An entry in the registerNo. 15,344
RUST Oklahoma - Modded
Online NA 143.109.149.125:28015 checked 9m ago
RUST Oklahoma - Modded is a Rust server in North America. At the last count it had 0 players of a possible 50. It stands at No. 15,344 of the ranked servers, the top 69%, and No. 1503 in North America. It last wiped 27d ago, on a monthly schedule, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
§ 4The wipe scheduleforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
between real wipes
players, last three wipes
else halves by day 2
| Date, UTC | Hence |
|---|---|
| Thu 5 Nov, 19:00 FW | 7d 3h |
| Thu 3 Dec, 19:00 FW | 35d 3h |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 08:09 UTC27d ago | 1 | – | running | 0 |
| Mon 28 Sep, 12:27 UTC31d ago | 1 | halved by day 2 | 3.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6In its own wordsas the server describes itself
Server Type: - PVP & Roleplay Server Rules: 1) No hacking, cheating, exploiting, etc. 2) No trolling, griefing, mic abuse, or chat spamming. 3) We reserve the right to kick and/or ban anyone who violates the server rules. 4) Enjoy and have a great time! Server Modifications: - Automated Events - Blueprint Manager - Gather Manager - Info Panel - Private Messages - Sign Artist - Stack Modifier - Team Manager - Vehicle Decay Protection - Welcomer - You've Got Mail
§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 [NA] Willjum's Casual Solo/Duo Monthly6/175 NA · groups of 8+ · monthly · 14 on average
- 2 Hempville 420 No Kos Low Decay / Limited PvP3/90 NA · groups of 8+ · monthly · 7 on average
- 3 Made in Quebec & France! QC FR EN (Website 9 Languages)5/1000 NA · groups of 8+ · monthly · 4 on average
- 4 Testing Grounds4/15 NA · groups of 8+ · monthly · 2 on average
- 5 Apocrypha-Linux | PvE | PvP1/50 NA · groups of 20+ · monthly · 1 on average
- 6 [US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | 2/50 NA · groups of 8+ · monthly · 1 on average
§ 8Questions answeredfrom the figures in this entry
The record
The Rust version for RUST Oklahoma - Modded: which one?
Rust network protocol 2635 and build 168909 on Windows is what RUST Oklahoma - Modded runs. Steam updates your game for you, and it has to be on the same protocol to join.
Is RUST Oklahoma - Modded up, and how steady is its uptime?
RUST Oklahoma - Modded currently answers as online. Of note: the reported uptime places the last restart about 5 hours ago. Of note: 162 of 168 hours up in the last 7 full days, or 96% of the time. Its earliest entry at Rust Server Stats is dated 13 September 2026.
How does RUST Oklahoma - Modded perform?
The records show an average of 155 server fps over 48 hours, never below 100. Buildings, deployables and the rest brought the entity count to a high of 93,987. The memory peak was 2,972 MB. An entity count climbing and fps running low are felt in-game as lag.
Where does RUST Oklahoma - Modded operate from?
The NA tag places RUST Oklahoma - Modded in North America, as the server lists itself. Rust Server Stats records the stated location of a server, not the location of the machine. At 143.109.149.125:28015 stands the address.
Rules, settings, map
The map for RUST Oklahoma - Modded: which one is it?
RUST Oklahoma - Modded runs a procedural map, generated by the game, of size 4,000 with seed 1488. Because size and seed fix the map, it can be viewed on RustMaps from here.
The rules and settings of RUST Oklahoma - Modded: what are they?
No gather rate appears in the name of RUST Oklahoma - Modded. Groups are capped at 8 players, the standard default. Play is survival, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. Plugins or settings change the game; it appears under Modded in the browser. Plugins run here: Oxide. The VAC anti-cheat from Valve is active.
Population
What population does RUST Oklahoma - Modded carry?
The record for RUST Oklahoma - Modded shows 0 players, against a capacity of 50. Averaged over the last seven days, the population is 0 players.
What position does RUST Oklahoma - Modded hold among Rust servers?
The player-hour table over seven days puts RUST Oklahoma - Modded at #15,344, and #1,503 for North America, within the top 69% of all ranked servers.
Tags, lists
RUST Oklahoma - Modded sits in which Rust Server Stats lists and filters?
The Rust Server Stats lists RUST Oklahoma - Modded fits: Modded Rust servers and North America: server records. On the server list it comes up under these filters: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
The tags on RUST Oklahoma - Modded: what do they signify?
These tags are RUST Oklahoma - Modded's, and the game's browser reads them: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Slot count: 50; ts8 (Group limit): 8 to a team, which is the default; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168909 (Build): Build 168909; ptsw (Networking): It runs on the 'sw' network layer; $r? (Region code): No region code is set; ^m (Monthly): One wipe a month, alongside the force wipe from Facepunch; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded: settings or plugins have changed the game; NA (North America): North America is where the server browser lists it. At the top of this page are its current players, queue and world creation time, all taken from the tags.
Wipe record
What happens on RUST Oklahoma - Modded when wipe day arrives?
The average peak across recent wipes was 1 players. 17 hours after the latest wipe, the crowd peaked. The crowd held above half the peak until the next wipe in 0% of recent wipes. In those cases the crowd dropped below half by day 2.
On what schedule does RUST Oklahoma - Modded wipe?
The force wipe is the only wipe for RUST Oklahoma - Modded, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe shared by every Rust server. The present world dates from 27 days 7 hours. The tags list wipes as monthly.
How to join
What is the way to join RUST Oklahoma - Modded?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 143.109.149.125:28015.