carbon): Carbon, a framework for plugins, runs here; NA (North America): The server browser files it under North America. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.
Wipe record
Wipe day on Jitters Test Server: what should be expected?
Across its recent wipes, the busiest point averaged 2 players. 23 hours into the latest wipe the crowd reached its peak. The crowd held above half the peak until the next wipe in 33% of recent wipes. The fall below half came by day 2.5 where the crowd did not hold.
The wipe timetable for Jitters Test Server: what does it show?
With the schedule unconfirmed by too few recorded wipes, the prediction on Jitters Test Server follows its tag. The records show the next wipe due on Wednesday 4 November at 10:20 UTC. The present world dates from 15 days 16 hours. Its tags carry a weekly wipe schedule.
Connection
How does one connect to Jitters Test Server?
To connect, open the console with F1 in Rust and enter client.connect 104.129.132.227:30015. The Launch Rust and join button on this page does the same through Steam.