An entry in the registerNo. 15,338
[US] Capybara Land | Custom NPCs
Online NA 209.159.156.50:28015 checked 9m ago
[US] Capybara Land | Custom NPCs is a Rust server in North America. At the last count it had 0 players of a possible 128. It stands at No. 15,338 of the ranked servers, the top 69%, and No. 1508 in North America. It last wiped 25d ago, on a monthly schedule, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as vanilla, modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
§ 4The wipe scheduleforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence
between real wipes
players, last three wipes
| Date, UTC | Hence |
|---|---|
| Thu 5 Nov, 19:00 FW | 7d 8h |
| Thu 3 Dec, 19:00 FW | 35d 8h |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 21:24 UTC25d ago | 1 | – | running | 0 |
| Tue 15 Sep, 07:23 UTC44d ago | 0 | – | 18.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6In its own wordsas the server describes itself
Welcome to Capybara Land! Rules/Features: → BP Wipes Monthly → Max Group Size 4 → Half Upkeep → PVP at all monuments, raids, debris field, and airdrops → Custom NPCs roaming → Raidable Bases
§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 [NA] Willjum's Casual Solo/Duo Monthly2/175 NA · groups of 8+ · monthly · 15 on average
- 2 Hempville 420 No Kos Low Decay / Limited PvP4/90 NA · groups of 8+ · monthly · 7 on average
- 3 Made in Quebec & France! QC FR EN (Website 9 Languages)4/1000 NA · groups of 8+ · monthly · 4 on average
- 4 Testing Grounds1/15 NA · groups of 8+ · monthly · 2 on average
- 5 [US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | 0/50 NA · groups of 8+ · monthly · 1 on average
- 6 Apocrypha-Linux | PvE | PvP4/50 NA · groups of 20+ · monthly · 1 on average
§ 8Questions answeredfrom the figures in this entry
The record
The Rust version for [US] Capybara Land | Custom NPCs: which one?
Rust network protocol 2635 and build 168909 on Linux is what [US] Capybara Land | Custom NPCs runs. The protocol must match on your game to join; the update comes through Steam.
What does uptime look like on [US] Capybara Land | Custom NPCs, and is it up?
Online: [US] Capybara Land | Custom NPCs is up as of the latest refresh. The uptime it reports puts the last restart at about 5 days 21 hours ago. In the last 7 full days it was up for 167 of 168 hours, 99% of the time. The first sighting at Rust Server Stats was on 13 September 2026.
How does [US] Capybara Land | Custom NPCs perform?
For the last 48 hours the average was 215 server fps, with a low of 185. The entity count reached 129,729: buildings, deployables and all else in the world. Of note: memory use reached 4,704 MB. What players feel as lag: fps running low and entities climbing.
In which location does [US] Capybara Land | Custom NPCs sit?
The NA tag places [US] Capybara Land | Custom NPCs in North America, as the server lists itself. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. At 209.159.156.50:28015 stands the address.
The rules and map
What map does [US] Capybara Land | Custom NPCs put players on?
[US] Capybara Land | Custom NPCs runs a procedural map, generated by the game, of size 4,800 with seed 1342356771. RustMaps can display it from this page, since equal size and seed yield the same map.
The rules and settings of [US] Capybara Land | Custom NPCs: what are they?
The name of [US] Capybara Land | Custom NPCs states no rate for gathering. Groups are capped at 8 players, the standard default. survival is the game mode, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. The server browser lists it under Modded, where plugins or settings alter the game. The plugin set is Oxide. By its own account it is vanilla: rust as Facepunch ships it: rates, kits and rules unchanged. VAC is enabled: Valve's anti-cheat.
Player record
What population does [US] Capybara Land | Custom NPCs carry?
0 players are on [US] Capybara Land | Custom NPCs at present; the slot count is 128. Across the last seven days the mean population stands at 0.
Against other Rust servers, how is [US] Capybara Land | Custom NPCs ranked?
For seven-day player hours [US] Capybara Land | Custom NPCs is #15,338 overall and #1,508 in North America, in the top 69% of ranked servers.
Tags, lists
Where does [US] Capybara Land | Custom NPCs appear among the Rust Server Stats lists and filters?
On Rust Server Stats, [US] Capybara Land | Custom NPCs is placed in these lists: Modded Rust servers and North America: server records. On the server list it comes up under these filters: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
The tags on [US] Capybara Land | Custom NPCs: what do they signify?
The game's server browser reads the tags [US] Capybara Land | Custom NPCs publishes: gmvanilla (Game mode): The vanilla survival mode; mp128 (Max players): Slot count: 128; ts8 (Group limit): 8 to a team, which is the default; v2635 (Protocol): Protocol 2635: joining needs the same game version; cs168909 (Build): Game build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code absent; ^m (Monthly): Monthly wipes, in step with Facepunch's force wipe; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded; NA (North America): North America is where the server browser lists it. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.
The wipes
Wipe day on [US] Capybara Land | Custom NPCs: what should be expected?
Averaged over recent wipes, the crowd reached 0 at its busiest. 2 hours into the latest wipe the crowd reached its peak.
On what schedule does [US] Capybara Land | Custom NPCs wipe?
The force wipe is the only wipe for [US] Capybara Land | Custom NPCs, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe shared by every Rust server. Of note: the current world is 25 days 13 hours old. A monthly wipe schedule is published in its tags.
Joining the server
What is the way to join [US] Capybara Land | Custom NPCs?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 209.159.156.50:28015. https://www.qcgames.org/fr/accueil/ carries the server's website.