An entry in the registerNo. 15,420
testing
Online NA 157.85.86.76:21595 checked 6m ago
testing is a Rust server in North America. At the last count it had 0 players of a possible 20. It stands at No. 15,420 of the ranked servers, the top 69%, and No. 1544 in North America. It last wiped 3d ago, on a weekly schedule, and the next wipe is expected on Saturday 31 October. Its own tags class it as modded, carbon.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 69% of all ranked servers, top 82% in NA, and No. 380 of the duo servers (top 90%). Ranked on player hours over the last seven days.
§ 4The wipe schedulefrom its schedule tag
Next wipe Saturday 31 October, 16:01 UTC, in 3d 13h. Its weekly schedule tag · low confidence
between real wipes
of its recent wipes
players, last three wipes
else halves by day 1
| Date, UTC | Hence |
|---|---|
| Sat 31 Oct, 16:01 | 3d 13h |
| Thu 5 Nov, 19:00 FW | 8d 16h |
| Sat 7 Nov, 16:01 | 10d 13h |
| Sat 14 Nov, 16:01 | 17d 13h |
| Sat 21 Nov, 16:01 | 24d 13h |
| Sat 28 Nov, 16:01 | 31d 13h |
| Thu 3 Dec, 19:00 FW | 36d 16h |
| Sat 5 Dec, 16:01 | 38d 13h |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 16:01 UTC3d ago | 0 | – | running | 0 |
| Sat 17 Oct, 15:10 UTC10d ago | 1 | halved by day 1 | 7 days | 1 |
| Fri 16 Oct, 10:42 UTC11d ago | 1 | – | 1.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6In its own wordsas the server describes itself
Welcome to Saltwater! - 2x gather, crafting and stacks - loot stays vanilla - Weekly wipes: every Saturday at 4 PM (EST) - Free starter and daily kits (/kit), rank kits as 7 or 30 day passes - Leaderboard (/stats) - finish top 3 at the end of a wipe to win a title and its kit - Active admins and anti-cheat - report cheaters with F7 Type /info in game for rules, commands and the wipe countdown. Good luck out there!
§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 RustForNoobs.com | Solo/Duo | Weekly | US39/100 NA · duo · weekly · 100 on average
- 2 RustForNoobs.com | Mondays | Solo/Duo | US266/300 NA · duo · weekly · 60 on average
- 3 US RustLife.net | Solo/Duo | Fridays | Noob Friendly2/100 NA · duo · weekly · 3 on average
- 4 WARBANDITS.GG |Solo/Duo|Weekly| JUST WIPED3/100 NA · duo · weekly · 3 on average
- 5 US RustLife.net | Solo/Duo | Mondays | Noob Friendly5/100 NA · duo · weekly · 2 on average
- 6 WARBANDITS.GG 2X |Solo/Duo|X2 JUST FULLWIPED37/200 NA · duo · 2x · weekly · 147 on average
§ 8Questions answeredfrom the figures in this entry
Server details
What Rust version is testing on?
The server testing is on Rust network protocol 2635 and build 168909, hosted on Linux. The protocol must match on your game to join; the update comes through Steam.
Is testing up, and how steady is its uptime?
The records show testing online at the time of this check. The uptime it reports puts the last restart at about 38 hours ago. Of note: 168 of 168 hours up in the last 7 full days, or 100% of the time. The first sighting at Rust Server Stats was on 16 October 2026.
Does testing hold a steady frame?
Server fps averaged 238 over the last 48 hours; the low was 223. Of note: 7,087 entities at the peak, counting buildings, deployables and the rest. Of note: memory use reached 2,983 MB. Lag, as players meet it, comes from low fps and an entity count on the rise.
In which location does testing sit?
In North America, testing lists itself with the NA tag. Rust Server Stats records the stated location of a server, not the location of the machine. 157.85.86.76:21595 — that is the address.
Rules, settings, map
What map is in use on testing?
testing runs a procedural map, generated by the game, of size 1,000 with seed 50000. RustMaps can display it from this page, since equal size and seed yield the same map. The name of the map is: Custom Map.
What settings and rules does testing run?
Nothing in the name of testing gives a gather rate. A limit of 2 players applies to groups (duo). survival is the game mode, gather, build and raid: the standard game. Raiding and fighting other players are allowed. The server browser lists it under Modded, where plugins or settings alter the game. Plugins run here: Carbon. VAC, Valve's anti-cheat, is enabled.
Population
How full does testing get?
0 players are on testing at present; the slot count is 20. Across the last seven days the mean population stands at 0.
Against other Rust servers, how is testing ranked?
Ranked on seven-day player hours, testing holds #15,420, with #1,544 in North America; the top 69% of ranked servers includes it. Within duo, it stands at #380.
Tags, lists
Where does testing appear among the Rust Server Stats lists and filters?
On Rust Server Stats, testing is placed in these lists: Servers with a group limit of 2, Modded Rust servers and North America: server records. On the server list it comes up under these filters: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last week.
Which meanings attach to the tags on testing?
The game's server browser reads the tags testing publishes: gmvanilla (Game mode): The vanilla survival mode; mp20 (Max players): 20 is the number of slots; ts2 (Group limit): 2 is the ceiling per team; v2635 (Protocol): The game version must match protocol 2635 to join; cs168909 (Build): The build number is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code absent; ^w (Weekly): A wipe every week; ^z (Modded): Under Modded, because settings or plugins alter the game; ^y (Carbon): Plugin framework: Carbon; NA (North America): In the browser it appears under North America. The tags include current players, queue and the time the world was made; the top of this page shows them.
Wipe record
Wipe day on testing: what should be expected?
The average peak across recent wipes was 1 players. 0 hours into the latest wipe the crowd reached its peak. The crowd held above half the peak until the next wipe in 0% of recent wipes. By day 1, in the wipes that did not, the crowd fell below half.
On what schedule does testing wipe?
With the schedule unconfirmed by too few recorded wipes, the prediction on testing follows its tag. Saturday 31 October at 16:01 UTC is when the next wipe is due. Of note: the current world is 3 days 10 hours old. Its tags carry a weekly wipe schedule.
Connection
Which steps join testing?
To connect, open the console with F1 in Rust and enter client.connect 157.85.86.76:21595. The Launch Rust and join button on this page does the same through Steam. A website is listed for the server: https://discord.com/invite/BGKzykfwEC.