An entry in the registerNo. 7,457
Chill_Zone
Online 185.189.255.52:35400 checked 10m ago
Chill_Zone is a Rust server. At the last count it had 0 players of a possible 50; over the past week it averaged 0, with a peak of 1. It stands at No. 7,457 of the ranked servers, the top 34%. It makes a new world every few hours (5 this week), resets rather than wipes. Its own tags class it as modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 34% of all ranked servers. Ranked on player hours over the last seven days.
§ 4World resetsa new world every few hours; none of these counts as a wipe
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 04:51 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 04:27 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 07:02 UTC4d ago | – | – | – | 0 |
| Sun 25 Oct, 06:09 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 19:10 UTC5d ago | – | – | – | 1 |
§ 5Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.102/300 EU · groups of 8+ · monthly · 3 on average
- 2 404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.100/300 EU · groups of 8+ · monthly · 2 on average
- 3 DweZod Land x10/40 EU · groups of 8+ · 1x · monthly · 1 on average
- 4 -2stoned | Solo/Duo/Trios | Beginner Friendly | Low Decay14/150 EU · groups of 8+ · monthly · 30 on average
- 5 -2stoned | Monthly | Solo/Duos | Beginner Friendly | Low Decay1/150 EU · groups of 8+ · monthly · 8 on average
- 6 РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 30.104/300 EU · groups of 8+ · weekly · 116 on average
§ 6Questions answeredfrom the figures in this entry
The record
On which Rust version does Chill_Zone operate?
Rust network protocol 2635 and build 168909 on Windows is what Chill_Zone runs. To join, your game must be on the same protocol; Steam handles the update.
Is Chill_Zone up, and how steady is its uptime?
Chill_Zone currently answers as online. A restart came about 3 days 8 hours ago, by the server's own uptime figure. The records show 92% uptime over the last 5 full days: 111 of 120 hours up. Rust Server Stats records a first sighting on 24 October 2026.
How does Chill_Zone perform?
For the last 48 hours the average was 459 server fps, with a low of 347. Of note: 27,807 entities at the peak, counting buildings, deployables and the rest. The memory peak was 2,559 MB. Lag, as players meet it, comes from low fps and an entity count on the rise.
In which location does Chill_Zone sit?
No region is published by Chill_Zone. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. At 185.189.255.52:35400 stands the address.
The rules and map
The map for Chill_Zone: which one is it?
Chill_Zone runs a procedural map, generated by the game, of size 2,500 with seed 187665451. The map repeats with the same size and seed; this page links to it on RustMaps.
What does Chill_Zone set down in the way of rules and settings?
The name of Chill_Zone states no rate for gathering. The maximum group is 10 players. survival is the game mode, gather, build and raid: the standard game. Combat and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings alter the game. Plugins run here: Oxide. The VAC anti-cheat from Valve is active.
Population
How full does Chill_Zone get?
0 players are on Chill_Zone at present; the slot count is 50. Averaged across seven days, 0 players; the peak reached 1. Of the last 48 hours, 17:00 UTC drew the highest average: 1 players.
Where does Chill_Zone sit in the rankings?
On player hours over seven days Chill_Zone ranks #7,457, inside the top 34% of all ranked servers.
The tags and lists
Chill_Zone sits in which Rust Server Stats lists and filters?
These are the Rust Server Stats lists that include Chill_Zone: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
How should the tags on Chill_Zone be read?
The game's server browser reads the tags Chill_Zone publishes: gmvanilla (Game mode): The vanilla survival mode; mp50 (Max players): 50 is the number of slots; ts10 (Group limit): 10 is the ceiling per team; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168909 (Build): Build 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is not set; ^m (Monthly): One wipe a month, alongside the force wipe from Facepunch; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Under Modded, because settings or plugins alter the game. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.
Wipe schedule
On what schedule does Chill_Zone wipe?
Those resets every few hours are not wipes, and Chill_Zone keeps no wipe schedule for them.
How to join
How does one connect to Chill_Zone?
To connect, open the console with F1 in Rust and enter client.connect 185.189.255.52:35400. The Launch Rust and join button on this page does the same through Steam.