An entry in the registerNo. 15,276
[Uz/Ru/Kz] #2 UzRust - Classic
Online EA 213.230.109.15:28025 checked 11m ago
[Uz/Ru/Kz] #2 UzRust - Classic is a Rust server in Asia. At the last count it had 0 players of a possible 100. It stands at No. 15,276 of the ranked servers, the top 69%, and No. 471 in Asia. It last wiped 28d ago, on a biweekly schedule, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as vanilla, modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 69% of all ranked servers, top 88% in EA. Ranked on player hours over the last seven days.
§ 4The wipe schedulefrom its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence
between real wipes
players, last three wipes
of its cycles kept half the crowd
| Date, UTC | Hence |
|---|---|
| Thu 5 Nov, 19:00 FW | 6d 20h |
| Thu 12 Nov, 18:57 | 13d 20h |
| Thu 26 Nov, 18:57 | 27d 20h |
| Thu 3 Dec, 19:00 FW | 34d 20h |
| Thu 10 Dec, 18:57 | 41d 20h |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:57 UTC FW28d ago | 1 | – | running | 0 |
| Thu 17 Sep, 12:48 UTC42d ago | 2 | held half | 14.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6In its own wordsas the server describes itself
Добро пожаловать на UzRust! Классический Vanilla сервер без модов и изменений игрового процесса. Только настоящий Rust: выживание, PvP, рейды и борьба за ресурсы. • Vanilla • Вайп раз в месяц • Без вмешательства в баланс игры • Уважение к другим игрокам обязательно • Донат присутствует, но без нарушения атмосферы классического Rust Нарушители правил и читеры получают наказание. Связь по TG: t.me/@kaloel t.me/@ashovkatov
§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 [JP]初心者PVPサーバー|RaidTime・ Events0/100 EA · groups of 10+ · biweekly · 14 on average
- 2 瞌睡熊『5倍10废|10.30|萌新首选|无权限』1/100 EA · groups of 8+ · biweekly · 4 on average
- 3 [JPN] Apple Server | PvP | Vanilla | 2Weekly1/50 EA · groups of 8+ · biweekly · 2 on average
- 4 [JP/PvE][BPリサーチ]MatoyServer初しん者〇3/50 EA · groups of 8+ · biweekly · 2 on average
- 5 cczsbwd/solo/独狼/原倍半月清/月图/公益服1/50 EA · no group limit · biweekly · 2 on average
- 6 Rustoria.co - SEA Medium124/200 EA · groups of 16+ · biweekly · 77 on average
§ 8Questions answeredfrom the figures in this entry
Server details
The Rust version for [Uz/Ru/Kz] #2 UzRust - Classic: which one?
The server [Uz/Ru/Kz] #2 UzRust - Classic is on Rust network protocol 2634 and build 167781, hosted on Windows. The protocol must match on your game to join; the update comes through Steam.
How reliable is [Uz/Ru/Kz] #2 UzRust - Classic, and is it online now?
The records show [Uz/Ru/Kz] #2 UzRust - Classic online at the time of this check. A restart came about 7 days 19 hours ago, by the server's own uptime figure. In the last 7 full days it was up for 167 of 168 hours, 99% of the time. Rust Server Stats records a first sighting on 13 September 2026.
Does [Uz/Ru/Kz] #2 UzRust - Classic hold a steady frame?
For the last 48 hours the average was 189 server fps, with a low of 164. Of note: 44,985 entities at the peak, counting buildings, deployables and the rest. Of note: memory use reached 6,214 MB. Lag, as players meet it, comes from low fps and an entity count on the rise.
Where does [Uz/Ru/Kz] #2 UzRust - Classic operate from?
The EA tag places [Uz/Ru/Kz] #2 UzRust - Classic in Asia, as the server lists itself. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. 213.230.109.15:28025 — that is the address.
Rules, settings, map
What map is in use on [Uz/Ru/Kz] #2 UzRust - Classic?
[Uz/Ru/Kz] #2 UzRust - Classic runs a procedural map, generated by the game, of size 3,000 with seed 1974910435. RustMaps can display it from this page, since equal size and seed yield the same map.
What settings and rules does [Uz/Ru/Kz] #2 UzRust - Classic run?
Nothing in the name of [Uz/Ru/Kz] #2 UzRust - Classic gives a gather rate. The group limit is 8 players, the game's default. Play is survival, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. Plugins or settings change the game; it appears under Modded in the browser. The plugin set is Oxide. By its own account it is vanilla: unchanged rates, kits and rules: Facepunch's own game. VAC is enabled: Valve's anti-cheat.
Player record
How full does [Uz/Ru/Kz] #2 UzRust - Classic get?
0 players are on [Uz/Ru/Kz] #2 UzRust - Classic at present; the slot count is 100. Across the last seven days the mean population stands at 0.
What position does [Uz/Ru/Kz] #2 UzRust - Classic hold among Rust servers?
For seven-day player hours [Uz/Ru/Kz] #2 UzRust - Classic is #15,276 overall and #471 in Asia, in the top 69% of ranked servers.
The tags and lists
[Uz/Ru/Kz] #2 UzRust - Classic sits in which Rust Server Stats lists and filters?
These are the Rust Server Stats lists that include [Uz/Ru/Kz] #2 UzRust - Classic: Modded Rust servers. On the server list it comes up under these filters: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Which meanings attach to the tags on [Uz/Ru/Kz] #2 UzRust - Classic?
The game's server browser reads the tags [Uz/Ru/Kz] #2 UzRust - Classic publishes: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The default applies: 8 per team; v2634 (Protocol): The game version must match protocol 2634 to join; cs167781 (Build): Build 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code absent; ^b (Biweekly): A wipe comes once a fortnight; ^v (Vanilla): Unchanged rates, kits and rules: Facepunch's own game; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: settings or plugins have changed the game; EA (East Asia): In the browser it appears under East Asia. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.
The wipes
Wipe day on [Uz/Ru/Kz] #2 UzRust - Classic: what should be expected?
Averaged over recent wipes, the crowd reached 2 at its busiest. 3 hours after the latest wipe, the crowd peaked. The crowd held above half the peak until the next wipe in 100% of recent wipes.
On what schedule does [Uz/Ru/Kz] #2 UzRust - Classic wipe?
With the schedule unconfirmed by too few recorded wipes, the prediction on [Uz/Ru/Kz] #2 UzRust - Classic follows its tag. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers are wiped. Of note: the current world is 28 days 3 hours old. A wipe every two weeks is published in its tags.
How to join
Which steps join [Uz/Ru/Kz] #2 UzRust - Classic?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 213.230.109.15:28025. https://uzrust.uz carries the server's website.