At press time 11,790 servers78,914 players245 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 14,590

RFL Test Server

Offline 194.50.234.143:28015 checked 15d ago

RFL Test Server is a Rust server. It was offline at the last count. It stands at No. 14,590 of the ranked servers, the top 68%. It last wiped 15d ago, on a monthly schedule, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as modded, oxide, pve.

§ 1Attendance

No hourly history yet.

Hourly average and peak, UTC.

§ 2Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k30 Sep3 Oct6 Oct14 Oct17 Oct20 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe schedulefixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence

The rhythm
Usual gap14 days

between real wipes

Wipe-day peak2

players, last three wipes

Crowd held0%

else halves by day 1

Coming wipes
Date, UTCHence
Thu 5 Nov, 19:00 FW6d 20h
Tue 10 Nov, 22:5312d 0h
Tue 24 Nov, 22:5326d 0h
Thu 3 Dec, 19:00 FW34d 20h
Tue 8 Dec, 22:5340d 0h

The first 48 hours of its last wipes

Tue 13 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 22:53 UTC15d ago 1 – running 0
Tue 29 Sep, 22:50 UTC29d ago 2 halved by day 1 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6In its own wordsas the server describes itself

This server is used only for testing. Server availability is not guaranteed and may change without warning. Random uptime, restarts, and shutdowns should be expected. Progress here is not permanent! Discord Community! - https://discord.gg/rflservers

§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl64/300 groups of 30+ · monthly · 54 on average
  2. 2 [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing44/200 NA · groups of 8+ · monthly · 48 on average
  3. 3 [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing39/200 NA · groups of 8+ · monthly · 37 on average
  4. 4 Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet93/125 NA · no group limit · 1x · monthly · 37 on average
  5. 5 [坚果PVE]原倍养老/打怪升级/合成强化/召唤副本25/100 EA · groups of 8+ · monthly · 34 on average
  6. 6 Zombie Land PVE Monthly | Raids | Skills | Custom Maps33/100 NA · groups of 14+ · monthly · 33 on average

§ 8Questions answeredfrom the figures in this entry

The record

On which Rust version does RFL Test Server operate?

Rust network protocol 2634 and build 167781 on Windows is what RFL Test Server runs. To join, your game must be on the same protocol; Steam handles the update.

How reliable is RFL Test Server, and is it online now?

Offline at present: RFL Test Server, last seen 15 days 23 hours ago. Of note: 0 of 168 hours up in the last 7 full days, or 0% of the time. Rust Server Stats records a first sighting on 29 September 2026.

What is the location of RFL Test Server?

No region is published by RFL Test Server. Rust Server Stats records the stated location of a server, not the location of the machine. 194.50.234.143:28015 — that is the address.

Rules, settings, map

What map does RFL Test Server put players on?

RFL Test Server runs a procedural map, generated by the game, of size 4,500 with seed 9889632. RustMaps can display it from this page, since equal size and seed yield the same map.

What settings and rules does RFL Test Server run?

No gather rate appears in the name of RFL Test Server. Groups are capped at 8 players, the standard default. Play is pve, player combat is excluded. The server browser lists it under Modded, where plugins or settings alter the game. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.

The players

What population does RFL Test Server carry?

RFL Test Server is offline at present; the last response came 15 days 23 hours ago.

Against other Rust servers, how is RFL Test Server ranked?

The seven-day player-hour table places RFL Test Server at #14,590, within the top 68% of ranked servers.

Tags, lists

Where does RFL Test Server appear among the Rust Server Stats lists and filters?

These are the Rust Server Stats lists that include RFL Test Server: Modded Rust servers and Rust PvE servers. On the server list it comes up under these filters: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Which meanings attach to the tags on RFL Test Server?

gmrust (Game mode): Standard survival, as Rust plays it; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default applies: 8 per team; v2634 (Protocol): Protocol 2634: joining needs the same game version; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, in step with Facepunch's force wipe; ^p (PvE): The danger comes from the world, not other players; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): Modded: settings or plugins have changed the game — that is the set of tags RFL Test Server publishes for the game's browser. The tags include current players, queue and the time the world was made; the top of this page shows them.

Wipe record

Wipe day on RFL Test Server: what should be expected?

Averaged over recent wipes, the crowd reached 2 at its busiest. 1 hours into the latest wipe the crowd reached its peak. Above half that peak until the next wipe: the crowd held in 0% of recent wipes. By day 1, in the wipes that did not, the crowd fell below half.

On what schedule does RFL Test Server wipe?

The rhythm of RFL Test Server is every other Tuesday at 22:53 UTC. On Thursday 5 November at 19:00 UTC comes its next wipe, the force wipe that takes every Rust server. Of note: the current world is 15 days 23 hours old. Its tags carry a monthly wipe schedule.

Connection

How does one connect to RFL Test Server?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 194.50.234.143:28015. The server's website is recorded as https://shop.rflservers.com/.

§ 9Key to the tagswhat each one means

Published as mp50,ptrak,$r?,v2634,^m,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays it.
mp50
Max players Slot count: 50.
ts8
Group limit The default applies: 8 per team.
v2634
Protocol Protocol 2634: joining needs the same game version.
cs167781
Build Game build: 167781.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipes, in step with Facepunch's force wipe.

Gameplay

^p
PvE The danger comes from the world, not other players.

Mods and access

^o
Oxide Oxide (uMod), a framework for plugins, runs here.
^z
Modded Modded: settings or plugins have changed the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.