An entry in the registerNo. 15,351
DEV
Online 141.98.157.79:28888 checked 11m ago
DEV is a Rust server, one of the rust.red servers. At the last count it had 0 players. It stands at No. 15,351 of the ranked servers, the top 69%. It last wiped 25d ago, on a weekly schedule, and the next wipe is expected on Saturday 31 October. Its own tags class it as modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe schedulefrom its schedule tag
Next wipe Saturday 31 October, 10:35 UTC, in 2d 5h. Its weekly schedule tag · low confidence
players, last three wipes
| Date, UTC | Hence |
|---|---|
| Sat 31 Oct, 10:35 | 2d 5h |
| Thu 5 Nov, 19:00 FW | 7d 13h |
| Sat 7 Nov, 10:35 | 9d 5h |
| Sat 14 Nov, 10:35 | 16d 5h |
| Sat 21 Nov, 10:35 | 23d 5h |
| Sat 28 Nov, 10:35 | 30d 5h |
| Thu 3 Dec, 19:00 FW | 35d 13h |
| Sat 5 Dec, 10:35 | 37d 5h |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 10:35 UTC25d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6In its own wordsas the server describes itself
Global Wipe Every Thursday Map Wipe Every Monday -------- Gathering x1.5 Sulfur x1 Component x1.5
§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 RustyMain.eu X50X | MAX 5 | Skills | Kits | PvP | TP | Loot+2/128 groups of 5 · weekly · 3 on average
- 2 UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B3/120 EU · groups of 5 · 4 on average
- 3 BATTLEFIELD x1000000 | BILLION | MILLION | ПАЛЯНИЦЯ3/200 EU · groups of 5 · 1e+06x · weekly · 76 on average
- 4 DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP15/250 groups of 30+ · weekly · 67 on average
- 5 ◤◥◤ORAX LAND◥◤◥ X50/X100 (MAX5|NoBP|Loot+|mymini)6/100 groups of 5 · 50x · weekly · 7 on average
- 6 CHOYKA RUST №3[ONE GRID] ZOMBIE MOD2/10 groups of 50+ · weekly · 4 on average
§ 8Questions answeredfrom the figures in this entry
The record
On which Rust version does DEV operate?
The server DEV is on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, and it has to be on the same protocol to join.
Is DEV up, and how steady is its uptime?
Online: DEV is up as of the latest refresh. A restart came about 36 minutes ago, by the server's own uptime figure. The records show 99% uptime over the last 7 full days: 167 of 168 hours up. The first sighting at Rust Server Stats was on 15 September 2026.
What is the performance of DEV like?
Server fps averaged 30 over the last 48 hours; the low was 30. The entity count reached 63,289: buildings, deployables and all else in the world. The memory peak was 3,205 MB. An entity count climbing and fps running low are felt in-game as lag.
Where does DEV operate from?
No region is published by DEV. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. At 141.98.157.79:28888 stands the address.
Rules, settings, map
What map is in use on DEV?
DEV runs a procedural map, generated by the game, of size 4,500 with seed 1400132468. Because size and seed fix the map, it can be viewed on RustMaps from here.
What does DEV set down in the way of rules and settings?
No gather rate appears in the name of DEV. The maximum group is 5 players. minigames & battle royale is the game mode, arenas, parkour, battle royale and Bedwars. Plugins or settings change the game; it appears under Modded in the browser. Oxide plugins are in use. The VAC anti-cheat from Valve is active.
The players
How full does DEV get?
0 is the current population of DEV. Averaged over the last seven days, the population is 0 players.
Where does DEV sit in the rankings?
The seven-day player-hour table places DEV at #15,351, within the top 69% of ranked servers.
Tag and list record
DEV sits in which Rust Server Stats lists and filters?
On Rust Server Stats, DEV is placed in these lists: Modded Rust servers, Rust aim training servers and Rust battlefield servers. On the server list it comes up under these filters: Type: Modded; Server tag: Weekly ^w, Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
How should the tags on DEV be read?
The game's server browser reads the tags DEV publishes: gmrust (Game mode): Standard survival, as Rust plays it; mp0 (Max players): The server holds 0 slots; ts5 (Group limit): 5 is the ceiling per team; v2635 (Protocol): The game version must match protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^w (Weekly): Wipes once a week; ^e (Minigames): Runs minigames, among them arenas, Bedwars and parkour; ^d (Combat training): Loot is given to you for aim and PvP practice; ^i (Battlefield): Kits and raised rates make for fast PvP; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded; modded (Modded): The game is changed by plugins or settings; the browser lists it as Modded. At the top of this page are its current players, queue and world creation time, all taken from the tags.
By whose hand is DEV run?
Of the servers we track, none other uses the rust.red hostname published by DEV.
The wipes
What is the shape of wipe day on DEV?
Averaged over recent wipes, the crowd reached 1 at its busiest. 13 hours into the latest wipe the crowd reached its peak.
On what schedule does DEV wipe?
With the schedule unconfirmed by too few recorded wipes, the prediction on DEV follows its tag. The records show the next wipe due on Saturday 31 October at 10:35 UTC. The present world dates from 25 days 18 hours. Its tags carry a weekly wipe schedule.
Joining the server
How does one connect to DEV?
To connect, open the console with F1 in Rust and enter client.connect 141.98.157.79:28888. The Launch Rust and join button on this page does the same through Steam. https://discord.com/invite/KQ45eJABwx carries the server's website.