At press time 11,756 servers64,636 players196 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 1,727

RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting

Online 194.50.234.140:28015 checked 7m ago

RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is a Rust server. At the last count it had 3 players of a possible 50; over the past week it averaged 3, with a peak of 12. It stands at No. 1,727 of the ranked servers, the top 8%. It last wiped 27d ago, on a monthly schedule, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as modded, oxide, pve.

§ 1Attendance

AveragePeak
0246812:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

§ 2Performance

01020304012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduleforce wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence

The rhythm
Wipe-day peak20

players, last three wipes

Coming wipes
Date, UTCHence
Thu 5 Nov, 19:00 FW7d 7h
Thu 3 Dec, 19:00 FW35d 7h

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 20, 45 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:43 UTC FW27d ago 20 – running 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6In its own wordsas the server describes itself

Welcome to RFL MOD! We are a modded PvE server committed to delivering an exceptional PvE Rust gaming experience for all players. - No Killing! No Raiding! No Looting! No Trespassing! - Language - English - Noob Friendly! - Custom Events - Including over 75 Raidable Bases, Bradley Guards, and more! - Active Admins and helpful community - Decay, upkeep and building damage disabled - Discord Community! - https://discord.gg/QhYuhvYRgf - Online Store! - Full map wipe the first Thursday of every month, BP wipes only when forced

§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl10/300 groups of 30+ · monthly · 54 on average
  2. 2 [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing21/200 NA · groups of 8+ · monthly · 50 on average
  3. 3 [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing10/200 NA · groups of 8+ · monthly · 38 on average
  4. 4 [坚果PVE]宗门/合成/挂机/升级/召唤/副本/拍卖40/100 EA · groups of 8+ · monthly · 35 on average
  5. 5 Zombie Land PVE Monthly | Raids | Skills | Custom Maps12/100 NA · groups of 14+ · monthly · 34 on average
  6. 6 Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet55/100 NA · no group limit · 1x · monthly · 34 on average

§ 8Questions answeredfrom the figures in this entry

Server record

The Rust version for RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting: which one?

The server RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must be on the same protocol; Steam handles the update.

What does uptime look like on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, and is it up?

RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting currently answers as online. The uptime it reports puts the last restart at about 2 hours ago. Of note: 167 of 168 hours up in the last 7 full days, or 99% of the time. Its earliest entry at Rust Server Stats is dated 13 September 2026.

Does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting hold a steady frame?

For the last 48 hours the average was 30 server fps, with a low of 21. Buildings, deployables and the rest brought the entity count to a high of 236,540. The memory peak was 4,949 MB. What players feel as lag: fps running low and entities climbing.

What is the location of RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

No region is published by RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. At 194.50.234.140:28015 stands the address.

Settings and map

The map for RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting: which one is it?

RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting runs a procedural map, generated by the game, of size 4,500 with seed 124032105. The map repeats with the same size and seed; this page links to it on RustMaps.

The rules and settings of RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting: what are they?

The name of RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting states no rate for gathering. Eight players per group is the default and the limit here. pve is the game mode, no combat against other players. The server browser lists it under Modded, where plugins or settings alter the game. The plugin set is Oxide. The VAC anti-cheat from Valve is active.

Player record

What population does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting carry?

At the latest count RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting has 3 players, with 50 slots in total. Averaged across seven days, 3 players; the peak reached 12. At 20:00 UTC, over the last 48 hours, the mean was 6 players, the highest of any hour.

What position does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting hold among Rust servers?

The seven-day player-hour table places RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting at #1,727, within the top 8% of ranked servers.

The tags and lists

RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting sits in which Rust Server Stats lists and filters?

These are the Rust Server Stats lists that include RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting: Modded Rust servers and Rust PvE servers. On the server list it comes up under these filters: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

How should the tags on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting be read?

These tags are RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting's, and the game's browser reads them: gmrust (Game mode): The standard survival game; mp50 (Max players): 50 is the number of slots; ts8 (Group limit): 8 to a team, which is the default; v2635 (Protocol): Protocol 2635: joining needs the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is not set; ^m (Monthly): Monthly wipes, in step with Facepunch's force wipe; ^p (PvE): Player against player combat is off; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: settings or plugins have changed the game. At the top of this page are its current players, queue and world creation time, all taken from the tags.

Wipe schedule

Wipe day on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting: what should be expected?

Across its recent wipes, the busiest point averaged 20 players. 45 hours after the latest wipe, the crowd peaked.

When does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting wipe?

The force wipe is the only wipe for RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe shared by every Rust server. The present world dates from 27 days 18 hours. A monthly wipe schedule is published in its tags.

Joining the server

How does one connect to RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

To connect, open the console with F1 in Rust and enter client.connect 194.50.234.140:28015. The Launch Rust and join button on this page does the same through Steam. A website is listed for the server: https://shop.rflservers.com/.

§ 9Key to the tagswhat each one means

Published as mp50,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The standard survival game.
mp50
Max players 50 is the number of slots.
ts8
Group limit 8 to a team, which is the default.
v2635
Protocol Protocol 2635: joining needs the same game version.
cs168909
Build Build 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code is not set.

Wipe schedule

^m
Monthly Monthly wipes, in step with Facepunch's force wipe.

Gameplay

^p
PvE Player against player combat is off; the world supplies the danger.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded: settings or plugins have changed the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.