At press time 11,791 servers65,961 players126 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 15,339

SickRust Dev Server

Online NA 216.158.237.106:50000 checked 8m ago

SickRust Dev Server is a Rust server in North America, one of the sickrust.com servers. At the last count it had 0 players of a possible 40. It stands at No. 15,339 of the ranked servers, the top 69%, and No. 1521 in North America. It last wiped 2d ago, on a monthly schedule, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as modded, carbon, pve.

§ 1Attendance

AveragePeak
0123423:0008:0017:0001:0010:0020:00

Hourly average and peak, UTC.

§ 2Performance

02040608023:0008:0017:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

§ 4The wipe scheduleforce wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence

The rhythm
Usual gap0.7 days

between real wipes

Wipe-day peak0

players, last three wipes

Coming wipes
Date, UTCHence
Thu 5 Nov, 19:00 FW7d 20h
Thu 3 Dec, 19:00 FW35d 20h

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 21:29 UTC2d ago – – running 0
Mon 26 Oct, 03:48 UTC2d ago 0 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing44/200 NA · groups of 8+ · monthly · 51 on average
  2. 2 [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing31/200 NA · groups of 8+ · monthly · 39 on average
  3. 3 Zombie Land PVE Monthly | Raids | Skills | Custom Maps33/100 NA · groups of 14+ · monthly · 34 on average
  4. 4 Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet59/100 NA · no group limit · 1x · monthly · 31 on average
  5. 5 [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | 32/150 NA · groups of 20+ · monthly · 25 on average
  6. 6 RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!15/420 NA · groups of 8+ · monthly · 12 on average

§ 7Questions answeredfrom the figures in this entry

Server record

What Rust version is SickRust Dev Server on?

The server SickRust Dev Server is on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must be on the same protocol; Steam handles the update.

Is SickRust Dev Server up, and how steady is its uptime?

SickRust Dev Server currently answers as online. Of note: the reported uptime places the last restart about 46 hours ago. In the last 1 full day it was up for 24 of 24 hours, 100% of the time. Its earliest entry at Rust Server Stats is dated 26 October 2026.

What is the performance of SickRust Dev Server like?

The records show an average of 80 server fps over 48 hours, never below 73. Buildings, deployables and the rest brought the entity count to a high of 5,314. Up to 1,151 MB of memory was used. What players feel as lag: fps running low and entities climbing.

Where does SickRust Dev Server operate from?

The NA tag places SickRust Dev Server in North America, as the server lists itself. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. 216.158.237.106:50000 — that is the address.

Settings and map

What map does SickRust Dev Server put players on?

SickRust Dev Server runs a procedural map, generated by the game, of size 1,000 with seed 1337. Because size and seed fix the map, it can be viewed on RustMaps from here. The name of the map is: SickNation PVE/PVP.

The rules and settings of SickRust Dev Server: what are they?

Nothing in the name of SickRust Dev Server gives a gather rate. The group limit is 8 players, the game's default. roleplay is the game mode, jobs, towns and rules for roleplay. Plugins or settings change the game; it appears under Modded in the browser. Plugins run here: Carbon. VAC, Valve's anti-cheat, is enabled.

Population

How full does SickRust Dev Server get?

0 players are on SickRust Dev Server at present; the slot count is 40. The record shows an average of 0 players over the past seven days.

What position does SickRust Dev Server hold among Rust servers?

Ranked on seven-day player hours, SickRust Dev Server holds #15,339, with #1,521 in North America; the top 69% of ranked servers includes it.

Tag and list record

Where does SickRust Dev Server appear among the Rust Server Stats lists and filters?

On Rust Server Stats, SickRust Dev Server is placed in these lists: Modded Rust servers, Rust PvE servers, Rust roleplay servers and North America: server records. On the server list it comes up under these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.

The tags on SickRust Dev Server: what do they signify?

These tags are SickRust Dev Server's, and the game's browser reads them: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): Set at the game default of 8 per team; v2635 (Protocol): The game version must match protocol 2635 to join; cs168909 (Build): The build number is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is set; ^m (Monthly): One wipe a month, alongside the force wipe from Facepunch; ^r (Roleplay): Set up for roleplay; ^p (PvE): Player against player combat is off; the world supplies the danger; ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded; ^y (Carbon): Carbon, a framework for plugins, runs here; NA (North America): In the browser it appears under North America. At the top of this page are its current players, queue and world creation time, all taken from the tags.

Who operates SickRust Dev Server?

Most likely one operator runs SickRust Dev Server and 1 other server we track: all publish a sickrust.com hostname.

Wipe record

What is the shape of wipe day on SickRust Dev Server?

Averaged over recent wipes, the crowd reached 0 at its busiest. 0 hours into the latest wipe the crowd reached its peak.

The wipe timetable for SickRust Dev Server: what does it show?

Once a month, with the force wipe, SickRust Dev Server wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe shared by every Rust server. The present world dates from 2 days. A monthly wipe schedule is published in its tags.

Connection

How does one connect to SickRust Dev Server?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 216.158.237.106:50000. The server's website is recorded as https://sick-nation.paynow.store/.

§ 8Key to the tagswhat each one means

Published as mp40,ptrak,$r?,v2635,^z,^y,^m,^r,NA,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players The server holds 40 slots.
ts8
Group limit Set at the game default of 8 per team.
v2635
Protocol The game version must match protocol 2635 to join.
cs168909
Build The build number is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly One wipe a month, alongside the force wipe from Facepunch.

Gameplay

^r
Roleplay Set up for roleplay.
^p
PvE Player against player combat is off; the world supplies the danger.

Mods and access

^z
Modded The game is changed by plugins or settings; the browser lists it as Modded.
^y
Carbon Carbon, a framework for plugins, runs here.

Region

NA
North America In the browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.