An entry in the registerNo. 585
[NA] Raid Simulator 2.0 (Raidsim)
Online 208.52.152.39:28014 checked 15m ago
[NA] Raid Simulator 2.0 (Raidsim) is a Rust server. At the last count it had 75 players of a possible 150; over the past week it averaged 26, with a peak of 79. It stands at No. 585 of the ranked servers, the top 3%. It makes a new world every few hours (11 this week), resets rather than wipes. Its own tags class it as modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 3% of all ranked servers. Ranked on player hours over the last seven days.
§ 4World resetsa new world every few hours; none of these counts as a wipe
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 05:05 UTC20h ago | – | – | – | 0 |
| Wed 28 Oct, 04:59 UTC20h ago | – | – | – | 5 |
| Wed 28 Oct, 04:01 UTC21h ago | – | – | – | 39 |
| Tue 27 Oct, 04:01 UTC1d ago | – | – | – | 35 |
| Mon 26 Oct, 04:01 UTC2d ago | – | – | – | 37 |
| Sun 25 Oct, 13:32 UTC3d ago | – | – | – | 18 |
| Sun 25 Oct, 04:01 UTC3d ago | – | – | – | 34 |
| Sat 24 Oct, 04:00 UTC4d ago | – | – | – | 40 |
| Fri 23 Oct, 04:01 UTC5d ago | – | – | – | 43 |
| Thu 22 Oct, 18:04 UTC6d ago | – | – | – | 14 |
| Thu 22 Oct, 04:01 UTC6d ago | – | – | – | 51 |
| Wed 21 Oct, 04:00 UTC7d ago | – | – | – | 49 |
| Tue 20 Oct, 04:01 UTC8d ago | – | – | – | 58 |
| Mon 19 Oct, 04:01 UTC9d ago | – | – | – | 31 |
| Sun 18 Oct, 04:01 UTC10d ago | – | – | – | 56 |
| Sat 17 Oct, 04:00 UTC11d ago | – | – | – | 45 |
| Fri 16 Oct, 04:00 UTC12d ago | – | – | – | 56 |
| Thu 15 Oct, 04:00 UTC13d ago | – | – | – | 33 |
| Wed 14 Oct, 04:01 UTC14d ago | – | – | – | 29 |
| Tue 13 Oct, 04:00 UTC15d ago | – | – | – | 63 |
§ 5Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 UKN.GG - US Training Grounds - Medium III22/150 NA · groups of 500+ · 5 on average
- 2 NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets10/200 NA · groups of 10+ · 3 on average
- 3 UKN.GG - US Training Grounds - Medium IV6/150 NA · groups of 500+ · 2 on average
- 4 Combat Arena | KOTH | Duel | GunGame | Warzone | BaseWars1/100 NA · groups of 8+ · 2 on average
- 5 Tommygun's Frag | US | BedWars | Aim Train | Scrim | Gun Game2/50 NA · groups of 100000+ · 1 on average
- 6 [EU] Raid Simulator 2.0 (Raidsim)158/500 EU · groups of 100+ · 222 on average
§ 6Questions answeredfrom the figures in this entry
Server details
What Rust version is [NA] Raid Simulator 2.0 (Raidsim) on?
The server [NA] Raid Simulator 2.0 (Raidsim) is on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must be on the same protocol; Steam handles the update.
What does uptime look like on [NA] Raid Simulator 2.0 (Raidsim), and is it up?
[NA] Raid Simulator 2.0 (Raidsim) currently answers as online. Of note: the reported uptime places the last restart about 18 hours ago. Of note: 167 of 168 hours up in the last 7 full days, or 99% of the time. Its earliest entry at Rust Server Stats is dated 13 September 2026.
What is the performance of [NA] Raid Simulator 2.0 (Raidsim) like?
Server fps averaged 100 over the last 48 hours; the low was 99. Of note: 246,151 entities at the peak, counting buildings, deployables and the rest. Of note: memory use reached 3,739 MB. An entity count climbing and fps running low are felt in-game as lag.
What is the location of [NA] Raid Simulator 2.0 (Raidsim)?
The name of [NA] Raid Simulator 2.0 (Raidsim) points to North America, though no region tag is published. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. 208.52.152.39:28014 — that is the address.
Rules, settings, map
What map does [NA] Raid Simulator 2.0 (Raidsim) put players on?
[NA] Raid Simulator 2.0 (Raidsim) runs a procedural map, generated by the game, of size 4,096 with seed 1337. RustMaps can display it from this page, since equal size and seed yield the same map. Map name, as listed: discord.gg/raidsim.
What does [NA] Raid Simulator 2.0 (Raidsim) set down in the way of rules and settings?
No gather rate appears in the name of [NA] Raid Simulator 2.0 (Raidsim). The maximum group is 100 players. Play is minigames & battle royale, battle royale, parkour, Bedwars and arenas. The server browser lists it under Modded, where plugins or settings alter the game. The plugin set is Oxide. The VAC anti-cheat from Valve is active.
Population
What are the player numbers on [NA] Raid Simulator 2.0 (Raidsim)?
The record for [NA] Raid Simulator 2.0 (Raidsim) shows 75 players, against a capacity of 150. Averaged across seven days, 26 players; the peak reached 79. Of the last 48 hours, 03:00 UTC drew the highest average: 61 players.
Against other Rust servers, how is [NA] Raid Simulator 2.0 (Raidsim) ranked?
The seven-day player-hour table places [NA] Raid Simulator 2.0 (Raidsim) at #585, within the top 3% of ranked servers.
Tags, lists
Where does [NA] Raid Simulator 2.0 (Raidsim) appear among the Rust Server Stats lists and filters?
The Rust Server Stats lists [NA] Raid Simulator 2.0 (Raidsim) fits: Modded Rust servers, Rust aim training servers and North America: server records. On the server list it comes up under these filters: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 50; Average players: 25+ on average.
Which meanings attach to the tags on [NA] Raid Simulator 2.0 (Raidsim)?
These tags are [NA] Raid Simulator 2.0 (Raidsim)'s, and the game's browser reads them: gmrust (Game mode): The standard survival game; mp150 (Max players): The server holds 150 slots; ts100 (Group limit): 100 is the ceiling per team; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168909 (Build): The build number is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is set; ^e (Minigames): Runs minigames, among them arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP with loot provided; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): Under Modded, because settings or plugins alter the game. At the top of this page are its current players, queue and world creation time, all taken from the tags.
Wipe record
When does [NA] Raid Simulator 2.0 (Raidsim) wipe?
Those resets every few hours are not wipes, and [NA] Raid Simulator 2.0 (Raidsim) keeps no wipe schedule for them.
Joining the server
How does one connect to [NA] Raid Simulator 2.0 (Raidsim)?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 208.52.152.39:28014. The server's website is recorded as https://raidsimulator.com.