At press time 11,774 servers63,914 players128 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 4,066

RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]

Online NA 104.143.2.47:28015 checked 13m ago

RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is a Rust server in North America. At the last count it had 0 players of a possible 50; over the past week it averaged 1, with a peak of 3. It stands at No. 4,066 of the ranked servers, the top 18%, and No. 682 in North America. It last wiped 26d ago, on a monthly schedule, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as modded, carbon, pve.

§ 1Attendance

AveragePeak
0123423:0016:0023:0007:0014:0021:00

Hourly average and peak, UTC.

§ 2Performance

01020304023:0016:0023:0007:0014:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
12k4k6k8k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 18% of all ranked servers, top 36% in NA. Ranked on player hours over the last seven days.

§ 4The wipe scheduleforce wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 20h. The force wipe · high confidence

The rhythm
Wipe-day peak5

players, last three wipes

Coming wipes
Date, UTCHence
Thu 5 Nov, 19:00 FW8d 20h
Thu 3 Dec, 19:00 FW36d 20h

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 26 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 21:49 UTC FW26d ago 5 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6In its own wordsas the server describes itself

More possible features to come, new players always welcome! ◈--PURGE DAY LAST DAY BEFORE WIPE-- ◈--PVE Server(No Player Killing, Raiding, or Stealing Loot(Unless Purge Day))-- ◈--Free JetPacks for our Discord Verified players!-- ◈--Shop-- ◈--300+ RaidableBases(Easy,Medium,Hard,Expert,Nightmare,Chaos Difficulties)-- ◈--Survival Arena-- ◈--HeliSignals(Call your own Patrol Helicopter on demand)-- ◈--Personal Recyclers to place in your base for our Discord Verified(Members)-- ◈--Portable Repair Bench (/repair) or never repair with SkillTree-- ◈--BGrade, RemoveTool and No Stability for Base Building-- ◈--QuickSmelt and Faster Recycling- ◈--SkillTree and ZLevels-- ◈--Backpacks(Players get 48 slots, members that verify with discord get 96, 144 available on SkillTree)-- ◈--Monthly Wipes on Force Wipe-- ◈--Open Hackable Crates Faster-- ◈--Bigger Item Stacks-- ◈--Vehicle License-- ◈--2 Hour Days 15 Minute Nights with Vote Night Skip-- ◈--No Workbench Tax--

§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 Good Times Custom Maps Server I (PVE-Build)0/50 NA · groups of 8+ · monthly · 1 on average
  2. 2 Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai4/200 NA · groups of 8+ · 2x · monthly · 3 on average
  3. 3 Nyx's Wasteland | Build • Trade • Survive • Belong2/50 NA · groups of 8+ · 2 on average
  4. 4 Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|11/50 NA · groups of 8+ · biweekly · 1 on average
  5. 5 Outpost Omega | PVE | Build | Explore | Thrive2/100 NA · groups of 8+ · biweekly · 1 on average
  6. 6 [US] RustDecay PVE 15x Relax & Build - No Kill No Raid19/50 NA · groups of 8+ · 15x · monthly · 12 on average

§ 8Questions answeredfrom the figures in this entry

Server record

On which Rust version does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] operate?

The server RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is on Rust network protocol 2635 and build 168909, hosted on Linux. The protocol must match on your game to join; the update comes through Steam.

Is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] up, and how steady is its uptime?

Online: RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is up as of the latest refresh. Of note: the reported uptime places the last restart about 17 hours ago. In the last 7 full days it was up for 158 of 168 hours, 94% of the time. Rust Server Stats records a first sighting on 13 September 2026.

What is the performance of RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] like?

For the last 48 hours the average was 30 server fps, with a low of 26. Buildings, deployables and the rest brought the entity count to a high of 150,016. The memory peak was 7,144 MB. Lag, as players meet it, comes from low fps and an entity count on the rise.

In which location does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] sit?

The NA tag places RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] in North America, as the server lists itself. Rust Server Stats records the stated location of a server, not the location of the machine. At 104.143.2.47:28015 stands the address.

Rules, settings, map

What map is in use on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] runs a procedural map, generated by the game, of size 4,250 with seed 1337. RustMaps can display it from this page, since equal size and seed yield the same map. Map name, as listed: Custom Map.

What does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] set down in the way of rules and settings?

No gather rate appears in the name of RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]. Eight players per group is the default and the limit here. Play is pve, no combat against other players. It sits in the Modded section, with plugins or settings that change play. Carbon plugins are in use. The VAC anti-cheat from Valve is active.

Population

What population does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] carry?

The record for RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] shows 0 players, against a capacity of 50. Over seven days the mean is 1 players, with a peak of 3. The busiest hour of the last 48 was 01:00 UTC, averaging 2 players.

Where does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] sit in the rankings?

The player-hour table over seven days puts RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] at #4,066, and #682 for North America, within the top 18% of all ranked servers.

Tags, lists

RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] sits in which Rust Server Stats lists and filters?

The Rust Server Stats lists RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] fits: Modded Rust servers, Rust server stats: build servers, Rust PvE servers and North America: server records. On the server list it comes up under these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

The tags on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]: what do they signify?

The game's server browser reads the tags RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] publishes: gmrust (Game mode): The standard survival game; mp50 (Max players): Slot count: 50; ts8 (Group limit): Set at the game default of 8 per team; v2635 (Protocol): Protocol 2635: joining needs the same game version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): Region code absent; ^m (Monthly): Monthly wipes, in step with Facepunch's force wipe; ^p (PvE): Player against player combat is off; the world supplies the danger; ^z (Modded): Modded: settings or plugins have changed the game; ^y (Carbon): The plugin framework is Carbon; NA (North America): North America is where the server browser lists it. At the top of this page are its current players, queue and world creation time, all taken from the tags.

Wipe schedule

What is the shape of wipe day on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

Averaged over recent wipes, the crowd reached 5 at its busiest. 26 hours after the latest wipe, the crowd peaked.

When does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] wipe?

RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] wipes with the force wipe alone, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers are wiped. Of note: the current world is 26 days old. The tags list wipes as monthly.

Joining the server

What is the way to join RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

To connect, open the console with F1 in Rust and enter client.connect 104.143.2.47:28015. The Launch Rust and join button on this page does the same through Steam. https://discord.com/invite/478SQzbUU9 carries the server's website.

§ 9Key to the tagswhat each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode The standard survival game.
mp50
Max players Slot count: 50.
ts8
Group limit Set at the game default of 8 per team.
v2635
Protocol Protocol 2635: joining needs the same game version.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet carries it, the standard layer for the game.
$r?
Region code Region code absent.

Wipe schedule

^m
Monthly Monthly wipes, in step with Facepunch's force wipe.

Gameplay

^p
PvE Player against player combat is off; the world supplies the danger.

Mods and access

^z
Modded Modded: settings or plugins have changed the game.
^y
Carbon The plugin framework is Carbon.

Region

NA
North America North America is where the server browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.