An entry in the registerNo. 15,339
SickRust Dev Server
Online NA 216.158.237.106:50000 checked 8m ago
SickRust Dev Server is a Rust server in North America, one of the sickrust.com servers. At the last count it had 0 players of a possible 40. It stands at No. 15,339 of the ranked servers, the top 69%, and No. 1521 in North America. It last wiped 2d ago, on a monthly schedule, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as modded, carbon, pve.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
§ 4The wipe scheduleforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence
between real wipes
players, last three wipes
| Date, UTC | Hence |
|---|---|
| Thu 5 Nov, 19:00 FW | 7d 20h |
| Thu 3 Dec, 19:00 FW | 35d 20h |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 21:29 UTC2d ago | – | – | running | 0 |
| Mon 26 Oct, 03:48 UTC2d ago | 0 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing44/200 NA · groups of 8+ · monthly · 51 on average
- 2 [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing31/200 NA · groups of 8+ · monthly · 39 on average
- 3 Zombie Land PVE Monthly | Raids | Skills | Custom Maps33/100 NA · groups of 14+ · monthly · 34 on average
- 4 Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet59/100 NA · no group limit · 1x · monthly · 31 on average
- 5 [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | 32/150 NA · groups of 20+ · monthly · 25 on average
- 6 RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!15/420 NA · groups of 8+ · monthly · 12 on average
§ 7Questions answeredfrom the figures in this entry
Server record
What Rust version is SickRust Dev Server on?
The server SickRust Dev Server is on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must be on the same protocol; Steam handles the update.
Is SickRust Dev Server up, and how steady is its uptime?
SickRust Dev Server currently answers as online. Of note: the reported uptime places the last restart about 46 hours ago. In the last 1 full day it was up for 24 of 24 hours, 100% of the time. Its earliest entry at Rust Server Stats is dated 26 October 2026.
What is the performance of SickRust Dev Server like?
The records show an average of 80 server fps over 48 hours, never below 73. Buildings, deployables and the rest brought the entity count to a high of 5,314. Up to 1,151 MB of memory was used. What players feel as lag: fps running low and entities climbing.
Where does SickRust Dev Server operate from?
The NA tag places SickRust Dev Server in North America, as the server lists itself. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. 216.158.237.106:50000 — that is the address.
Settings and map
What map does SickRust Dev Server put players on?
SickRust Dev Server runs a procedural map, generated by the game, of size 1,000 with seed 1337. Because size and seed fix the map, it can be viewed on RustMaps from here. The name of the map is: SickNation PVE/PVP.
The rules and settings of SickRust Dev Server: what are they?
Nothing in the name of SickRust Dev Server gives a gather rate. The group limit is 8 players, the game's default. roleplay is the game mode, jobs, towns and rules for roleplay. Plugins or settings change the game; it appears under Modded in the browser. Plugins run here: Carbon. VAC, Valve's anti-cheat, is enabled.
Population
How full does SickRust Dev Server get?
0 players are on SickRust Dev Server at present; the slot count is 40. The record shows an average of 0 players over the past seven days.
What position does SickRust Dev Server hold among Rust servers?
Ranked on seven-day player hours, SickRust Dev Server holds #15,339, with #1,521 in North America; the top 69% of ranked servers includes it.
Tag and list record
Where does SickRust Dev Server appear among the Rust Server Stats lists and filters?
On Rust Server Stats, SickRust Dev Server is placed in these lists: Modded Rust servers, Rust PvE servers, Rust roleplay servers and North America: server records. On the server list it comes up under these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
The tags on SickRust Dev Server: what do they signify?
These tags are SickRust Dev Server's, and the game's browser reads them: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): Set at the game default of 8 per team; v2635 (Protocol): The game version must match protocol 2635 to join; cs168909 (Build): The build number is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is set; ^m (Monthly): One wipe a month, alongside the force wipe from Facepunch; ^r (Roleplay): Set up for roleplay; ^p (PvE): Player against player combat is off; the world supplies the danger; ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded; ^y (Carbon): Carbon, a framework for plugins, runs here; NA (North America): In the browser it appears under North America. At the top of this page are its current players, queue and world creation time, all taken from the tags.
Who operates SickRust Dev Server?
Most likely one operator runs SickRust Dev Server and 1 other server we track: all publish a sickrust.com hostname.
Wipe record
What is the shape of wipe day on SickRust Dev Server?
Averaged over recent wipes, the crowd reached 0 at its busiest. 0 hours into the latest wipe the crowd reached its peak.
The wipe timetable for SickRust Dev Server: what does it show?
Once a month, with the force wipe, SickRust Dev Server wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe shared by every Rust server. The present world dates from 2 days. A monthly wipe schedule is published in its tags.
Connection
How does one connect to SickRust Dev Server?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 216.158.237.106:50000. The server's website is recorded as https://sick-nation.paynow.store/.