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An entry in the registerNo. 12,987

RAID LAB | Build. Test. Repeat.

Offline EU 179.255.185.126:28015 checked 2d ago

RAID LAB | Build. Test. Repeat. is a Rust server in Europe. It was offline at the last count; over the past week it averaged 0, with a peak of 1. It stands at No. 12,987 of the ranked servers, the top 58%, and No. 2425 in Europe. It last wiped 3d ago. Its own tags class it as modded, oxide.

§ 1Attendance

No hourly history yet.

Hourly average and peak, UTC.

§ 2Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 58% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.

§ 4The wipe scheduletoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The rhythm
Wipe-day peak1

players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 04:39 UTC3d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 [EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v111/100 EU · no group limit · 4 on average
  2. 2 Q1 - Aim Training / Matchmaking / Facechecks - EU Main0/16 EU · groups of 8+ · 3 on average
  3. 3 EU | Deadzone Aimtrain | Facechecks/1v1/Speargun0/16 EU · groups of 8+ · 3 on average
  4. 4 MelonRust.ru #2 X1000000 [NOLIM | FPS+ | BF | BARREN]156/300 EU · groups of 8+ · 1e+06x · weekly · 105 on average
  5. 5 AZARUST#3 [ X100000 | KITS | BATTLEFIELD | PVP ] 26.10110/200 EU · groups of 50+ · 100000x · 62 on average
  6. 6 HIVE X1000000000 #1 MILLION|LOOT++|KITS++|SHOP|58/300 EU · groups of 15+ · 1e+09x · 43 on average

§ 7Questions answeredfrom the figures in this entry

Server details

On which Rust version does RAID LAB | Build. Test. Repeat. operate?

The server RAID LAB | Build. Test. Repeat. is on Rust network protocol 2635 and build 168909, hosted on Windows. The protocol must match on your game to join; the update comes through Steam.

Is RAID LAB | Build. Test. Repeat. up, and how steady is its uptime?

Offline at present: RAID LAB | Build. Test. Repeat., last seen 2 days 22 hours ago. The records show 7% uptime over the last 3 full days: 5 of 72 hours up. Rust Server Stats records a first sighting on 25 October 2026.

Where does RAID LAB | Build. Test. Repeat. operate from?

In Europe, RAID LAB | Build. Test. Repeat. lists itself with the EU tag. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. At 179.255.185.126:28015 stands the address.

Rules, settings, map

What does RAID LAB | Build. Test. Repeat. set down in the way of rules and settings?

No gather rate appears in the name of RAID LAB | Build. Test. Repeat.. Eight players per group is the default and the limit here. combat training is the game mode, aim and PvP drills, loot provided. The server browser lists it under Modded, where plugins or settings alter the game. Oxide plugins are in use. The VAC anti-cheat from Valve is active.

The players

What population does RAID LAB | Build. Test. Repeat. carry?

No answer from RAID LAB | Build. Test. Repeat. at the latest refresh; it was last seen 2 days 22 hours ago. The seven-day record: an average of 0 players and a peak of 1.

What position does RAID LAB | Build. Test. Repeat. hold among Rust servers?

The player-hour table over seven days puts RAID LAB | Build. Test. Repeat. at #12,987, and #2,425 for Europe, within the top 58% of all ranked servers.

The tags and lists

RAID LAB | Build. Test. Repeat. sits in which Rust Server Stats lists and filters?

On Rust Server Stats, RAID LAB | Build. Test. Repeat. is placed in these lists: EU Rust servers: the records, Modded Rust servers, Rust aim training servers and Rust server stats: build servers. On the server list it comes up under these filters: Region: Europe; Type: Modded; Server tag: Combat training ^d, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Which meanings attach to the tags on RAID LAB | Build. Test. Repeat.?

The game's server browser reads the tags RAID LAB | Build. Test. Repeat. publishes: gmrust (Game mode): Survival in the standard Rust style; mp12 (Max players): Slot count: 12; ts8 (Group limit): 8 to a team, which is the default; v2635 (Protocol): The game version must match protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is not set; ^d (Combat training): Loot is given to you for aim and PvP practice; ^k (Build server): Design bases and practise them here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded, because settings or plugins alter the game; EU (Europe): Europe is where the server browser lists it. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.

Wipe record

Wipe day on RAID LAB | Build. Test. Repeat.: what should be expected?

The average peak across recent wipes was 1 players. 7 hours after the latest wipe, the crowd peaked.

When does RAID LAB | Build. Test. Repeat. wipe?

The record of RAID LAB | Build. Test. Repeat. holds too few wipes to show its rhythm. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. Of note: the current world is 3 days 9 hours old.

Connection

How does one connect to RAID LAB | Build. Test. Repeat.?

To connect, open the console with F1 in Rust and enter client.connect 179.255.185.126:28015. The Launch Rust and join button on this page does the same through Steam.

§ 8Key to the tagswhat each one means

Published as mp12,ptrak,$r?,v2635,^d,^k,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp12
Max players Slot count: 12.
ts8
Group limit 8 to a team, which is the default.
v2635
Protocol The game version must match protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code is not set.

Gameplay

^d
Combat training Loot is given to you for aim and PvP practice.
^k
Build server Design bases and practise them here.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Under Modded, because settings or plugins alter the game.

Region

EU
Europe Europe is where the server browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.